iup-stack/iup/srcglcontrols/iup_glscrollbars.c

637 lines
18 KiB
C
Executable File

/** \file
* \brief GL Scrollbars base functions.
*
* See Copyright Notice in "iup.h"
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "iup.h"
#include "iupcbs.h"
#include "iup_object.h"
#include "iup_register.h"
#include "iup_attrib.h"
#include "iup_str.h"
#include "iup_layout.h"
#include "iup_glcontrols.h"
#include "iup_glscrollbars.h"
#include "iup_gldraw.h"
#include "iup_glsubcanvas.h"
enum {
SB_NONE,
SB_INC_X, SB_PAGEINC_X, SB_DRAG_X, SB_PAGEDEC_X, SB_DEC_X,
SB_INC_Y, SB_PAGEINC_Y, SB_DRAG_Y, SB_PAGEDEC_Y, SB_DEC_Y
};
int iupGLScrollbarsGetSize(Ihandle* ih)
{
return iupAttribGetInt(ih, "SCROLLBARSIZE");
}
static int iGLScrollbarsIsInsideHandlers(Ihandle* ih, int x, int y)
{
int has_vert_scroll = 0;
int has_horiz_scroll = 0;
int sb_size = iupGLScrollbarsGetSize(ih);
int width = ih->currentwidth,
height = ih->currentheight;
int sb_xmin = iupAttribGetInt(ih, "XMIN");
int sb_xmax = iupAttribGetInt(ih, "XMAX");
int sb_ymin = iupAttribGetInt(ih, "YMIN");
int sb_ymax = iupAttribGetInt(ih, "YMAX");
int sb_dy = iupAttribGetInt(ih, "DY");
int sb_dx = iupAttribGetInt(ih, "DX");
if (sb_xmax - sb_xmin > sb_dx) /* has horizontal scrollbar */
{
has_horiz_scroll = 1;
height -= sb_size;
}
if (sb_ymax - sb_ymin > sb_dy) /* has vertical scrollbar */
{
has_vert_scroll = 1;
width -= sb_size;
}
if (has_vert_scroll)
{
if (x >= ih->currentwidth - sb_size && x < ih->currentwidth)
{
int sb_posy = iupAttribGetInt(ih, "POSY");
int ymin = 0;
int ymax = height - 1;
int range = ymax - ymin - 2 * sb_size;
int sb_range = sb_ymax - sb_ymin;
int dy = (sb_dy * range) / sb_range;
int posy = ((sb_posy - sb_ymin) * range) / sb_range;
posy += ymin + sb_size;
if (y < sb_size)
return SB_DEC_Y;
else if (y < posy)
return SB_PAGEDEC_Y;
else if (y < posy + dy)
return SB_DRAG_Y;
else if (y < height - sb_size)
return SB_PAGEINC_Y;
else if (y < height)
return SB_INC_Y;
return SB_NONE;
}
}
if (has_horiz_scroll)
{
if (y >= ih->currentheight - sb_size && y < ih->currentheight)
{
int sb_posx = iupAttribGetInt(ih, "POSX");
int xmin = 0;
int xmax = width - 1;
int sb_range = sb_xmax - sb_xmin;
int range = xmax - xmin - 2 * sb_size;
int dx = (sb_dx * range) / sb_range;
int posx = ((sb_posx - sb_xmin) * range) / sb_range;
posx += xmin + sb_size;
if (x < sb_size)
return SB_DEC_X;
else if (x < posx)
return SB_PAGEDEC_X;
else if (x < posx + dx)
return SB_DRAG_X;
else if (x < width - sb_size)
return SB_PAGEINC_X;
else if (x < width)
return SB_INC_X;
return SB_NONE;
}
}
return SB_NONE;
}
static void iGLScrollbarsDrawVertical(Ihandle* ih, int active, const char* fgcolor, const char* bgcolor, int pressed,
int highlight, int sb_ymin, int sb_ymax, int sb_dy, int has_horiz_scroll)
{
int sb_size = iupGLScrollbarsGetSize(ih);
int height = ih->currentheight;
int xmin, xmax, ymin, ymax, posy, dy, sb_range, range;
int sb_posy = iupAttribGetInt(ih, "POSY");
const char *fgcolor_inc = fgcolor,
*fgcolor_dec = fgcolor,
*fgcolor_drag = fgcolor;
if (pressed)
{
char* presscolor = iupAttribGetStr(ih, "SB_PRESSCOLOR");
if (presscolor)
{
if (pressed == SB_INC_Y)
fgcolor_inc = presscolor;
else if (pressed == SB_DEC_Y)
fgcolor_dec = presscolor;
else if (pressed == SB_DRAG_Y)
fgcolor_drag = presscolor;
}
}
else if (highlight)
{
char* hlcolor = iupAttribGetStr(ih, "SB_HIGHCOLOR");
if (hlcolor)
{
if (highlight == SB_INC_Y)
fgcolor_inc = hlcolor;
else if (highlight == SB_DEC_Y)
fgcolor_dec = hlcolor;
else if (highlight == SB_DRAG_Y)
fgcolor_drag = hlcolor;
}
}
if (has_horiz_scroll)
height -= sb_size;
xmin = ih->currentwidth - sb_size;
xmax = ih->currentwidth - 1;
ymin = 0;
ymax = height - 1;
range = ymax - ymin - 2 * sb_size;
sb_range = sb_ymax - sb_ymin;
dy = (sb_dy * range) / sb_range;
posy = ((sb_posy - sb_ymin) * range) / sb_range;
posy += ymin + sb_size;
/* draw background */
iupGLDrawBox(ih, xmin, xmax,
ymin, ymax, bgcolor, 1);
/* draw arrows */
iupGLDrawArrow(ih, xmin + 2, ymin + 2, sb_size - 5, fgcolor_dec, active, IUPGL_ARROW_TOP);
iupGLDrawArrow(ih, xmin + 2, ymax - sb_size + 3, sb_size - 5, fgcolor_inc, active, IUPGL_ARROW_BOTTOM);
/* draw handler */
iupGLDrawBox(ih, xmin + 2, xmax - 2, posy, posy + dy, fgcolor_drag, active);
}
static void iGLScrollbarsDrawHorizontal(Ihandle* ih, int active, const char* fgcolor, const char* bgcolor, int pressed,
int highlight, int sb_xmin, int sb_xmax, int sb_dx, int has_vert_scroll)
{
int sb_size = iupGLScrollbarsGetSize(ih);
int width = ih->currentwidth;
int xmin, xmax, ymin, ymax, posx, dx, sb_range, range;
int sb_posx = iupAttribGetInt(ih, "POSX");
const char *fgcolor_inc = fgcolor,
*fgcolor_dec = fgcolor,
*fgcolor_drag = fgcolor;
if (pressed)
{
char* presscolor = iupAttribGetStr(ih, "SB_PRESSCOLOR");
if (presscolor)
{
if (pressed == SB_INC_X)
fgcolor_inc = presscolor;
else if (pressed == SB_DEC_X)
fgcolor_dec = presscolor;
else if (pressed == SB_DRAG_X)
fgcolor_drag = presscolor;
}
}
else if (highlight)
{
char* hlcolor = iupAttribGetStr(ih, "SB_HIGHCOLOR");
if (hlcolor)
{
if (highlight == SB_INC_X)
fgcolor_inc = hlcolor;
else if (highlight == SB_DEC_X)
fgcolor_dec = hlcolor;
else if (highlight == SB_DRAG_X)
fgcolor_drag = hlcolor;
}
}
if (has_vert_scroll)
width -= sb_size;
xmin = 0;
xmax = width - 1;
ymin = ih->currentheight - sb_size;
ymax = ih->currentheight - 1;
sb_range = sb_xmax - sb_xmin;
range = xmax - xmin - 2 * sb_size;
dx = (sb_dx * range) / sb_range;
posx = ((sb_posx - sb_xmin) * range) / sb_range;
posx += xmin + sb_size;
/* draw background */
iupGLDrawBox(ih, xmin, xmax, ymin, ymax, bgcolor, 1);
/* draw arrows */
iupGLDrawArrow(ih, xmin + 2, ymin + 2, sb_size - 5, fgcolor_dec, active, IUPGL_ARROW_LEFT);
iupGLDrawArrow(ih, xmax - sb_size + 3, ymin + 2, sb_size - 5, fgcolor_inc, active, IUPGL_ARROW_RIGHT);
/* draw handler */
iupGLDrawBox(ih, posx, posx + dx, ymin + 2, ymax - 2, fgcolor_drag, active);
}
void iupGLScrollbarsDraw(Ihandle* ih, int active)
{
int has_vert_scroll = 0;
int has_horiz_scroll = 0;
int sb_xmin = iupAttribGetInt(ih, "XMIN");
int sb_xmax = iupAttribGetInt(ih, "XMAX");
int sb_ymin = iupAttribGetInt(ih, "YMIN");
int sb_ymax = iupAttribGetInt(ih, "YMAX");
int sb_dx = iupAttribGetInt(ih, "DX");
int sb_dy = iupAttribGetInt(ih, "DY");
char* fgcolor = iupAttribGetStr(ih, "SB_FORECOLOR");
char* bgcolor = iupAttribGetStr(ih, "SB_BACKCOLOR");
int highlight = iupAttribGetInt(ih, "_IUPGLSB_HIGHLIGHT_HANDLER");
int pressed = iupAttribGetInt(ih, "_IUPGLSB_PRESSED_HANDLER");
if (sb_xmax - sb_xmin > sb_dx) /* has horizontal scrollbar */
has_horiz_scroll = 1;
if (sb_ymax - sb_ymin > sb_dy) /* has vertical scrollbar */
has_vert_scroll = 1;
if (has_vert_scroll)
iGLScrollbarsDrawVertical(ih, active, fgcolor, bgcolor, pressed, highlight, sb_ymin, sb_ymax, sb_dy, has_horiz_scroll);
if (has_horiz_scroll)
iGLScrollbarsDrawHorizontal(ih, active, fgcolor, bgcolor, pressed, highlight, sb_xmin, sb_xmax, sb_dx, has_vert_scroll);
}
void iupGLScrollbarsChildLayoutUpdate(Ihandle *ih)
{
if (ih->firstchild)
{
int sb_posx = iupAttribGetInt(ih, "POSX");
int sb_posy = iupAttribGetInt(ih, "POSY");
iupBaseSetPosition(ih->firstchild, ih->x - sb_posx, ih->y - sb_posy);
if (ih->firstchild->handle)
iupLayoutUpdate(ih->firstchild);
}
}
static void iGLScrollbarsPressX(Ihandle* ih, int handler)
{
int sb_xmax = iupAttribGetInt(ih, "XMAX");
int sb_xmin = iupAttribGetInt(ih, "XMIN");
int sb_dx = iupAttribGetInt(ih, "DX");
int sb_posx = iupAttribGetInt(ih, "POSX");
if (handler == SB_INC_X)
{
int sb_linex = sb_dx / 10;
char* linex = iupAttribGet(ih, "LINEX");
if (linex) iupStrToInt(linex, &sb_linex);
sb_posx += sb_linex;
}
else if (handler == SB_PAGEINC_X)
sb_posx += sb_dx;
if (handler == SB_DEC_X)
{
int sb_linex = sb_dx / 10;
char* linex = iupAttribGet(ih, "LINEX");
if (linex) iupStrToInt(linex, &sb_linex);
sb_posx -= sb_linex;
}
else if (handler == SB_PAGEDEC_X)
sb_posx -= sb_dx;
if (sb_posx < sb_xmin)
sb_posx = sb_xmin;
if (sb_posx > sb_xmax - sb_dx)
sb_posx = sb_xmax - sb_dx;
iupAttribSetInt(ih, "POSX", sb_posx);
}
static void iGLScrollbarsPressY(Ihandle* ih, int handler)
{
int sb_ymax = iupAttribGetInt(ih, "YMAX");
int sb_ymin = iupAttribGetInt(ih, "YMIN");
int sb_dy = iupAttribGetInt(ih, "DY");
int sb_posy = iupAttribGetInt(ih, "POSY");
if (handler == SB_INC_Y)
{
int sb_liney = sb_dy / 10;
char* liney = iupAttribGet(ih, "LINEY");
if (liney) iupStrToInt(liney, &sb_liney);
sb_posy += sb_liney;
}
else if (handler == SB_PAGEINC_Y)
sb_posy += sb_dy;
if (handler == SB_DEC_Y)
{
int sb_liney = sb_dy / 10;
char* liney = iupAttribGet(ih, "LINEY");
if (liney) iupStrToInt(liney, &sb_liney);
sb_posy -= sb_liney;
}
else if (handler == SB_PAGEDEC_Y)
sb_posy -= sb_dy;
if (sb_posy < sb_ymin)
sb_posy = sb_ymin;
if (sb_posy > sb_ymax - sb_dy)
sb_posy = sb_ymax - sb_dy;
iupAttribSetInt(ih, "POSY", sb_posy);
}
static int iGLScrollbarsMove(Ihandle* ih, int diff_x, int diff_y, int start_pos, int handler)
{
int has_vert_scroll = 0;
int has_horiz_scroll = 0;
int sb_xmin = iupAttribGetInt(ih, "XMIN");
int sb_xmax = iupAttribGetInt(ih, "XMAX");
int sb_ymin = iupAttribGetInt(ih, "YMIN");
int sb_ymax = iupAttribGetInt(ih, "YMAX");
int sb_dx = iupAttribGetInt(ih, "DX");
int sb_dy = iupAttribGetInt(ih, "DY");
int sb_size = iupGLScrollbarsGetSize(ih);
int range, sb_range;
if (sb_xmax - sb_xmin > sb_dx) /* has horizontal scrollbar */
has_horiz_scroll = 1;
if (sb_ymax - sb_ymin > sb_dy) /* has vertical scrollbar */
has_vert_scroll = 1;
if (handler == SB_DRAG_Y && has_vert_scroll)
{
int ymin, ymax, posy, sb_posy;
int height = ih->currentheight;
if (has_horiz_scroll)
height -= sb_size;
if (diff_y == 0)
return 0;
ymin = 0;
ymax = height - 1;
range = ymax - ymin - 2 * sb_size;
sb_range = sb_ymax - sb_ymin;
posy = ((start_pos - sb_ymin) * range) / sb_range;
posy += ymin + sb_size;
posy += diff_y;
posy -= ymin + sb_size;
sb_posy = (posy * sb_range) / range + sb_ymin;
if (sb_posy < sb_ymin)
sb_posy = sb_ymin;
if (sb_posy > sb_ymax - sb_dy)
sb_posy = sb_ymax - sb_dy;
if (sb_posy != start_pos)
{
iupAttribSetInt(ih, "POSY", sb_posy);
return 1;
}
}
else if (handler == SB_DRAG_X && has_horiz_scroll)
{
int xmin, xmax, posx, sb_posx;
int width = ih->currentwidth;
if (has_vert_scroll)
width -= sb_size;
if (diff_x == 0)
return 0;
xmin = 0;
xmax = width - 1;
range = xmax - xmin - 2 * sb_size;
sb_range = sb_xmax - sb_xmin;
posx = ((start_pos - sb_xmin) * range) / sb_range;
posx += xmin + sb_size;
posx += diff_x;
posx -= xmin + sb_size;
sb_posx = (posx * sb_range) / range + sb_xmin;
if (sb_posx < sb_xmin)
sb_posx = sb_xmin;
if (sb_posx > sb_xmax - sb_dx)
sb_posx = sb_xmax - sb_dx;
if (sb_posx != start_pos)
{
iupAttribSetInt(ih, "POSX", sb_posx);
return 1;
}
}
return 0;
}
void iupGLScrollbarsCheckPosX(Ihandle *ih)
{
int xmin = iupAttribGetInt(ih, "XMIN");
int xmax = iupAttribGetInt(ih, "XMAX");
int dx = iupAttribGetInt(ih, "DX");
int posx = iupAttribGetInt(ih, "POSX");
if (xmax == xmin || dx >= xmax-xmin)
iupAttribSet(ih, "POSX", "0");
else if (posx < xmin)
iupAttribSetInt(ih, "POSX", xmin);
else if (posx > xmax - dx)
iupAttribSetInt(ih, "POSX", xmax - dx);
}
void iupGLScrollbarsCheckPosY(Ihandle *ih)
{
int ymin = iupAttribGetInt(ih, "YMIN");
int ymax = iupAttribGetInt(ih, "YMAX");
int dy = iupAttribGetInt(ih, "DY");
int posy = iupAttribGetInt(ih, "POSY");
if (ymax == ymin || dy >= ymax - ymin)
iupAttribSet(ih, "POSX", "0");
else if (posy < ymin)
iupAttribSetInt(ih, "POSY", ymin);
else if (posy > ymax - dy)
iupAttribSetInt(ih, "POSY", ymax - dy);
}
static int iGLScrollbarsSetPosXAttrib(Ihandle *ih, const char *value)
{
int xmin, xmax, dx;
int posx;
if (!iupStrToInt(value, &posx))
return 0;
xmin = iupAttribGetInt(ih, "XMIN");
xmax = iupAttribGetInt(ih, "XMAX");
dx = iupAttribGetInt(ih, "DX");
if (posx < xmin) posx = xmin;
if (posx > xmax - dx) posx = xmax - dx;
iupAttribSetInt(ih, "POSX", posx);
iupGLScrollbarsChildLayoutUpdate(ih);
return 0;
}
static int iGLScrollbarsSetPosYAttrib(Ihandle *ih, const char *value)
{
int ymin, ymax, dy;
int posy;
if (!iupStrToInt(value, &posy))
return 0;
ymin = iupAttribGetInt(ih, "YMIN");
ymax = iupAttribGetInt(ih, "YMAX");
dy = iupAttribGetInt(ih, "DY");
if (posy < ymin) posy = ymin;
if (posy > ymax - dy) posy = ymax - dy;
iupAttribSetInt(ih, "POSY", posy);
iupGLScrollbarsChildLayoutUpdate(ih);
return 0;
}
int iupGLScrollbarsButton(Ihandle *ih, int pressed, int x, int y)
{
if (pressed)
{
int handler = iGLScrollbarsIsInsideHandlers(ih, x, y);
iupAttribSetInt(ih, "_IUPGLSB_PRESSED_HANDLER", handler);
if (handler == SB_DRAG_X || handler == SB_DRAG_Y)
{
iupAttribSetInt(ih, "_IUPGLSB_START_X", x);
iupAttribSetInt(ih, "_IUPGLSB_START_Y", y);
if (handler == SB_DRAG_X)
iupAttribSetStr(ih, "_IUPGLSB_START_POS", iupAttribGet(ih, "POSX"));
else
iupAttribSetStr(ih, "_IUPGLSB_START_POS", iupAttribGet(ih, "POSY"));
}
if (handler != SB_NONE)
return 1;
}
else
{
int press_handler = iupAttribGetInt(ih, "_IUPGLSB_PRESSED_HANDLER");
int handler = iGLScrollbarsIsInsideHandlers(ih, x, y);
if (handler != SB_NONE && handler != SB_DRAG_X && handler != SB_DRAG_Y &&
handler == press_handler)
{
if (handler == SB_INC_X || handler == SB_PAGEINC_X ||
handler == SB_DEC_X || handler == SB_PAGEDEC_X)
iGLScrollbarsPressX(ih, handler);
if (handler == SB_INC_Y || handler == SB_PAGEINC_Y ||
handler == SB_DEC_Y || handler == SB_PAGEDEC_Y)
iGLScrollbarsPressY(ih, handler);
iupGLScrollbarsChildLayoutUpdate(ih);
}
iupAttribSet(ih, "_IUPGLSB_PRESSED_HANDLER", NULL);
if (handler != SB_NONE)
return 1;
}
return 0;
}
int iupGLScrollbarsMotion(Ihandle *ih, int x, int y)
{
int redraw = 0;
int handler = iGLScrollbarsIsInsideHandlers(ih, x, y);
/* special highlight processing for scrollbar area */
int old_handler = iupAttribGetInt(ih, "_IUPGLSB_HIGHLIGHT_HANDLER");
if (old_handler != handler)
{
redraw = 1;
iupAttribSetInt(ih, "_IUPGLSB_HIGHLIGHT_HANDLER", handler);
}
handler = iupAttribGetInt(ih, "_IUPGLSB_PRESSED_HANDLER");
if (handler == SB_DRAG_X || handler == SB_DRAG_Y)
{
int start_x = iupAttribGetInt(ih, "_IUPGLSB_START_X");
int start_y = iupAttribGetInt(ih, "_IUPGLSB_START_Y");
int start_pos = iupAttribGetInt(ih, "_IUPGLSB_START_POS");
if (iGLScrollbarsMove(ih, x - start_x, y - start_y, start_pos, handler))
{
iupGLScrollbarsChildLayoutUpdate(ih);
redraw = 1;
}
}
return redraw;
}
void iupGLScrollbarsEnterWindow(Ihandle* ih, int x, int y)
{
/* special highlight processing for scrollbar area */
int handler = iGLScrollbarsIsInsideHandlers(ih, x, y);
iupAttribSetInt(ih, "_IUPGLSB_HIGHLIGHT_HANDLER", handler);
}
void iupGLScrollbarsLeaveWindow(Ihandle* ih)
{
iupAttribSet(ih, "_IUPGLSB_HIGHLIGHT_HANDLER", NULL);
iupAttribSet(ih, "_IUPGLSB_PRESSED_HANDLER", NULL);
}
void iupGLScrollbarsRegisterAttrib(Iclass* ic)
{
iupClassRegisterAttribute(ic, "POSX", NULL, iGLScrollbarsSetPosXAttrib, "0", NULL, IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "POSY", NULL, iGLScrollbarsSetPosYAttrib, "0", NULL, IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "XMIN", NULL, NULL, IUPAF_SAMEASSYSTEM, "0", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "XMAX", NULL, NULL, IUPAF_SAMEASSYSTEM, "100", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "YMIN", NULL, NULL, IUPAF_SAMEASSYSTEM, "0", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "YMAX", NULL, NULL, IUPAF_SAMEASSYSTEM, "100", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "LINEX", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "LINEY", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "DX", NULL, NULL, "10", NULL, IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "DY", NULL, NULL, "10", NULL, IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "SCROLLBARSIZE", NULL, NULL, IUPAF_SAMEASSYSTEM, "11", IUPAF_NO_INHERIT);
/* behave as AUTOHIDE is always Yes (unused) */
/* behave as SCROLLBAR is always Yes (unused) */
iupClassRegisterAttribute(ic, "SB_HIGHCOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "90 190 255", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "SB_FORECOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "110 210 230", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "SB_PRESSCOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "50 150 255", IUPAF_NO_INHERIT);
iupClassRegisterAttribute(ic, "SB_BACKCOLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "200 225 245", IUPAF_NO_INHERIT);
}