57 lines
2.3 KiB
C++
Executable File
57 lines
2.3 KiB
C++
Executable File
/*
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oscpack -- Open Sound Control (OSC) packet manipulation library
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http://www.rossbencina.com/code/oscpack
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Copyright (c) 2004-2013 Ross Bencina <rossb@audiomulch.com>
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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The text above constitutes the entire oscpack license; however,
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the oscpack developer(s) also make the following non-binding requests:
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Any person wishing to distribute modifications to the Software is
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requested to send the modifications to the original developer so that
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they can be incorporated into the canonical version. It is also
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requested that these non-binding requests be included whenever the
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above license is reproduced.
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*/
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#ifndef INCLUDED_OSCPACK_NETWORKINGUTILS_H
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#define INCLUDED_OSCPACK_NETWORKINGUTILS_H
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// in general NetworkInitializer is only used internally, but if you're
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// application creates multiple sockets from different threads at runtime you
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// should instantiate one of these in main just to make sure the networking
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// layer is initialized.
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class NetworkInitializer{
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public:
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NetworkInitializer();
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~NetworkInitializer();
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};
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// return ip address of host name in host byte order
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unsigned long GetHostByName( const char *name );
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#endif /* INCLUDED_OSCPACK_NETWORKINGUTILS_H */
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