548 lines
15 KiB
C
Executable File
548 lines
15 KiB
C
Executable File
/** \file
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* \brief GLSubCanvas Control.
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*
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* See Copyright Notice in "iup.h"
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*/
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#ifdef WIN32
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#include <windows.h>
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#endif
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#if defined (__APPLE__) || defined (OSX)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include "iup.h"
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#include "iupcbs.h"
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#include "iupgl.h"
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#include "iup_assert.h"
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#include "iup_object.h"
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#include "iup_attrib.h"
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#include "iup_str.h"
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#include "iup_layout.h"
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#include "iup_glcontrols.h"
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#include "iup_glfont.h"
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#include "iup_glsubcanvas.h"
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static void iGLFixRectY(Ihandle* gl_parent, int *y, int h)
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{
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int border = iupAttribGetBoolean(gl_parent, "BORDER");
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/* y is at bottom and oriented bottom to top in OpenGL, both different from IUP */
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*y = *y + h - 1; /* First, move to bottom */
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*y = gl_parent->currentheight - 2 * border - 1 - *y; /* Second, orient bottom to top */
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}
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static void iGLSaveClientClipping(Ihandle* ih, int clip_x, int clip_y, int clip_w, int clip_h)
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{
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int x = 0, y = 0, w = 0, h = 0;
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IupGetIntInt(ih, "CLIENTSIZE", &w, &h);
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IupGetIntInt(ih, "CLIP_MIN", &x, &y);
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x += ih->x;
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y += ih->y;
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if (w <= 0 || h <= 0)
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return;
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if (x > clip_x + clip_w)
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return;
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if (y > clip_y + clip_h)
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return;
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if (x < clip_x)
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x = clip_x;
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if (y < clip_y)
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y = clip_y;
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if (x + w < clip_x)
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return;
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if (y + h < clip_y)
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return;
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if (x + w > clip_x + clip_w)
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w = clip_x + clip_w - x;
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if (y + h > clip_y + clip_h)
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h = clip_y + clip_h - y;
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if (w < 0) w = 0;
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if (h < 0) h = 0;
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iupAttribSetInt(ih, "CLIP_X", x);
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iupAttribSetInt(ih, "CLIP_Y", y);
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iupAttribSetInt(ih, "CLIP_W", w);
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iupAttribSetInt(ih, "CLIP_H", h);
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}
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static int iGLSetClipping(Ihandle* ih, int x, int y, int w, int h, Ihandle* gl_parent)
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{
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int clip_x = iupAttribGetInt(ih->parent, "CLIP_X");
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int clip_y = iupAttribGetInt(ih->parent, "CLIP_Y");
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int clip_w = iupAttribGetInt(ih->parent, "CLIP_W");
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int clip_h = iupAttribGetInt(ih->parent, "CLIP_H");
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iupAttribSet(ih, "CLIP_W", "0");
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iupAttribSet(ih, "CLIP_H", "0");
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if (clip_w <= 0 || clip_h <= 0)
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return 0;
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if (w <= 0 || h <= 0)
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return 0;
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if (x > clip_x + clip_w)
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return 0;
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if (y > clip_y + clip_h)
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return 0;
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if (x < clip_x)
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x = clip_x;
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if (y < clip_y)
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y = clip_y;
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if (x + w < clip_x)
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return 0;
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if (y + h < clip_y)
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return 0;
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if (x + w > clip_x + clip_w)
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w = clip_x + clip_w - x;
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if (y + h > clip_y + clip_h)
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h = clip_y + clip_h - y;
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if (w < 0) w = 0;
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if (h < 0) h = 0;
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if (w == 0 || h == 0)
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return 0;
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if (ih->firstchild)
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iGLSaveClientClipping(ih, clip_x, clip_y, clip_w, clip_h);
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iGLFixRectY(gl_parent, &y, h);
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glScissor(x, y, w, h);
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return 1;
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}
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int iupGLSubCanvasSetTransform(Ihandle* ih, Ihandle* gl_parent)
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{
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int x = ih->x;
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int y = ih->y;
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int w = ih->currentwidth;
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int h = ih->currentheight;
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/* crop to parent's rectangle */
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if (!iGLSetClipping(ih, x, y, w, h, gl_parent))
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return 0;
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iGLFixRectY(gl_parent, &y, h);
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glViewport(x, y, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, w, 0, h, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.375, 0.375, 0.0); /* render all primitives at integer positions */
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/* An optimum compromise that allows all primitives to be specified at integer positions,
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while still ensuring predictable rasterization, is to translate x and y by 0.375.
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Such a translation keeps polygon and pixel image edges safely away from the centers of pixels,
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while moving line vertices close enough to the pixel centers.
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From: OpenGL Programming Guide (Red Book) - Appendix G "Programming Tips" - OpenGL Correctness Tips
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*/
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return 1;
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}
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void iupGLSubCanvasSaveState(Ihandle* gl_parent)
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{
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int border = iupAttribGetBoolean(gl_parent, "BORDER");
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char* saved = iupAttribGet(gl_parent, "_IUP_GLSUBCANVAS_SAVED");
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iupASSERT(saved == NULL);
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if (saved)
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return;
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/* save all changes, except transformation matrix */
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glPushAttrib(GL_ENABLE_BIT | GL_HINT_BIT | GL_VIEWPORT_BIT);
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/* save transformation matrix */
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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/* save transformation matrix */
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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/* clipping */
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glEnable(GL_SCISSOR_TEST);
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/* alpha enabled */
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glEnable(GL_BLEND); /* GL_COLOR_BUFFER_BIT or GL_ENABLE_BIT */
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/* image data alignment */
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* not saved */
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/* disable Z axis */
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glDisable(GL_DEPTH_TEST); /* GL_DEPTH_BUFFER_BIT or GL_ENABLE_BIT */
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/* disable lighting */
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glDisable(GL_LIGHTING);
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/* anti-alias */
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glEnable(GL_POINT_SMOOTH); /* GL_LINE_BIT or GL_ENABLE_BIT */
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glEnable(GL_LINE_SMOOTH); /* GL_POINT_BIT or GL_ENABLE_BIT */
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glEnable(GL_POLYGON_SMOOTH); /* GL_POLYGON_BIT or GL_ENABLE_BIT */
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); /* GL_HINT_BIT */
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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iupAttribSet(gl_parent, "_IUP_GLSUBCANVAS_SAVED", "1");
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iupAttribSetInt(gl_parent, "CLIP_X", 0);
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iupAttribSetInt(gl_parent, "CLIP_Y", 0);
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iupAttribSetInt(gl_parent, "CLIP_W", gl_parent->currentwidth - 2 * border);
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iupAttribSetInt(gl_parent, "CLIP_H", gl_parent->currentheight - 2 * border);
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}
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void iupGLSubCanvasRestoreState(Ihandle* gl_parent)
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{
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char* saved = iupAttribGet(gl_parent, "_IUP_GLSUBCANVAS_SAVED");
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iupASSERT(saved != NULL);
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if (!saved)
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return;
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/* restore transformation matrix */
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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/* restore transformation matrix */
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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/* restore everything else */
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glPopAttrib();
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iupAttribSet(gl_parent, "_IUP_GLSUBCANVAS_SAVED", NULL);
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}
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static void iGLSubCanvasRedrawFront(Ihandle* ih)
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{
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IFn cb = (IFn)IupGetCallback(ih, "GL_ACTION");
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if (cb && iupAttribGetInt(ih, "VISIBLE"))
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{
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Ihandle* gl_parent = (Ihandle*)iupAttribGet(ih, "_IUP_GLCANVAS_PARENT");
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IupGLMakeCurrent(gl_parent);
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glDrawBuffer(GL_FRONT);
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iupGLSubCanvasSaveState(gl_parent);
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if (iupGLSubCanvasSetTransform(ih, gl_parent))
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cb(ih);
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iupGLSubCanvasRestoreState(gl_parent);
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glDrawBuffer(GL_BACK);
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}
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}
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int iupGLSubCanvasRedraw(Ihandle* ih)
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{
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Ihandle* gl_parent = (Ihandle*)iupAttribGet(ih, "_IUP_GLCANVAS_PARENT");
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if (iupAttribGetInt(ih, "REDRAWALL"))
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IupSetAttribute(gl_parent, "REDRAW", NULL); /* redraw the whole box */
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else
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iGLSubCanvasRedrawFront(ih); /* redraw only the sub-canvas in the front buffer */
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return IUP_DEFAULT; /* return IUP_DEFAULT so it can be used as a callback */
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}
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void iupGLSubCanvasStartMoving(Ihandle* ih, int x, int y)
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{
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/* Used for MOVABLE controls */
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iupAttribSetInt(ih, "_IUP_GLSUBCANVAS_START_X", ih->x + x);
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iupAttribSetInt(ih, "_IUP_GLSUBCANVAS_START_Y", ih->y + y);
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if (iupAttribGetInt(ih, "MOVETOTOP"))
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IupSetAttribute(ih, "ZORDER", "TOP");
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}
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int iupGLSubCanvasMove(Ihandle* ih, int x, int y)
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{
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/* Used for MOVABLE controls */
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int moved = 0;
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int start_x = iupAttribGetInt(ih, "_IUP_GLSUBCANVAS_START_X");
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int start_y = iupAttribGetInt(ih, "_IUP_GLSUBCANVAS_START_Y");
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x += ih->x;
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y += ih->y;
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if ((x != start_x) || (y != start_y))
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{
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Ihandle* gl_parent = (Ihandle*)iupAttribGet(ih, "_IUP_GLCANVAS_PARENT");
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IFnii cb = (IFnii)IupGetCallback(ih, "MOVE_CB");
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/* clear canvas box alignment */
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iupAttribSet(ih, "VERTICALALIGN", NULL);
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iupAttribSet(ih, "HORIZONTALALIGN", NULL);
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iupBaseSetPosition(ih, ih->x + (x - start_x), ih->y + (y - start_y));
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iupLayoutUpdate(ih);
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IupSetAttribute(gl_parent, "REDRAW", NULL); /* redraw the whole box */
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moved = 1;
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if (cb)
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cb(ih, ih->x, ih->y);
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}
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iupAttribSetInt(ih, "_IUP_GLSUBCANVAS_START_X", x);
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iupAttribSetInt(ih, "_IUP_GLSUBCANVAS_START_Y", y);
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return moved;
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}
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/****************************************************************/
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static char* iGLSubCanvasGetCharSizeAttrib(Ihandle* ih)
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{
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int charwidth, charheight;
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iupGLFontGetCharSize(ih, &charwidth, &charheight);
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if (charwidth == 0 || charheight == 0)
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return NULL;
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return iupStrReturnIntInt(charwidth, charheight, 'x');
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}
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static int iGLSubCanvasSetSizeAttrib(Ihandle* ih, const char* value)
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{
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if (!value)
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{
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ih->userwidth = 0;
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ih->userheight = 0;
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}
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else
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{
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/* if not specified, the value is 0 */
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int w = 0, h = 0;
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int charwidth, charheight;
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iupGLFontGetCharSize(ih, &charwidth, &charheight);
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iupStrToIntInt(value, &w, &h, 'x');
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if (w < 0) w = 0;
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if (h < 0) h = 0;
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ih->userwidth = iupWIDTH2RASTER(w, charwidth);
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ih->userheight = iupHEIGHT2RASTER(h, charheight);
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}
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return 1; /* always save in the hash table, so when FONT is changed SIZE can be updated */
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}
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static char* iGLSubCanvasGetSizeAttrib(Ihandle* ih)
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{
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int charwidth, charheight, width, height;
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if (ih->handle)
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{
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width = ih->currentwidth;
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height = ih->currentheight;
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}
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else
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{
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width = ih->userwidth;
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height = ih->userheight;
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}
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iupGLFontGetCharSize(ih, &charwidth, &charheight);
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if (charwidth == 0 || charheight == 0)
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return NULL; /* if font failed get from the hash table */
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return iupStrReturnIntInt(iupRASTER2WIDTH(width, charwidth), iupRASTER2HEIGHT(height, charheight), 'x');
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}
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static int iGLSubCanvasSetRedrawFrontAttrib(Ihandle* ih, const char* value)
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{
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iGLSubCanvasRedrawFront(ih);
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(void)value;
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return 0;
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}
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static int iGLSubCanvasSetZorder(Ihandle* parent, Ihandle* child, int top)
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{
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Ihandle *c,
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*c_prev = NULL;
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if (top && child->brother == NULL) /* already at the top */
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return 0;
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if (!top && parent->firstchild == child) /* already at the bottom */
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return 0;
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/* Removes the child entry inside the parent's child list */
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for (c = parent->firstchild; c; c = c->brother)
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{
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if (c == child)
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{
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if (c_prev == NULL)
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parent->firstchild = child->brother;
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else
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c_prev->brother = child->brother;
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child->brother = NULL;
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break;
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}
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c_prev = c;
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}
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if (top)
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{
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/* insert at last element */
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for (c = parent->firstchild; c; c = c->brother)
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{
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if (!c->brother)
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{
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c->brother = child;
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break;
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}
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}
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}
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else
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{
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/* insert at first */
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child->brother = parent->firstchild;
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parent->firstchild = child;
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}
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return 1;
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}
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static int iGLSubCanvasSetZorderAttrib(Ihandle* ih, const char* value)
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{
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Ihandle* gl_parent = (Ihandle*)iupAttribGet(ih, "_IUP_GLCANVAS_PARENT");
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int redraw = 0;
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int top = 1;
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if (iupStrEqualNoCase(value, "BOTTOM"))
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top = 0;
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/* move everyone in the same hierarchy */
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while (ih != gl_parent)
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{
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if (iGLSubCanvasSetZorder(ih->parent, ih, top))
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redraw = 1;
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ih = ih->parent;
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}
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if (redraw)
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IupSetAttribute(gl_parent, "REDRAW", NULL); /* redraw the whole box */
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return 0;
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}
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/****************************************************************/
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static int iGLSubCanvasMapMethod(Ihandle* ih)
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{
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Ihandle* gl_parent;
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for (gl_parent = ih->parent; gl_parent; gl_parent = gl_parent->parent)
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{
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if (gl_parent->iclass->nativetype == IUP_TYPECANVAS)
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break;
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}
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/* must have a canvas parent, and it must be a glcanvasbox */
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if (!gl_parent || !iupClassMatch(gl_parent->iclass, "glcanvasbox"))
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return IUP_ERROR;
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iupAttribSet(ih, "_IUP_GLCANVAS_PARENT", (char*)gl_parent);
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/* use the handle of the native parent */
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ih->handle = gl_parent->handle;
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return IUP_NOERROR;
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}
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static void iGLSubCanvasReleaseMethod(Iclass* ic)
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{
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iupGLFontFinish();
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(void)ic;
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}
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static int iGLSubCanvasCreateMethod(Ihandle* ih, void** params)
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{
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(void)params;
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// to avoid system fonts that are not well processed by FreeType
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iupAttribSetClassObject(ih, "FONTFACE", "Helvetica");
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return IUP_NOERROR;
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}
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Iclass* iupGLSubCanvasNewClass(void)
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{
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Iclass* ic = iupClassNew(NULL);
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ic->name = "glsubcanvas";
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ic->cons = "GLSubCanvas";
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ic->format = NULL; /* no parameters */
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ic->nativetype = IUP_TYPEVOID;
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ic->childtype = IUP_CHILDNONE;
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ic->is_interactive = 0;
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/* Class functions */
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ic->New = iupGLSubCanvasNewClass;
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ic->Create = iGLSubCanvasCreateMethod;
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ic->Release = iGLSubCanvasReleaseMethod;
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ic->Map = iGLSubCanvasMapMethod;
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/* Callbacks */
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iupClassRegisterCallback(ic, "GL_ACTION", "");
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iupClassRegisterCallback(ic, "GL_BUTTON_CB", "iiiis");
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iupClassRegisterCallback(ic, "GL_ENTERWINDOW_CB", "ii");
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iupClassRegisterCallback(ic, "GL_LEAVEWINDOW_CB", "");
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iupClassRegisterCallback(ic, "GL_MOTION_CB", "iis");
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iupClassRegisterCallback(ic, "GL_WHEEL_CB", "fiis");
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/* Base Callbacks */
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iupBaseRegisterBaseCallbacks(ic);
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/* Common */
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iupBaseRegisterCommonAttrib(ic);
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/* redefine common attributes */
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iupClassRegisterAttribute(ic, "SIZE", iGLSubCanvasGetSizeAttrib, iGLSubCanvasSetSizeAttrib, NULL, NULL, IUPAF_NO_SAVE | IUPAF_NO_DEFAULTVALUE | IUPAF_NOT_MAPPED | IUPAF_NO_INHERIT);
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iupClassRegisterAttribute(ic, "CHARSIZE", iGLSubCanvasGetCharSizeAttrib, NULL, NULL, NULL, IUPAF_NO_DEFAULTVALUE | IUPAF_READONLY | IUPAF_NOT_MAPPED | IUPAF_NO_INHERIT);
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iupClassRegisterAttribute(ic, "FONT", NULL, iupGLFontSetFontAttrib, IUPAF_SAMEASSYSTEM, "DEFAULTFONT", IUPAF_NOT_MAPPED); /* inherited */
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|
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/* Visual */
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iupBaseRegisterVisualAttrib(ic);
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|
|
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/* redefine native visual attributes */
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|
iupClassRegisterAttribute(ic, "VISIBLE", NULL, NULL, IUPAF_SAMEASSYSTEM, "YES", IUPAF_NO_SAVE | IUPAF_DEFAULT); /* inheritable */
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iupClassRegisterAttribute(ic, "ACTIVE", NULL, NULL, IUPAF_SAMEASSYSTEM, "YES", IUPAF_DEFAULT); /* inheritable */
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iupClassRegisterAttribute(ic, "ZORDER", NULL, iGLSubCanvasSetZorderAttrib, NULL, NULL, IUPAF_WRITEONLY | IUPAF_NO_INHERIT);
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iupClassRegisterAttribute(ic, "TIP", NULL, NULL, NULL, NULL, IUPAF_NO_DEFAULTVALUE | IUPAF_NO_INHERIT);
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iupClassRegisterAttribute(ic, "TIPVISIBLE", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
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iupClassRegisterAttribute(ic, "CURSOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "ARROW", IUPAF_IHANDLENAME | IUPAF_NO_INHERIT);
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|
|
|
/* Common visual */
|
|
iupClassRegisterAttribute(ic, "BORDERCOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "50 150 255", IUPAF_DEFAULT); /* inheritable */
|
|
iupClassRegisterAttribute(ic, "BORDERWIDTH", NULL, NULL, IUPAF_SAMEASSYSTEM, "1", IUPAF_DEFAULT); /* inheritable */
|
|
iupClassRegisterAttribute(ic, "BGCOLOR", NULL, NULL, NULL, NULL, IUPAF_DEFAULT); /* inheritable */
|
|
iupClassRegisterAttribute(ic, "HLCOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "200 225 245", IUPAF_DEFAULT); /* inheritable */
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|
iupClassRegisterAttribute(ic, "PSCOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "150 200 235", IUPAF_DEFAULT); /* inheritable */
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|
|
|
iupClassRegisterAttribute(ic, "UNDERLINE", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
|
|
iupClassRegisterAttribute(ic, "REDRAWFRONT", NULL, iGLSubCanvasSetRedrawFrontAttrib, NULL, NULL, IUPAF_WRITEONLY | IUPAF_NO_INHERIT);
|
|
iupClassRegisterAttribute(ic, "REDRAWALL", NULL, NULL, IUPAF_SAMEASSYSTEM, "Yes", IUPAF_NO_INHERIT);
|
|
|
|
iupClassRegisterAttribute(ic, "HIGHLIGHT", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
|
|
iupClassRegisterAttribute(ic, "PRESSED", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
|
|
|
|
iupGLFontInit();
|
|
|
|
return ic;
|
|
}
|
|
|
|
Ihandle* IupGLSubCanvas(void)
|
|
{
|
|
return IupCreate("glsubcanvas");
|
|
}
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|
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