facade
This commit is contained in:
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@ -14,6 +14,7 @@
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1. [Декоратор](decorator/)
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2. [Адаптер](adapter/)
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2. [Фасад](facade/)
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### Пораждающие
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@ -12,8 +12,8 @@
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![scheme-3](scheme-3.png)
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![scheme-3](scheme-4.png)
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![scheme-4](scheme-4.png)
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![scheme-3](scheme-5.png)
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![scheme-5](scheme-5.png)
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![scheme-3](scheme-6.png)
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![scheme-6](scheme-6.png)
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# Фасад
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Структурный паттерн проектирования, который предоставляет простой интерфейс к сложной системе классов, библиотеке или фреймворку.
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Паттерн **Фасад** предоставляет унифицированный интерфейс к группе интерфейсов подсистемы. Фасад определяет высокоуровневый интерфейс, упрощающий работу с подсистемой.
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# Принципы
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- Принцип минимальной информированности: общайтесь только с близкими друзьями.
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## Схемы
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![scheme-1](scheme-1.png)
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![scheme-2](scheme-2.png)
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![scheme-3](scheme-3.png)
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module amplifier;
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import tuner, streamingplayer;
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import std.stdio : writeln;
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import std.conv : to;
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class Amplifier
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{
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private string description;
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private Tuner tuner;
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private StreamingPlayer player;
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this(string description)
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{
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this.description = description;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void setStereoSound()
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{
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writeln(description ~ " stereo mode on");
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}
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void setSurroundSound()
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{
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writeln(description ~ " surround sound on (5 speakers, 1 subwoofer)");
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}
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void setVolume(int level)
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{
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writeln(description ~ " setting volume to " ~ level.to!string);
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}
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void setTuner(Tuner tuner)
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{
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writeln(description ~ " setting tuner to " ~ tuner.to!string);
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this.tuner = tuner;
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}
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void setStreamingPlayer(StreamingPlayer player)
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{
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writeln(description ~ " setting Streaming player to " ~ player.to!string);
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this.player = player;
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}
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override string toString() const
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{
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return description;
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}
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}
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@ -0,0 +1,21 @@
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import amplifier, tuner, streamingplayer, cdplayer, projector, theaterlights, screen, popcornpopper, hometheaterfacade;
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void main()
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{
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auto amp = new Amplifier("Amplifier");
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auto tuner = new Tuner("AM/FM Tuner", amp);
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auto player = new StreamingPlayer("Streaming Player", amp);
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auto cd = new CdPlayer("CD Player", amp);
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auto projector = new Projector("Projector", player);
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auto lights = new TheaterLights("Theater Ceiling Lights");
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auto screen = new Screen("Theater Screen");
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auto popper = new PopcornPopper("Popcorn Popper");
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auto homeTheater = new HomeTheaterFacade(amp, tuner, player, cd, projector, lights, screen, popper);
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homeTheater.watchMovie("Raiders of the Lost Ark");
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homeTheater.endMovie();
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homeTheater.listenToRadio(101.5);
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homeTheater.endRadio();
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}
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module cdplayer;
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import amplifier;
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import std.stdio : writeln;
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import std.conv : to;
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class CdPlayer
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{
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private string description;
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private int currentTrack;
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private Amplifier amplifier;
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private string title;
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this(string description, Amplifier amplifier)
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{
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this.description = description;
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this.amplifier = amplifier;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void eject()
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{
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title = null;
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writeln(description ~ " eject");
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}
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void play(string title)
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{
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this.title = title;
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currentTrack = 0;
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writeln(description ~ " playing \"" ~ title ~ "\"");
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}
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void play(int track)
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{
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if (title is null)
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{
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writeln(description ~ " can't play track " ~ currentTrack.to!string ~ " no cd inserted");
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}
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else
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{
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currentTrack = track;
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writeln(description ~ " playing track " ~ currentTrack.to!string);
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}
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}
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void stop()
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{
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currentTrack = 0;
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writeln(description ~ " stopped");
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}
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void pause()
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{
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writeln(description ~ " paused \"" ~ title ~ "\"");
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}
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override string toString() const
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{
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return description;
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}
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}
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module hometheaterfacade;
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import std.stdio : writeln;
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import amplifier, tuner, streamingplayer, cdplayer, projector, theaterlights, screen, popcornpopper;
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class HomeTheaterFacade
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{
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private Amplifier amp;
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private Tuner tuner;
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private StreamingPlayer player;
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private CdPlayer cd;
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private Projector projector;
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private TheaterLights lights;
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private Screen screen;
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private PopcornPopper popper;
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this(Amplifier amp,
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Tuner tuner,
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StreamingPlayer player,
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CdPlayer cd,
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Projector projector,
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TheaterLights lights,
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Screen screen,
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PopcornPopper popper)
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{
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this.amp = amp;
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this.tuner = tuner;
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this.player = player;
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this.cd = cd;
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this.projector = projector;
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this.lights = lights;
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this.screen = screen;
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this.popper = popper;
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}
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void watchMovie(string movie)
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{
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writeln("Get ready to watch a movie...");
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popper.on();
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popper.pop();
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lights.dim(10);
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screen.down();
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projector.on();
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projector.wideScreenMode();
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amp.on();
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amp.setStreamingPlayer(player);
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amp.setSurroundSound();
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amp.setVolume(5);
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player.on();
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player.play(movie);
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}
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void endMovie()
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{
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writeln("Shutting movie theater down...");
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popper.off();
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lights.on();
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screen.up();
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projector.off();
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amp.off();
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player.stop();
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player.off();
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}
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void listenToRadio(double frequency)
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{
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writeln("Tuning in the airwaves...");
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tuner.on();
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tuner.setFrequency(frequency);
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amp.on();
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amp.setVolume(5);
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amp.setTuner(tuner);
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}
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void endRadio()
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{
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writeln("Shutting down the tuner...");
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tuner.off();
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amp.off();
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}
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}
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module popcornpopper;
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import std.stdio : writeln;
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class PopcornPopper
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{
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private string description;
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this(string description)
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{
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this.description = description;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void pop()
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{
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writeln(description ~ " popping popcorn!");
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}
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override string toString() const
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{
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return description;
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}
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}
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module projector;
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import streamingplayer;
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import std.stdio : writeln;
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class Projector
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{
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private string description;
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private StreamingPlayer player;
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this(string description, StreamingPlayer player)
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{
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this.description = description;
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this.player = player;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void wideScreenMode()
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{
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writeln(description ~ " in widescreen mode (16x9 aspect ratio)");
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}
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void tvMode()
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{
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writeln(description ~ " in tv mode (4x3 aspect ratio)");
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}
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override string toString() const
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{
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return description;
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}
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}
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module screen;
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import std.stdio : writeln;
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class Screen
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{
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private string description;
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this(string description)
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{
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this.description = description;
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}
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void up()
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{
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writeln(description ~ " going up");
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}
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void down()
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{
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writeln(description ~ " going down");
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}
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override string toString() const
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{
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return description;
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}
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}
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module streamingplayer;
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import amplifier;
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import std.stdio : writeln;
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import std.conv : to;
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class StreamingPlayer
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{
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private string description;
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private int currentChapter;
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private Amplifier amplifier;
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private string movie;
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this(string description, Amplifier amplifier)
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{
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this.description = description;
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this.amplifier = amplifier;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void play(string movie)
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{
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this.movie = movie;
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currentChapter = 0;
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writeln(description ~ " playing \"" ~ movie ~ "\"");
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}
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void play(int chapter)
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{
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if (movie is null)
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{
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writeln(description ~ " can't play chapter " ~ chapter.to!string ~ " on movie selected");
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}
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else
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{
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currentChapter = chapter;
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writeln(description ~ " playing chapter " ~ currentChapter.to!string ~ " off \"" ~ movie ~ "\"");
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}
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}
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void stop()
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{
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currentChapter = 0;
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writeln(description ~ " stopped \"" ~ movie ~ "\"");
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}
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void pause()
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{
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writeln(description ~ " paused \"" ~ movie ~ "\"");
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}
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void setTwoChannelAudio()
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{
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writeln(description ~ " set two channel audio");
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}
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void setSurroundAudio()
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{
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writeln(description ~ " set surround audio");
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}
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override string toString() const
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{
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return description;
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}
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}
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module theaterlights;
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import std.stdio : writeln;
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import std.conv : to;
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class TheaterLights
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{
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private string description;
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this(string description)
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{
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this.description = description;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void dim(int level)
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{
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writeln(description ~ " dimming to " ~ level.to!string ~ "%");
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}
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override string toString() const
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{
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return description;
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}
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}
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@ -0,0 +1,49 @@
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module tuner;
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import amplifier;
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import std.stdio : writeln;
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import std.conv : to;
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class Tuner
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{
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private string description;
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private Amplifier amplifier;
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private double frequency;
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this(string description, Amplifier amplifier)
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{
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this.description = description;
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this.amplifier = amplifier;
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}
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void on()
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{
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writeln(description ~ " on");
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}
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void off()
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{
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writeln(description ~ " off");
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}
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void setFrequency(double frequency)
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{
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writeln(description ~ " setting frequency to " ~ frequency.to!string);
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this.frequency = frequency;
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}
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void setAm()
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{
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writeln(description ~ " setting AM mode");
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}
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void setFm()
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{
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writeln(description ~ " setting FM mode");
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}
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override string toString() const
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{
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return description;
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}
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}
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