iup-stack/iup/srctuio/tuio/TcpReceiver.cpp

262 lines
6.8 KiB
C++
Executable File

/*
TUIO C++ Library
Copyright (c) 2005-2017 Martin Kaltenbrunner <martin@tuio.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
*/
#include "TcpReceiver.h"
using namespace TUIO;
using namespace osc;
// workaround for connect method name conflict
int tcp_connect(int socket, const struct sockaddr *address, socklen_t address_len) {
return connect(socket, address, address_len);
}
#ifdef WIN32
static DWORD WINAPI ClientThreadFunc( LPVOID obj )
#else
static void* ClientThreadFunc( void* obj )
#endif
{
TcpReceiver *sender = static_cast<TcpReceiver*>(obj);
char data_buffer[MAX_TCP_SIZE+4];
char data_size[4];
int32_t bundle_size;
#ifdef WIN32
SOCKET client = sender->tcp_client_list.back();
#else
int client = sender->tcp_client_list.back();
#endif
int32_t bytes = 1;
while (bytes) {
bytes = recv(client, data_buffer, sizeof(data_buffer),0);
if (bytes>=4) {
memcpy(&data_size[0],&data_buffer[0], 4);
#ifdef OSC_HOST_LITTLE_ENDIAN
bundle_size = 0xFF & data_size[3];
bundle_size |= (0xFF & data_size[2]) << 8;
bundle_size |= (0xFF & data_size[1]) << 16;
bundle_size |= (int32_t)(0xFF & data_size[0]) << 24;
#else
bundle_size = (int32_t)(*data_size);
#endif
if (bundle_size+4==bytes) {
sender->ProcessPacket(&data_buffer[4],(int)bundle_size,IpEndpointName());
}
}
}
sender->tcp_client_list.remove(client);
std::cout << "closed TUIO/TCP connection" << std::endl;
//if (sender->tcp_client_list.size()==0) sender->connected=false;
//std::cout << sender->tcp_client_list.size() << " clients left"<< std::endl;
return 0;
};
#ifndef WIN32
static void* ServerThreadFunc( void* obj )
#else
static DWORD WINAPI ServerThreadFunc( LPVOID obj )
#endif
{
TcpReceiver *sender = static_cast<TcpReceiver*>(obj);
struct sockaddr_in client_addr;
socklen_t len = sizeof(client_addr);
while ((int)sender->tcp_socket>0) {
#ifdef WIN32
SOCKET tcp_client = -1;
#else
int tcp_client = -1;
#endif
tcp_client = accept(sender->tcp_socket, (struct sockaddr*)&client_addr, &len);
if (tcp_client>0) {
std::cout << "listening to TUIO/TCP messages from " << inet_ntoa(client_addr.sin_addr) << "@" << client_addr.sin_port << std::endl;
sender->tcp_client_list.push_back(tcp_client);
//sender->connected=true;
//std::cout << sender->tcp_client_list.size() << " clients connected"<< std::endl;
#ifndef WIN32
pthread_t client_thread;
pthread_create(&client_thread , NULL, ClientThreadFunc,obj);
#else
DWORD ClientThreadId;
HANDLE client_thread = CreateThread( 0, 0, ClientThreadFunc, obj, 0, &ClientThreadId );
#endif
} else break;
}
return 0;
};
TcpReceiver::TcpReceiver(int port)
: tcp_socket (-1)
, locked (false)
{
tcp_socket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (tcp_socket < 0) std::cerr << "could not create TUIO/TCP socket" << std::endl;
int optval = 1;
#ifdef WIN32
int ret = setsockopt(tcp_socket,SOL_SOCKET,SO_REUSEADDR, (const char *)&optval, sizeof(int));
#else
int ret = setsockopt(tcp_socket,SOL_SOCKET,SO_REUSEADDR, (const void *)&optval, sizeof(int));
#endif
if (ret < 0) {
std::cerr << "could not reuse TUIO/TCP socket address" << std::endl;
return;
}
struct sockaddr_in tcp_server;
memset( &tcp_server, 0, sizeof (tcp_server));
tcp_server.sin_family = AF_INET;
tcp_server.sin_addr.s_addr = htonl(INADDR_ANY);
tcp_server.sin_port = htons(port);
socklen_t len = sizeof(tcp_server);
ret = bind(tcp_socket,(struct sockaddr*)&tcp_server,len);
if (ret < 0) {
std::cerr << "could not bind to TUIO/TCP socket on port " << port << std::endl;
return;
}
ret = listen(tcp_socket, 1);
if (ret < 0) {
std::cerr << "could not start listening to TUIO/TCP socket" << std::endl;
#ifdef WIN32
closesocket(tcp_socket);
#else
close(tcp_socket);
#endif
tcp_socket=-1;
return;
}
std::cout << "TUIO/TCP socket created on port " << port << std::endl;
}
TcpReceiver::TcpReceiver(const char *host, int port)
: tcp_socket (-1)
, locked (false)
{
tcp_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (tcp_socket < 0) {
std::cerr << "could not create TUIO/TCP socket" << std::endl;
return;
}
struct sockaddr_in tcp_server;
memset( &tcp_server, 0, sizeof (tcp_server));
unsigned long addr = inet_addr(host);
if (addr != INADDR_NONE) {
memcpy( (char *)&tcp_server.sin_addr, &addr, sizeof(addr));
} else {
struct hostent *host_info = gethostbyname(host);
if (host_info == NULL) std::cerr << "unknown host name: " << host << std::endl;
memcpy( (char *)&tcp_server.sin_addr, host_info->h_addr, host_info->h_length );
}
tcp_server.sin_family = AF_INET;
tcp_server.sin_port = htons(port);
int ret = tcp_connect(tcp_socket,(struct sockaddr*)&tcp_server,sizeof(tcp_server));
if (ret<0) {
#ifdef WIN32
closesocket(tcp_socket);
#else
close(tcp_socket);
#endif
std::cerr << "could not connect to TUIO/TCP server at " << host << ":"<< port << std::endl;
tcp_socket=-1;
return;
} else {
tcp_client_list.push_back(tcp_socket);
std::cout << "listening to TUIO/TCP messages from " << host << ":" << port << std::endl;
}
}
TcpReceiver::~TcpReceiver() {
}
void TcpReceiver::connect(bool lk) {
if (connected) return;
if ((int)tcp_socket<0) return;
locked = lk;
if (tcp_client_list.size()>0) {
if (!locked) {
#ifndef WIN32
pthread_create(&server_thread , NULL, ClientThreadFunc, this);
#else
server_thread = CreateThread( 0, 0, ClientThreadFunc, this, 0, &ServerThreadId );
#endif
} else ClientThreadFunc(this);
} else {
if (!locked) {
#ifndef WIN32
pthread_create(&server_thread , NULL, ServerThreadFunc, this);
#else
server_thread = CreateThread( 0, 0, ServerThreadFunc, this, 0, &ServerThreadId );
#endif
} else ServerThreadFunc(this);
}
connected = true;
}
void TcpReceiver::disconnect() {
if (!connected) return;
if ((int)tcp_socket<0) return;
#ifdef WIN32
for (std::list<SOCKET>::iterator client = tcp_client_list.begin(); client!=tcp_client_list.end(); client++)
closesocket((*client));
closesocket(tcp_socket);
if( server_thread ) CloseHandle( server_thread );
#else
for (std::list<int>::iterator client = tcp_client_list.begin(); client!=tcp_client_list.end(); client++)
close((*client));
close(tcp_socket);
server_thread = 0;
#endif
tcp_client_list.clear();
if (!locked) {
#ifdef WIN32
if( server_thread ) CloseHandle( server_thread );
#endif
server_thread = 0;
} else locked = false;
connected = false;
}