iup-stack/iup/srcscintilla/scintilla353/src/Selection.h

194 lines
5.3 KiB
C++
Executable File

// Scintilla source code edit control
/** @file Selection.h
** Classes maintaining the selection.
**/
// Copyright 2009 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SELECTION_H
#define SELECTION_H
#ifdef SCI_NAMESPACE
namespace Scintilla {
#endif
class SelectionPosition {
int position;
int virtualSpace;
public:
explicit SelectionPosition(int position_=INVALID_POSITION, int virtualSpace_=0) : position(position_), virtualSpace(virtualSpace_) {
PLATFORM_ASSERT(virtualSpace < 800000);
if (virtualSpace < 0)
virtualSpace = 0;
}
void Reset() {
position = 0;
virtualSpace = 0;
}
void MoveForInsertDelete(bool insertion, int startChange, int length);
bool operator ==(const SelectionPosition &other) const {
return position == other.position && virtualSpace == other.virtualSpace;
}
bool operator <(const SelectionPosition &other) const;
bool operator >(const SelectionPosition &other) const;
bool operator <=(const SelectionPosition &other) const;
bool operator >=(const SelectionPosition &other) const;
int Position() const {
return position;
}
void SetPosition(int position_) {
position = position_;
virtualSpace = 0;
}
int VirtualSpace() const {
return virtualSpace;
}
void SetVirtualSpace(int virtualSpace_) {
PLATFORM_ASSERT(virtualSpace_ < 800000);
if (virtualSpace_ >= 0)
virtualSpace = virtualSpace_;
}
void Add(int increment) {
position = position + increment;
}
bool IsValid() const {
return position >= 0;
}
};
// Ordered range to make drawing simpler
struct SelectionSegment {
SelectionPosition start;
SelectionPosition end;
SelectionSegment() : start(), end() {
}
SelectionSegment(SelectionPosition a, SelectionPosition b) {
if (a < b) {
start = a;
end = b;
} else {
start = b;
end = a;
}
}
bool Empty() const {
return start == end;
}
void Extend(SelectionPosition p) {
if (start > p)
start = p;
if (end < p)
end = p;
}
};
struct SelectionRange {
SelectionPosition caret;
SelectionPosition anchor;
SelectionRange() : caret(), anchor() {
}
explicit SelectionRange(SelectionPosition single) : caret(single), anchor(single) {
}
explicit SelectionRange(int single) : caret(single), anchor(single) {
}
SelectionRange(SelectionPosition caret_, SelectionPosition anchor_) : caret(caret_), anchor(anchor_) {
}
SelectionRange(int caret_, int anchor_) : caret(caret_), anchor(anchor_) {
}
bool Empty() const {
return anchor == caret;
}
int Length() const;
// int Width() const; // Like Length but takes virtual space into account
bool operator ==(const SelectionRange &other) const {
return caret == other.caret && anchor == other.anchor;
}
bool operator <(const SelectionRange &other) const {
return caret < other.caret || ((caret == other.caret) && (anchor < other.anchor));
}
void Reset() {
anchor.Reset();
caret.Reset();
}
void ClearVirtualSpace() {
anchor.SetVirtualSpace(0);
caret.SetVirtualSpace(0);
}
void MoveForInsertDelete(bool insertion, int startChange, int length);
bool Contains(int pos) const;
bool Contains(SelectionPosition sp) const;
bool ContainsCharacter(int posCharacter) const;
SelectionSegment Intersect(SelectionSegment check) const;
SelectionPosition Start() const {
return (anchor < caret) ? anchor : caret;
}
SelectionPosition End() const {
return (anchor < caret) ? caret : anchor;
}
bool Trim(SelectionRange range);
// If range is all virtual collapse to start of virtual space
void MinimizeVirtualSpace();
};
class Selection {
std::vector<SelectionRange> ranges;
std::vector<SelectionRange> rangesSaved;
SelectionRange rangeRectangular;
size_t mainRange;
bool moveExtends;
bool tentativeMain;
public:
enum selTypes { noSel, selStream, selRectangle, selLines, selThin };
selTypes selType;
Selection();
~Selection();
bool IsRectangular() const;
int MainCaret() const;
int MainAnchor() const;
SelectionRange &Rectangular();
SelectionSegment Limits() const;
// This is for when you want to move the caret in response to a
// user direction command - for rectangular selections, use the range
// that covers all selected text otherwise return the main selection.
SelectionSegment LimitsForRectangularElseMain() const;
size_t Count() const;
size_t Main() const;
void SetMain(size_t r);
SelectionRange &Range(size_t r);
const SelectionRange &Range(size_t r) const;
SelectionRange &RangeMain();
const SelectionRange &RangeMain() const;
SelectionPosition Start() const;
bool MoveExtends() const;
void SetMoveExtends(bool moveExtends_);
bool Empty() const;
SelectionPosition Last() const;
int Length() const;
void MovePositions(bool insertion, int startChange, int length);
void TrimSelection(SelectionRange range);
void SetSelection(SelectionRange range);
void AddSelection(SelectionRange range);
void AddSelectionWithoutTrim(SelectionRange range);
void DropSelection(size_t r);
void TentativeSelection(SelectionRange range);
void CommitTentative();
int CharacterInSelection(int posCharacter) const;
int InSelectionForEOL(int pos) const;
int VirtualSpaceFor(int pos) const;
void Clear();
void RemoveDuplicates();
void RotateMain();
bool Tentative() const { return tentativeMain; }
std::vector<SelectionRange> RangesCopy() const {
return ranges;
}
};
#ifdef SCI_NAMESPACE
}
#endif
#endif