iup-stack/ftgl/include/FTGL/FTSimpleLayout.h

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6.5 KiB
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
* Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __ftgl__
# warning This header is deprecated. Please use <FTGL/ftgl.h> from now.
# include <FTGL/ftgl.h>
#endif
#ifndef __FTSimpleLayout__
#define __FTSimpleLayout__
#ifdef __cplusplus
class FTFont;
/**
* FTSimpleLayout is a specialisation of FTLayout for simple text boxes.
*
* This class has basic support for text wrapping, left, right and centered
* alignment, and text justification.
*
* @see FTLayout
*/
class FTGL_EXPORT FTSimpleLayout : public FTLayout
{
public:
/**
* Initializes line spacing to 1.0, alignment to
* ALIGN_LEFT and wrap to 100.0
*/
FTSimpleLayout();
/**
* Destructor
*/
~FTSimpleLayout();
/**
* Get the bounding box for a formatted string.
*
* @param string A char string.
* @param len The length of the string. If < 0 then all characters
* will be checked until a null character is encountered
* (optional).
* @param position The pen position of the first character (optional).
* @return The corresponding bounding box.
*/
virtual FTBBox BBox(const char* string, const int len = -1,
FTPoint position = FTPoint());
/**
* Get the bounding box for a formatted string.
*
* @param string A wchar_t string.
* @param len The length of the string. If < 0 then all characters
* will be checked until a null character is encountered
* (optional).
* @param position The pen position of the first character (optional).
* @return The corresponding bounding box.
*/
virtual FTBBox BBox(const wchar_t* string, const int len = -1,
FTPoint position = FTPoint());
/**
* Render a string of characters.
*
* @param string 'C' style string to be output.
* @param len The length of the string. If < 0 then all characters
* will be displayed until a null character is encountered
* (optional).
* @param position The pen position of the first character (optional).
* @param renderMode Render mode to display (optional)
*/
virtual void Render(const char *string, const int len = -1,
FTPoint position = FTPoint(),
int renderMode = FTGL::RENDER_ALL);
/**
* Render a string of characters.
*
* @param string wchar_t string to be output.
* @param len The length of the string. If < 0 then all characters
* will be displayed until a null character is encountered
* (optional).
* @param position The pen position of the first character (optional).
* @param renderMode Render mode to display (optional)
*/
virtual void Render(const wchar_t *string, const int len = -1,
FTPoint position = FTPoint(),
int renderMode = FTGL::RENDER_ALL);
/**
* Set the font to use for rendering the text.
*
* @param fontInit A pointer to the new font. The font is
* referenced by this but will not be
* disposed of when this is deleted.
*/
void SetFont(FTFont *fontInit);
/**
* @return The current font.
*/
FTFont *GetFont();
/**
* The maximum line length for formatting text.
*
* @param LineLength The new line length.
*/
void SetLineLength(const float LineLength);
/**
* @return The current line length.
*/
float GetLineLength() const;
/**
* The text alignment mode used to distribute
* space within a line or rendered text.
*
* @param Alignment The new alignment mode.
*/
void SetAlignment(const FTGL::TextAlignment Alignment);
/**
* @return The text alignment mode.
*/
FTGL::TextAlignment GetAlignment() const;
/**
* Sets the line height.
*
* @param LineSpacing The height of each line of text expressed as
* a percentage of the current fonts line height.
*/
void SetLineSpacing(const float LineSpacing);
/**
* @return The line spacing.
*/
float GetLineSpacing() const;
};
#endif //__cplusplus
FTGL_BEGIN_C_DECLS
FTGL_EXPORT FTGLlayout *ftglCreateSimpleLayout(void);
FTGL_EXPORT void ftglSetLayoutFont(FTGLlayout *, FTGLfont*);
FTGL_EXPORT FTGLfont *ftglGetLayoutFont(FTGLlayout *);
FTGL_EXPORT void ftglSetLayoutLineLength(FTGLlayout *, const float);
FTGL_EXPORT float ftglGetLayoutLineLength(FTGLlayout *);
FTGL_EXPORT void ftglSetLayoutAlignment(FTGLlayout *, const int);
FTGL_EXPORT int ftglGetLayoutAlignement(FTGLlayout *);
FTGL_EXPORT void ftglSetLayoutLineSpacing(FTGLlayout *, const float);
FTGL_EXPORT float ftglGetLayoutLineSpacing(FTGLlayout *);
FTGL_END_C_DECLS
#endif /* __FTSimpleLayout__ */