mirror of https://github.com/adamdruppe/arsd.git
Fix PixmapPresenter not glClear()'ing as expected
No more “smart” clearing shenanigans – those didn’t work properly anyway.
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fc4d833235
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3e661c407f
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@ -515,8 +515,6 @@ final class OpenGl3PixmapRenderer : PixmapRenderer {
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private {
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private {
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PresenterObjectsContainer* _poc;
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PresenterObjectsContainer* _poc;
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bool _clear = true;
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GLfloat[16] _vertices;
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GLfloat[16] _vertices;
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OpenGlShader _shader;
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OpenGlShader _shader;
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GLuint _vao;
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GLuint _vao;
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@ -552,16 +550,13 @@ final class OpenGl3PixmapRenderer : PixmapRenderer {
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}
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}
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void redrawOpenGlScene() {
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void redrawOpenGlScene() {
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if (_clear) {
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glClearColor(
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glClearColor(
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_poc.config.renderer.background.r,
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_poc.config.renderer.background.r,
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_poc.config.renderer.background.g,
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_poc.config.renderer.background.g,
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_poc.config.renderer.background.b,
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_poc.config.renderer.background.b,
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_poc.config.renderer.background.a
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_poc.config.renderer.background.a
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);
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);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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_clear = false;
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}
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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@ -669,7 +664,6 @@ final class OpenGl3PixmapRenderer : PixmapRenderer {
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glViewportPMP(viewport);
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glViewportPMP(viewport);
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this.setupTexture();
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this.setupTexture();
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_clear = true;
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}
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}
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void redrawSchedule() {
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void redrawSchedule() {
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@ -709,8 +703,6 @@ final class OpenGl1PixmapRenderer : PixmapRenderer {
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private {
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private {
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PresenterObjectsContainer* _poc;
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PresenterObjectsContainer* _poc;
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bool _clear = true;
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GLuint _texture = 0;
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GLuint _texture = 0;
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}
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}
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@ -788,16 +780,13 @@ final class OpenGl1PixmapRenderer : PixmapRenderer {
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}
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}
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void redrawOpenGlScene() {
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void redrawOpenGlScene() {
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if (_clear) {
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glClearColor(
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glClearColor(
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_poc.config.renderer.background.r,
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_poc.config.renderer.background.r,
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_poc.config.renderer.background.g,
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_poc.config.renderer.background.g,
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_poc.config.renderer.background.b,
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_poc.config.renderer.background.b,
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_poc.config.renderer.background.a,
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_poc.config.renderer.background.a,
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);
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);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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_clear = false;
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}
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glBindTexture(GL_TEXTURE_2D, _texture);
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glBindTexture(GL_TEXTURE_2D, _texture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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@ -840,8 +829,6 @@ final class OpenGl1PixmapRenderer : PixmapRenderer {
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this.setupTexture();
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this.setupTexture();
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this.setupMatrix();
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this.setupMatrix();
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_clear = true;
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}
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}
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public void redrawSchedule() {
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public void redrawSchedule() {
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