572 lines
17 KiB
C++
Executable File
572 lines
17 KiB
C++
Executable File
/*
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oscpack -- Open Sound Control (OSC) packet manipulation library
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http://www.rossbencina.com/code/oscpack
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Copyright (c) 2004-2013 Ross Bencina <rossb@audiomulch.com>
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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The text above constitutes the entire oscpack license; however,
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the oscpack developer(s) also make the following non-binding requests:
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Any person wishing to distribute modifications to the Software is
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requested to send the modifications to the original developer so that
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they can be incorporated into the canonical version. It is also
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requested that these non-binding requests be included whenever the
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above license is reproduced.
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*/
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#include <winsock2.h> // this must come first to prevent errors with MSVC7
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#include <windows.h>
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#include <mmsystem.h> // for timeGetTime()
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#ifndef WINCE
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#include <signal.h>
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#endif
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#include <algorithm>
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#include <cassert>
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#include <cstring> // for memset
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#include <stdexcept>
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#include <vector>
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#include "ip/UdpSocket.h" // usually I'd include the module header first
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// but this is causing conflicts with BCB4 due to
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// std::size_t usage.
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#include "ip/NetworkingUtils.h"
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#include "ip/PacketListener.h"
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#include "ip/TimerListener.h"
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typedef int socklen_t;
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static void SockaddrFromIpEndpointName( struct sockaddr_in& sockAddr, const IpEndpointName& endpoint )
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{
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std::memset( (char *)&sockAddr, 0, sizeof(sockAddr ) );
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sockAddr.sin_family = AF_INET;
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sockAddr.sin_addr.s_addr =
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(endpoint.address == IpEndpointName::ANY_ADDRESS)
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? INADDR_ANY
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: htonl( endpoint.address );
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sockAddr.sin_port =
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(endpoint.port == IpEndpointName::ANY_PORT)
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? (short)0
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: htons( (short)endpoint.port );
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}
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static IpEndpointName IpEndpointNameFromSockaddr( const struct sockaddr_in& sockAddr )
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{
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return IpEndpointName(
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(sockAddr.sin_addr.s_addr == INADDR_ANY)
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? IpEndpointName::ANY_ADDRESS
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: ntohl( sockAddr.sin_addr.s_addr ),
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(sockAddr.sin_port == 0)
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? IpEndpointName::ANY_PORT
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: ntohs( sockAddr.sin_port )
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);
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}
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class UdpSocket::Implementation{
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NetworkInitializer networkInitializer_;
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bool isBound_;
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bool isConnected_;
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SOCKET socket_;
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struct sockaddr_in connectedAddr_;
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struct sockaddr_in sendToAddr_;
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public:
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Implementation()
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: isBound_( false )
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, isConnected_( false )
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, socket_( INVALID_SOCKET )
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{
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if( (socket_ = socket( AF_INET, SOCK_DGRAM, 0 )) == INVALID_SOCKET ){
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throw std::runtime_error("unable to create udp socket\n");
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}
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std::memset( &sendToAddr_, 0, sizeof(sendToAddr_) );
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sendToAddr_.sin_family = AF_INET;
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}
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~Implementation()
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{
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if (socket_ != INVALID_SOCKET) closesocket(socket_);
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}
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void SetEnableBroadcast( bool enableBroadcast )
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{
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char broadcast = (char)((enableBroadcast) ? 1 : 0); // char on win32
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setsockopt(socket_, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof(broadcast));
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}
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void SetAllowReuse( bool allowReuse )
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{
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// Note: SO_REUSEADDR is non-deterministic for listening sockets on Win32. See MSDN article:
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// "Using SO_REUSEADDR and SO_EXCLUSIVEADDRUSE"
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// http://msdn.microsoft.com/en-us/library/ms740621%28VS.85%29.aspx
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char reuseAddr = (char)((allowReuse) ? 1 : 0); // char on win32
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setsockopt(socket_, SOL_SOCKET, SO_REUSEADDR, &reuseAddr, sizeof(reuseAddr));
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}
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IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const
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{
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assert( isBound_ );
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// first connect the socket to the remote server
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struct sockaddr_in connectSockAddr;
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SockaddrFromIpEndpointName( connectSockAddr, remoteEndpoint );
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if (connect(socket_, (struct sockaddr *)&connectSockAddr, sizeof(connectSockAddr)) < 0) {
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throw std::runtime_error("unable to connect udp socket\n");
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}
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// get the address
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struct sockaddr_in sockAddr;
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std::memset( (char *)&sockAddr, 0, sizeof(sockAddr ) );
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socklen_t length = sizeof(sockAddr);
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if (getsockname(socket_, (struct sockaddr *)&sockAddr, &length) < 0) {
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throw std::runtime_error("unable to getsockname\n");
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}
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if( isConnected_ ){
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// reconnect to the connected address
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if (connect(socket_, (struct sockaddr *)&connectedAddr_, sizeof(connectedAddr_)) < 0) {
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throw std::runtime_error("unable to connect udp socket\n");
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}
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}else{
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// unconnect from the remote address
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struct sockaddr_in unconnectSockAddr;
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SockaddrFromIpEndpointName( unconnectSockAddr, IpEndpointName() );
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if( connect(socket_, (struct sockaddr *)&unconnectSockAddr, sizeof(unconnectSockAddr)) < 0
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&& WSAGetLastError() != WSAEADDRNOTAVAIL ){
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throw std::runtime_error("unable to un-connect udp socket\n");
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}
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}
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return IpEndpointNameFromSockaddr( sockAddr );
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}
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void Connect( const IpEndpointName& remoteEndpoint )
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{
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SockaddrFromIpEndpointName( connectedAddr_, remoteEndpoint );
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if (connect(socket_, (struct sockaddr *)&connectedAddr_, sizeof(connectedAddr_)) < 0) {
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throw std::runtime_error("unable to connect udp socket\n");
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}
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isConnected_ = true;
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}
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void Send( const char *data, std::size_t size )
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{
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assert( isConnected_ );
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send( socket_, data, (int)size, 0 );
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}
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void SendTo( const IpEndpointName& remoteEndpoint, const char *data, std::size_t size )
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{
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sendToAddr_.sin_addr.s_addr = htonl( remoteEndpoint.address );
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sendToAddr_.sin_port = htons( (short)remoteEndpoint.port );
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sendto( socket_, data, (int)size, 0, (sockaddr*)&sendToAddr_, sizeof(sendToAddr_) );
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}
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void Bind( const IpEndpointName& localEndpoint )
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{
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struct sockaddr_in bindSockAddr;
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SockaddrFromIpEndpointName( bindSockAddr, localEndpoint );
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if (bind(socket_, (struct sockaddr *)&bindSockAddr, sizeof(bindSockAddr)) < 0) {
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throw std::runtime_error("unable to bind udp socket\n");
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}
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isBound_ = true;
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}
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bool IsBound() const { return isBound_; }
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std::size_t ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, std::size_t size )
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{
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assert( isBound_ );
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struct sockaddr_in fromAddr;
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socklen_t fromAddrLen = sizeof(fromAddr);
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int result = recvfrom(socket_, data, (int)size, 0,
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(struct sockaddr *) &fromAddr, (socklen_t*)&fromAddrLen);
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if( result < 0 )
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return 0;
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remoteEndpoint.address = ntohl(fromAddr.sin_addr.s_addr);
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remoteEndpoint.port = ntohs(fromAddr.sin_port);
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return result;
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}
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SOCKET& Socket() { return socket_; }
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};
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UdpSocket::UdpSocket()
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{
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impl_ = new Implementation();
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}
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UdpSocket::~UdpSocket()
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{
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delete impl_;
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}
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void UdpSocket::SetEnableBroadcast( bool enableBroadcast )
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{
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impl_->SetEnableBroadcast( enableBroadcast );
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}
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void UdpSocket::SetAllowReuse( bool allowReuse )
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{
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impl_->SetAllowReuse( allowReuse );
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}
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IpEndpointName UdpSocket::LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const
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{
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return impl_->LocalEndpointFor( remoteEndpoint );
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}
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void UdpSocket::Connect( const IpEndpointName& remoteEndpoint )
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{
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impl_->Connect( remoteEndpoint );
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}
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void UdpSocket::Send( const char *data, std::size_t size )
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{
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impl_->Send( data, size );
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}
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void UdpSocket::SendTo( const IpEndpointName& remoteEndpoint, const char *data, std::size_t size )
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{
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impl_->SendTo( remoteEndpoint, data, size );
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}
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void UdpSocket::Bind( const IpEndpointName& localEndpoint )
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{
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impl_->Bind( localEndpoint );
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}
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bool UdpSocket::IsBound() const
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{
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return impl_->IsBound();
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}
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std::size_t UdpSocket::ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, std::size_t size )
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{
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return impl_->ReceiveFrom( remoteEndpoint, data, size );
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}
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struct AttachedTimerListener{
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AttachedTimerListener( int id, int p, TimerListener *tl )
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: initialDelayMs( id )
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, periodMs( p )
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, listener( tl ) {}
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int initialDelayMs;
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int periodMs;
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TimerListener *listener;
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};
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static bool CompareScheduledTimerCalls(
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const std::pair< double, AttachedTimerListener > & lhs, const std::pair< double, AttachedTimerListener > & rhs )
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{
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return lhs.first < rhs.first;
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}
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SocketReceiveMultiplexer *multiplexerInstanceToAbortWithSigInt_ = 0;
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extern "C" /*static*/ void InterruptSignalHandler( int );
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/*static*/ void InterruptSignalHandler( int )
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{
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multiplexerInstanceToAbortWithSigInt_->AsynchronousBreak();
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#ifndef WINCE
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signal( SIGINT, SIG_DFL );
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#endif
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}
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class SocketReceiveMultiplexer::Implementation{
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NetworkInitializer networkInitializer_;
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std::vector< std::pair< PacketListener*, UdpSocket* > > socketListeners_;
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std::vector< AttachedTimerListener > timerListeners_;
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volatile bool break_;
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HANDLE breakEvent_;
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double GetCurrentTimeMs() const
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{
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#ifndef WINCE
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return timeGetTime(); // FIXME: bad choice if you want to run for more than 40 days
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#else
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return 0;
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#endif
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}
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public:
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Implementation()
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{
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breakEvent_ = CreateEvent( NULL, FALSE, FALSE, NULL );
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}
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~Implementation()
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{
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CloseHandle( breakEvent_ );
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}
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void AttachSocketListener( UdpSocket *socket, PacketListener *listener )
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{
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assert( std::find( socketListeners_.begin(), socketListeners_.end(), std::make_pair(listener, socket) ) == socketListeners_.end() );
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// we don't check that the same socket has been added multiple times, even though this is an error
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socketListeners_.push_back( std::make_pair( listener, socket ) );
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}
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void DetachSocketListener( UdpSocket *socket, PacketListener *listener )
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{
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std::vector< std::pair< PacketListener*, UdpSocket* > >::iterator i =
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std::find( socketListeners_.begin(), socketListeners_.end(), std::make_pair(listener, socket) );
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assert( i != socketListeners_.end() );
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socketListeners_.erase( i );
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}
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void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener )
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{
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timerListeners_.push_back( AttachedTimerListener( periodMilliseconds, periodMilliseconds, listener ) );
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}
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void AttachPeriodicTimerListener( int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener )
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{
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timerListeners_.push_back( AttachedTimerListener( initialDelayMilliseconds, periodMilliseconds, listener ) );
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}
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void DetachPeriodicTimerListener( TimerListener *listener )
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{
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std::vector< AttachedTimerListener >::iterator i = timerListeners_.begin();
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while( i != timerListeners_.end() ){
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if( i->listener == listener )
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break;
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++i;
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}
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assert( i != timerListeners_.end() );
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timerListeners_.erase( i );
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}
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void Run()
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{
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break_ = false;
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// prepare the window events which we use to wake up on incoming data
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// we use this instead of select() primarily to support the AsyncBreak()
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// mechanism.
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std::vector<HANDLE> events( socketListeners_.size() + 1, 0 );
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int j=0;
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for( std::vector< std::pair< PacketListener*, UdpSocket* > >::iterator i = socketListeners_.begin();
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i != socketListeners_.end(); ++i, ++j ){
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HANDLE event = CreateEvent( NULL, FALSE, FALSE, NULL );
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WSAEventSelect( i->second->impl_->Socket(), event, FD_READ ); // note that this makes the socket non-blocking which is why we can safely call RecieveFrom() on all sockets below
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events[j] = event;
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}
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events[ socketListeners_.size() ] = breakEvent_; // last event in the collection is the break event
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// configure the timer queue
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double currentTimeMs = GetCurrentTimeMs();
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// expiry time ms, listener
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std::vector< std::pair< double, AttachedTimerListener > > timerQueue_;
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for( std::vector< AttachedTimerListener >::iterator i = timerListeners_.begin();
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i != timerListeners_.end(); ++i )
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timerQueue_.push_back( std::make_pair( currentTimeMs + i->initialDelayMs, *i ) );
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std::sort( timerQueue_.begin(), timerQueue_.end(), CompareScheduledTimerCalls );
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const int MAX_BUFFER_SIZE = 4098;
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char *data = new char[ MAX_BUFFER_SIZE ];
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IpEndpointName remoteEndpoint;
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while( !break_ ){
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double currentTimeMs = GetCurrentTimeMs();
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DWORD waitTime = INFINITE;
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if( !timerQueue_.empty() ){
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waitTime = (DWORD)( timerQueue_.front().first >= currentTimeMs
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? timerQueue_.front().first - currentTimeMs
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: 0 );
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}
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DWORD waitResult = WaitForMultipleObjects( (DWORD)socketListeners_.size() + 1, &events[0], FALSE, waitTime );
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if( break_ )
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break;
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if( waitResult != WAIT_TIMEOUT ){
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for( int i = waitResult - WAIT_OBJECT_0; i < (int)socketListeners_.size(); ++i ){
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std::size_t size = socketListeners_[i].second->ReceiveFrom( remoteEndpoint, data, MAX_BUFFER_SIZE );
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if( size > 0 ){
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socketListeners_[i].first->ProcessPacket( data, (int)size, remoteEndpoint );
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if( break_ )
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break;
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}
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}
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}
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// execute any expired timers
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currentTimeMs = GetCurrentTimeMs();
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bool resort = false;
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for( std::vector< std::pair< double, AttachedTimerListener > >::iterator i = timerQueue_.begin();
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i != timerQueue_.end() && i->first <= currentTimeMs; ++i ){
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i->second.listener->TimerExpired();
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if( break_ )
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break;
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i->first += i->second.periodMs;
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resort = true;
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}
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if( resort )
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std::sort( timerQueue_.begin(), timerQueue_.end(), CompareScheduledTimerCalls );
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}
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delete [] data;
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// free events
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j = 0;
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for( std::vector< std::pair< PacketListener*, UdpSocket* > >::iterator i = socketListeners_.begin();
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i != socketListeners_.end(); ++i, ++j ){
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WSAEventSelect( i->second->impl_->Socket(), events[j], 0 ); // remove association between socket and event
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CloseHandle( events[j] );
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unsigned long enableNonblocking = 0;
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ioctlsocket( i->second->impl_->Socket(), FIONBIO, &enableNonblocking ); // make the socket blocking again
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}
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}
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void Break()
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{
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break_ = true;
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}
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void AsynchronousBreak()
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{
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break_ = true;
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SetEvent( breakEvent_ );
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}
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};
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SocketReceiveMultiplexer::SocketReceiveMultiplexer()
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{
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impl_ = new Implementation();
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}
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SocketReceiveMultiplexer::~SocketReceiveMultiplexer()
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{
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delete impl_;
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}
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void SocketReceiveMultiplexer::AttachSocketListener( UdpSocket *socket, PacketListener *listener )
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{
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impl_->AttachSocketListener( socket, listener );
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}
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void SocketReceiveMultiplexer::DetachSocketListener( UdpSocket *socket, PacketListener *listener )
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{
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impl_->DetachSocketListener( socket, listener );
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}
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void SocketReceiveMultiplexer::AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener )
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{
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impl_->AttachPeriodicTimerListener( periodMilliseconds, listener );
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}
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void SocketReceiveMultiplexer::AttachPeriodicTimerListener( int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener )
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{
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impl_->AttachPeriodicTimerListener( initialDelayMilliseconds, periodMilliseconds, listener );
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}
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void SocketReceiveMultiplexer::DetachPeriodicTimerListener( TimerListener *listener )
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{
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impl_->DetachPeriodicTimerListener( listener );
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}
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void SocketReceiveMultiplexer::Run()
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{
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impl_->Run();
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}
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void SocketReceiveMultiplexer::RunUntilSigInt()
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{
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assert( multiplexerInstanceToAbortWithSigInt_ == 0 ); /* at present we support only one multiplexer instance running until sig int */
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multiplexerInstanceToAbortWithSigInt_ = this;
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#ifndef WINCE
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signal( SIGINT, InterruptSignalHandler );
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#endif
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impl_->Run();
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#ifndef WINCE
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signal( SIGINT, SIG_DFL );
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#endif
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|
multiplexerInstanceToAbortWithSigInt_ = 0;
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}
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void SocketReceiveMultiplexer::Break()
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|
{
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|
impl_->Break();
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|
}
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void SocketReceiveMultiplexer::AsynchronousBreak()
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|
{
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|
impl_->AsynchronousBreak();
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|
}
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|