Merge pull request #200 from AsumFace/nvgimprovements

Some improvements to nanovega
This commit is contained in:
Adam D. Ruppe 2019-07-12 11:07:20 -04:00 committed by GitHub
commit 794ce6ecc5
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1 changed files with 385 additions and 303 deletions

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@ -143,11 +143,10 @@ $(SIDE_BY_SIDE
) )
$(TIP $(TIP
If you are going to use the library with a SDL OpenGL context, This library can use either inbuilt or BindBC (external dependency) provided bindings for OpenGL and FreeType.
try working with a backwards compatible context profile. Former are used by default, latter can be activated by passing the `bindbc` version specifier to the compiler.
) )
Creating drawing context Creating drawing context
======================== ========================
@ -524,7 +523,19 @@ version(Posix) {
} else { } else {
version = nanovg_disable_fontconfig; version = nanovg_disable_fontconfig;
} }
version(aliced) {
version (bindbc) {
version = nanovg_builtin_fontconfig_bindings;
version = nanovg_bindbc_opengl_bindings;
version = nanovg_bindbc_freetype_bindings;
version(BindFT_Dynamic)
static assert(0, "AsumFace was too lazy to write the code for the dynamic bindbc freetype bindings");
else {
version(BindFT_Static) {}
else
static assert(0, "well, duh. you got to pass the BindFT_Static version identifier to the compiler");
}
} else version(aliced) {
version = nanovg_default_no_font_aa; version = nanovg_default_no_font_aa;
version = nanovg_builtin_fontconfig_bindings; version = nanovg_builtin_fontconfig_bindings;
version = nanovg_builtin_freetype_bindings; version = nanovg_builtin_freetype_bindings;
@ -1291,7 +1302,7 @@ public enum NVGImageFlag : uint {
Premultiplied = 1<<4, /// Image data has premultiplied alpha. Premultiplied = 1<<4, /// Image data has premultiplied alpha.
ClampToBorderX = 1<<5, /// Clamp image to border (instead of clamping to edge by default) ClampToBorderX = 1<<5, /// Clamp image to border (instead of clamping to edge by default)
ClampToBorderY = 1<<6, /// Clamp image to border (instead of clamping to edge by default) ClampToBorderY = 1<<6, /// Clamp image to border (instead of clamping to edge by default)
NoFiltering = 1<<8, /// use GL_NEAREST instead of GL_LINEAR NoFiltering = 1<<8, /// use GL_NEAREST instead of GL_LINEAR. Only affects upscaling if GenerateMipmaps is active.
Nearest = NoFiltering, /// compatibility with original NanoVG Nearest = NoFiltering, /// compatibility with original NanoVG
NoDelete = 1<<16,/// Do not delete GL texture handle. NoDelete = 1<<16,/// Do not delete GL texture handle.
} }
@ -9713,6 +9724,11 @@ FT_Error FT_Get_Kerning (FT_Face, FT_UInt, FT_UInt, FT_UInt, FT_Vector*);
void FT_Outline_Get_CBox (const(FT_Outline)*, FT_BBox*); void FT_Outline_Get_CBox (const(FT_Outline)*, FT_BBox*);
FT_Error FT_Outline_Decompose (FT_Outline*, const(FT_Outline_Funcs)*, void*); FT_Error FT_Outline_Decompose (FT_Outline*, const(FT_Outline_Funcs)*, void*);
} }
} else version(bindbc) {
import bindbc.freetype;
alias FT_KERNING_DEFAULT = FT_Kerning_Mode.FT_KERNING_DEFAULT;
alias FT_KERNING_UNFITTED = FT_Kerning_Mode.FT_KERNING_UNFITTED;
alias FT_KERNING_UNSCALED = FT_Kerning_Mode.FT_KERNING_UNSCALED;
} else { } else {
import iv.freetype; import iv.freetype;
} }
@ -12145,14 +12161,35 @@ static if (__VERSION__ < 2076) {
//import arsd.simpledisplay; //import arsd.simpledisplay;
version(nanovg_builtin_opengl_bindings) { import arsd.simpledisplay; } else { import iv.glbinds; } version(nanovg_bindbc_opengl_bindings) {
import bindbc.opengl;
} else version(nanovg_builtin_opengl_bindings) {
import arsd.simpledisplay;
} else {
import iv.glbinds;
}
private: private:
// sdpy is missing that yet // sdpy is missing that yet
static if (!is(typeof(GL_STENCIL_BUFFER_BIT))) enum uint GL_STENCIL_BUFFER_BIT = 0x00000400; static if (!is(typeof(GL_STENCIL_BUFFER_BIT))) enum uint GL_STENCIL_BUFFER_BIT = 0x00000400;
// OpenGL API missing from simpledisplay
version(bindbc){
private extern(System) nothrow @nogc:
// this definition doesn't exist in regular OpenGL (?)
enum uint GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9U;
private void nanovgInitOpenGL () {
// i'm not aware of calling the load multiple times having negative side effects, so i don't do an initialization check
GLSupport support = loadOpenGL();
if (support == GLSupport.noLibrary)
assert(0, "OpenGL initialization failed: shared library failed to load");
else if (support == GLSupport.badLibrary)
assert(0, "OpenGL initialization failed: a context-independent symbol failed to load");
else if (support == GLSupport.noContext)
assert(0, "OpenGL initialization failed: a context needs to be created prior to initialization");
}
} else { // OpenGL API missing from simpledisplay
private extern(System) nothrow @nogc { private extern(System) nothrow @nogc {
alias GLvoid = void; alias GLvoid = void;
alias GLboolean = ubyte; alias GLboolean = ubyte;
@ -12246,6 +12283,8 @@ private extern(System) nothrow @nogc {
enum uint GL_FRAMEBUFFER_BINDING = 0x8CA6U; enum uint GL_FRAMEBUFFER_BINDING = 0x8CA6U;
enum uint GL_TEXTURE_LOD_BIAS = 0x8501;
/* /*
version(Windows) { version(Windows) {
private void* kglLoad (const(char)* name) { private void* kglLoad (const(char)* name) {
@ -12265,6 +12304,15 @@ private extern(System) nothrow @nogc {
} }
*/ */
alias glbfn_glGenVertexArrays = void function(GLsizei, GLuint*);
__gshared glbfn_glGenVertexArrays glGenVertexArrays_NVGLZ; alias glGenVertexArrays = glGenVertexArrays_NVGLZ;
alias glbfn_glBindVertexArray = void function(GLuint);
__gshared glbfn_glBindVertexArray glBindVertexArray_NVGLZ; alias glBindVertexArray = glBindVertexArray_NVGLZ;
alias glbfn_glDeleteVertexArrays = void function(GLsizei, const(GLuint)*);
__gshared glbfn_glDeleteVertexArrays glDeleteVertexArrays_NVGLZ; alias glDeleteVertexArrays = glDeleteVertexArrays_NVGLZ;
alias glbfn_glGenerateMipmap = void function(GLenum);
__gshared glbfn_glGenerateMipmap glGenerateMipmap_NVGLZ; alias glGenerateMipmap = glGenerateMipmap_NVGLZ;
alias glbfn_glStencilMask = void function(GLuint); alias glbfn_glStencilMask = void function(GLuint);
__gshared glbfn_glStencilMask glStencilMask_NVGLZ; alias glStencilMask = glStencilMask_NVGLZ; __gshared glbfn_glStencilMask glStencilMask_NVGLZ; alias glStencilMask = glStencilMask_NVGLZ;
alias glbfn_glStencilFunc = void function(GLenum, GLint, GLuint); alias glbfn_glStencilFunc = void function(GLenum, GLint, GLuint);
@ -12357,6 +12405,15 @@ private extern(System) nothrow @nogc {
private void nanovgInitOpenGL () { private void nanovgInitOpenGL () {
__gshared bool initialized = false; __gshared bool initialized = false;
if (initialized) return; if (initialized) return;
glGenVertexArrays_NVGLZ = cast(glbfn_glGenVertexArrays)glbindGetProcAddress(`glGenVertexArrays`);
if (glGenVertexArrays_NVGLZ is null) assert(0, `OpenGL function 'glGenVertexArrays' not found!`);
glBindVertexArray_NVGLZ = cast(glbfn_glBindVertexArray)glbindGetProcAddress(`glBindVertexArray`);
if (glBindVertexArray_NVGLZ is null) assert(0, `OpenGL function 'glBindVertexArray' not found!`);
glDeleteVertexArrays_NVGLZ = cast(glbfn_glDeleteVertexArrays)glbindGetProcAddress(`glDeleteVertexArrays`);
if (glDeleteVertexArrays_NVGLZ is null) assert(0, `OpenGL function 'glDeleteVertexArrays' not found!`);
glGenerateMipmap_NVGLZ = cast(glbfn_glGenerateMipmap)glbindGetProcAddress(`glGenerateMipmap`);
if (glGenerateMipmap_NVGLZ is null) assert(0, `OpenGL function 'glGenerateMipmap' not found!`);
glStencilMask_NVGLZ = cast(glbfn_glStencilMask)glbindGetProcAddress(`glStencilMask`); glStencilMask_NVGLZ = cast(glbfn_glStencilMask)glbindGetProcAddress(`glStencilMask`);
if (glStencilMask_NVGLZ is null) assert(0, `OpenGL function 'glStencilMask' not found!`); if (glStencilMask_NVGLZ is null) assert(0, `OpenGL function 'glStencilMask' not found!`);
glStencilFunc_NVGLZ = cast(glbfn_glStencilFunc)glbindGetProcAddress(`glStencilFunc`); glStencilFunc_NVGLZ = cast(glbfn_glStencilFunc)glbindGetProcAddress(`glStencilFunc`);
@ -12445,10 +12502,11 @@ private extern(System) nothrow @nogc {
glGetIntegerv_NVGLZ = cast(glbfn_glGetIntegerv)glbindGetProcAddress(`glGetIntegerv`); glGetIntegerv_NVGLZ = cast(glbfn_glGetIntegerv)glbindGetProcAddress(`glGetIntegerv`);
if (glGetIntegerv_NVGLZ is null) assert(0, `OpenGL function 'glGetIntegerv' not found!`); if (glGetIntegerv_NVGLZ is null) assert(0, `OpenGL function 'glGetIntegerv' not found!`);
initialized = true; initialized = true;
} }
} }
}
/// Context creation flags. /// Context creation flags.
@ -13051,12 +13109,21 @@ void glnvg__copyFBOToFrom (GLNVGcontext* gl, int didx, int sidx) nothrow @truste
enum y = 0; enum y = 0;
immutable int w = gl.fboWidth; immutable int w = gl.fboWidth;
immutable int h = gl.fboHeight; immutable int h = gl.fboHeight;
glBegin(GL_QUADS); immutable(int[8]) vertices =
glVertex2i(x, y); // top-left [x, y, // top-left
glVertex2i(w, y); // top-right w, y, // top-right
glVertex2i(w, h); // bottom-right w, h, // bottom-right
glVertex2i(x, h); // bottom-left x, h]; // bottom-left
glEnd(); uint vbo;
glGenBuffers(1, &vbo); //TODO: figure out if allocating a new buffer each time is a good idea
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, vertices.sizeof, &vertices, GL_STREAM_DRAW);
uint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glDrawArrays(GL_TRIANGLE_FAN, 0, 3);
glDeleteBuffers(1, &vbo);
glDeleteVertexArrays(1, &vao);
// restore state (but don't unbind FBO) // restore state (but don't unbind FBO)
static if (NANOVG_GL_USE_STATE_FILTER) glBindTexture(GL_TEXTURE_2D, gl.boundTexture); static if (NANOVG_GL_USE_STATE_FILTER) glBindTexture(GL_TEXTURE_2D, gl.boundTexture);
@ -13402,16 +13469,20 @@ int glnvg__renderCreateTexture (void* uptr, NVGtexture type, int w, int h, int i
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
// GL 1.4 and later has support for generating mipmaps using a tex parameter.
if ((imageFlags&(NVGImageFlag.GenerateMipmaps|NVGImageFlag.NoFiltering)) == NVGImageFlag.GenerateMipmaps) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
immutable ttype = (type == NVGtexture.RGBA ? GL_RGBA : GL_RED); immutable ttype = (type == NVGtexture.RGBA ? GL_RGBA : GL_RED);
glTexImage2D(GL_TEXTURE_2D, 0, ttype, w, h, 0, ttype, GL_UNSIGNED_BYTE, data); glTexImage2D(GL_TEXTURE_2D, 0, ttype, w, h, 0, ttype, GL_UNSIGNED_BYTE, data);
// GL 3.0 and later have support for a dedicated function for generating mipmaps
// it needs to be called after the glTexImage2D call
if (imageFlags & NVGImageFlag.GenerateMipmaps)
glGenerateMipmap(GL_TEXTURE_2D);
immutable tfmin = immutable tfmin =
(imageFlags&NVGImageFlag.NoFiltering ? GL_NEAREST : (imageFlags & NVGImageFlag.GenerateMipmaps ? GL_LINEAR_MIPMAP_LINEAR :
imageFlags&NVGImageFlag.GenerateMipmaps ? GL_LINEAR_MIPMAP_LINEAR : imageFlags & NVGImageFlag.NoFiltering ? GL_NEAREST :
GL_LINEAR); GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tfmin); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tfmin);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (imageFlags&NVGImageFlag.NoFiltering ? GL_NEAREST : GL_LINEAR)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (imageFlags&NVGImageFlag.NoFiltering ? GL_NEAREST : GL_LINEAR));
@ -13652,12 +13723,22 @@ void glnvg__finishClip (GLNVGcontext* gl, NVGClipMode clipmode) nothrow @trusted
glnvg__stencilFunc(gl, GL_NOTEQUAL, 0x00, 0xff); glnvg__stencilFunc(gl, GL_NOTEQUAL, 0x00, 0xff);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
} }
glBegin(GL_QUADS); immutable(int[8]) vertices =
glVertex2i(0, 0); [0, 0,
glVertex2i(0, gl.fboHeight); 0, gl.fboHeight,
glVertex2i(gl.fboWidth, gl.fboHeight); gl.fboWidth, gl.fboHeight,
glVertex2i(gl.fboWidth, 0); gl.fboWidth, 0];
glEnd(); uint vbo;
glGenBuffers(1, &vbo); //TODO: figure out if allocating a new buffer each time is a good idea
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, vertices.sizeof, &vertices, GL_STREAM_DRAW);
uint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glDrawArrays(GL_TRIANGLE_FAN, 0, 3);
glDeleteBuffers(1, &vbo);
glDeleteVertexArrays(1, &vao);
//glnvg__restoreAffine(gl); //glnvg__restoreAffine(gl);
} }
@ -14538,6 +14619,7 @@ public NVGContext nvgCreateContext (const(NVGContextFlag)[] flagList...) nothrow
NVGparams params = void; NVGparams params = void;
NVGContext ctx = null; NVGContext ctx = null;
version(nanovg_builtin_opengl_bindings) nanovgInitOpenGL(); // why not? version(nanovg_builtin_opengl_bindings) nanovgInitOpenGL(); // why not?
version(nanovg_bindbc_opengl_bindings) nanovgInitOpenGL();
GLNVGcontext* gl = cast(GLNVGcontext*)malloc(GLNVGcontext.sizeof); GLNVGcontext* gl = cast(GLNVGcontext*)malloc(GLNVGcontext.sizeof);
if (gl is null) goto error; if (gl is null) goto error;
memset(gl, 0, GLNVGcontext.sizeof); memset(gl, 0, GLNVGcontext.sizeof);