438 lines
14 KiB
C++
Executable File
438 lines
14 KiB
C++
Executable File
// Scintilla source code edit control
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/** @file LexLua.cxx
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** Lexer for Lua language.
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**
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** Written by Paul Winwood.
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** Folder by Alexey Yutkin.
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** Modified by Marcos E. Wurzius & Philippe Lhoste
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**/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <assert.h>
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#include <ctype.h>
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#include "ILexer.h"
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#include "Scintilla.h"
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#include "SciLexer.h"
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#include "WordList.h"
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#include "LexAccessor.h"
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#include "Accessor.h"
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#include "StyleContext.h"
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#include "CharacterSet.h"
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#include "LexerModule.h"
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#ifdef SCI_NAMESPACE
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using namespace Scintilla;
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#endif
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// Test for [=[ ... ]=] delimiters, returns 0 if it's only a [ or ],
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// return 1 for [[ or ]], returns >=2 for [=[ or ]=] and so on.
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// The maximum number of '=' characters allowed is 254.
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static int LongDelimCheck(StyleContext &sc) {
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int sep = 1;
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while (sc.GetRelative(sep) == '=' && sep < 0xFF)
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sep++;
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if (sc.GetRelative(sep) == sc.ch)
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return sep;
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return 0;
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}
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static void ColouriseLuaDoc(
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Sci_PositionU startPos,
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Sci_Position length,
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int initStyle,
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WordList *keywordlists[],
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Accessor &styler) {
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const WordList &keywords = *keywordlists[0];
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const WordList &keywords2 = *keywordlists[1];
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const WordList &keywords3 = *keywordlists[2];
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const WordList &keywords4 = *keywordlists[3];
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const WordList &keywords5 = *keywordlists[4];
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const WordList &keywords6 = *keywordlists[5];
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const WordList &keywords7 = *keywordlists[6];
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const WordList &keywords8 = *keywordlists[7];
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// Accepts accented characters
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CharacterSet setWordStart(CharacterSet::setAlpha, "_", 0x80, true);
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CharacterSet setWord(CharacterSet::setAlphaNum, "_", 0x80, true);
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// Not exactly following number definition (several dots are seen as OK, etc.)
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// but probably enough in most cases. [pP] is for hex floats.
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CharacterSet setNumber(CharacterSet::setDigits, ".-+abcdefpABCDEFP");
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CharacterSet setExponent(CharacterSet::setNone, "eEpP");
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CharacterSet setLuaOperator(CharacterSet::setNone, "*/-+()={}~[];<>,.^%:#&|");
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CharacterSet setEscapeSkip(CharacterSet::setNone, "\"'\\");
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Sci_Position currentLine = styler.GetLine(startPos);
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// Initialize long string [[ ... ]] or block comment --[[ ... ]] nesting level,
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// if we are inside such a string. Block comment was introduced in Lua 5.0,
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// blocks with separators [=[ ... ]=] in Lua 5.1.
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// Continuation of a string (\z whitespace escaping) is controlled by stringWs.
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int nestLevel = 0;
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int sepCount = 0;
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int stringWs = 0;
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if (initStyle == SCE_LUA_LITERALSTRING || initStyle == SCE_LUA_COMMENT ||
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initStyle == SCE_LUA_STRING || initStyle == SCE_LUA_CHARACTER) {
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const int lineState = styler.GetLineState(currentLine - 1);
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nestLevel = lineState >> 9;
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sepCount = lineState & 0xFF;
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stringWs = lineState & 0x100;
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}
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// Do not leak onto next line
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if (initStyle == SCE_LUA_STRINGEOL || initStyle == SCE_LUA_COMMENTLINE || initStyle == SCE_LUA_PREPROCESSOR) {
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initStyle = SCE_LUA_DEFAULT;
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}
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StyleContext sc(startPos, length, initStyle, styler);
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if (startPos == 0 && sc.ch == '#' && sc.chNext == '!') {
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// shbang line: "#!" is a comment only if located at the start of the script
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sc.SetState(SCE_LUA_COMMENTLINE);
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}
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for (; sc.More(); sc.Forward()) {
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if (sc.atLineEnd) {
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// Update the line state, so it can be seen by next line
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currentLine = styler.GetLine(sc.currentPos);
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switch (sc.state) {
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case SCE_LUA_LITERALSTRING:
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case SCE_LUA_COMMENT:
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case SCE_LUA_STRING:
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case SCE_LUA_CHARACTER:
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// Inside a literal string, block comment or string, we set the line state
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styler.SetLineState(currentLine, (nestLevel << 9) | stringWs | sepCount);
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break;
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default:
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// Reset the line state
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styler.SetLineState(currentLine, 0);
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break;
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}
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}
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if (sc.atLineStart && (sc.state == SCE_LUA_STRING)) {
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// Prevent SCE_LUA_STRINGEOL from leaking back to previous line
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sc.SetState(SCE_LUA_STRING);
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}
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// Handle string line continuation
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if ((sc.state == SCE_LUA_STRING || sc.state == SCE_LUA_CHARACTER) &&
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sc.ch == '\\') {
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if (sc.chNext == '\n' || sc.chNext == '\r') {
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sc.Forward();
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if (sc.ch == '\r' && sc.chNext == '\n') {
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sc.Forward();
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}
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continue;
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}
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}
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// Determine if the current state should terminate.
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if (sc.state == SCE_LUA_OPERATOR) {
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if (sc.ch == ':' && sc.chPrev == ':') { // :: <label> :: forward scan
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sc.Forward();
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Sci_Position ln = 0;
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while (IsASpaceOrTab(sc.GetRelative(ln))) // skip over spaces/tabs
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ln++;
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Sci_Position ws1 = ln;
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if (setWordStart.Contains(sc.GetRelative(ln))) {
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int c, i = 0;
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char s[100];
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while (setWord.Contains(c = sc.GetRelative(ln))) { // get potential label
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if (i < 90)
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s[i++] = static_cast<char>(c);
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ln++;
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}
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s[i] = '\0'; Sci_Position lbl = ln;
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if (!keywords.InList(s)) {
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while (IsASpaceOrTab(sc.GetRelative(ln))) // skip over spaces/tabs
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ln++;
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Sci_Position ws2 = ln - lbl;
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if (sc.GetRelative(ln) == ':' && sc.GetRelative(ln + 1) == ':') {
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// final :: found, complete valid label construct
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sc.ChangeState(SCE_LUA_LABEL);
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if (ws1) {
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sc.SetState(SCE_LUA_DEFAULT);
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sc.ForwardBytes(ws1);
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}
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sc.SetState(SCE_LUA_LABEL);
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sc.ForwardBytes(lbl - ws1);
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if (ws2) {
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sc.SetState(SCE_LUA_DEFAULT);
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sc.ForwardBytes(ws2);
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}
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sc.SetState(SCE_LUA_LABEL);
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sc.ForwardBytes(2);
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}
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}
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}
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}
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sc.SetState(SCE_LUA_DEFAULT);
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} else if (sc.state == SCE_LUA_NUMBER) {
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// We stop the number definition on non-numerical non-dot non-eEpP non-sign non-hexdigit char
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if (!setNumber.Contains(sc.ch)) {
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sc.SetState(SCE_LUA_DEFAULT);
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} else if (sc.ch == '-' || sc.ch == '+') {
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if (!setExponent.Contains(sc.chPrev))
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sc.SetState(SCE_LUA_DEFAULT);
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}
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} else if (sc.state == SCE_LUA_IDENTIFIER) {
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// IUP if (!(setWord.Contains(sc.ch) || sc.ch == '.') || sc.Match('.', '.')) {
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if (!(setWord.Contains(sc.ch))) {
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char s[100];
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sc.GetCurrent(s, sizeof(s));
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if (keywords.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD);
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if (strcmp(s, "goto") == 0) { // goto <label> forward scan
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sc.SetState(SCE_LUA_DEFAULT);
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while (IsASpaceOrTab(sc.ch) && !sc.atLineEnd)
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sc.Forward();
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if (setWordStart.Contains(sc.ch)) {
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sc.SetState(SCE_LUA_LABEL);
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sc.Forward();
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while (setWord.Contains(sc.ch))
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sc.Forward();
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sc.GetCurrent(s, sizeof(s));
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if (keywords.InList(s))
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sc.ChangeState(SCE_LUA_WORD);
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}
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sc.SetState(SCE_LUA_DEFAULT);
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}
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} else if (keywords2.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD2);
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} else if (keywords3.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD3);
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} else if (keywords4.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD4);
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} else if (keywords5.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD5);
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} else if (keywords6.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD6);
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} else if (keywords7.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD7);
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} else if (keywords8.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD8);
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}
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sc.SetState(SCE_LUA_DEFAULT);
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}
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} else if (sc.state == SCE_LUA_COMMENTLINE || sc.state == SCE_LUA_PREPROCESSOR) {
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if (sc.atLineEnd) {
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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}
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} else if (sc.state == SCE_LUA_STRING) {
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if (stringWs) {
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if (!IsASpace(sc.ch))
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stringWs = 0;
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}
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if (sc.ch == '\\') {
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if (setEscapeSkip.Contains(sc.chNext)) {
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sc.Forward();
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} else if (sc.chNext == 'z') {
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sc.Forward();
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stringWs = 0x100;
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}
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} else if (sc.ch == '\"') {
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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} else if (stringWs == 0 && sc.atLineEnd) {
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sc.ChangeState(SCE_LUA_STRINGEOL);
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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}
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} else if (sc.state == SCE_LUA_CHARACTER) {
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if (stringWs) {
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if (!IsASpace(sc.ch))
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stringWs = 0;
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}
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if (sc.ch == '\\') {
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if (setEscapeSkip.Contains(sc.chNext)) {
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sc.Forward();
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} else if (sc.chNext == 'z') {
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sc.Forward();
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stringWs = 0x100;
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}
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} else if (sc.ch == '\'') {
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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} else if (stringWs == 0 && sc.atLineEnd) {
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sc.ChangeState(SCE_LUA_STRINGEOL);
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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}
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} else if (sc.state == SCE_LUA_LITERALSTRING || sc.state == SCE_LUA_COMMENT) {
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if (sc.ch == '[') {
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const int sep = LongDelimCheck(sc);
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if (sep == 1 && sepCount == 1) { // [[-only allowed to nest
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nestLevel++;
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sc.Forward();
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}
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} else if (sc.ch == ']') {
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int sep = LongDelimCheck(sc);
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if (sep == 1 && sepCount == 1) { // un-nest with ]]-only
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nestLevel--;
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sc.Forward();
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if (nestLevel == 0) {
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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}
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} else if (sep > 1 && sep == sepCount) { // ]=]-style delim
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sc.Forward(sep);
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sc.ForwardSetState(SCE_LUA_DEFAULT);
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}
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}
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}
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// Determine if a new state should be entered.
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if (sc.state == SCE_LUA_DEFAULT) {
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if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
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sc.SetState(SCE_LUA_NUMBER);
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if (sc.ch == '0' && toupper(sc.chNext) == 'X') {
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sc.Forward();
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}
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} else if (setWordStart.Contains(sc.ch)) {
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sc.SetState(SCE_LUA_IDENTIFIER);
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} else if (sc.ch == '\"') {
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sc.SetState(SCE_LUA_STRING);
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stringWs = 0;
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} else if (sc.ch == '\'') {
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sc.SetState(SCE_LUA_CHARACTER);
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stringWs = 0;
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} else if (sc.ch == '[') {
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sepCount = LongDelimCheck(sc);
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if (sepCount == 0) {
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sc.SetState(SCE_LUA_OPERATOR);
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} else {
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nestLevel = 1;
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sc.SetState(SCE_LUA_LITERALSTRING);
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sc.Forward(sepCount);
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}
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} else if (sc.Match('-', '-')) {
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sc.SetState(SCE_LUA_COMMENTLINE);
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if (sc.Match("--[")) {
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sc.Forward(2);
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sepCount = LongDelimCheck(sc);
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if (sepCount > 0) {
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nestLevel = 1;
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sc.ChangeState(SCE_LUA_COMMENT);
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sc.Forward(sepCount);
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}
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} else {
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sc.Forward();
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}
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} else if (sc.atLineStart && sc.Match('$')) {
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sc.SetState(SCE_LUA_PREPROCESSOR); // Obsolete since Lua 4.0, but still in old code
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} else if (setLuaOperator.Contains(sc.ch)) {
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sc.SetState(SCE_LUA_OPERATOR);
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}
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}
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}
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if (setWord.Contains(sc.chPrev) || sc.chPrev == '.') {
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char s[100];
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sc.GetCurrent(s, sizeof(s));
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if (keywords.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD);
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} else if (keywords2.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD2);
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} else if (keywords3.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD3);
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} else if (keywords4.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD4);
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} else if (keywords5.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD5);
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} else if (keywords6.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD6);
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} else if (keywords7.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD7);
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} else if (keywords8.InList(s)) {
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sc.ChangeState(SCE_LUA_WORD8);
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}
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}
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sc.Complete();
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}
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static void FoldLuaDoc(Sci_PositionU startPos, Sci_Position length, int /* initStyle */, WordList *[],
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Accessor &styler) {
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const Sci_PositionU lengthDoc = startPos + length;
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int visibleChars = 0;
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Sci_Position lineCurrent = styler.GetLine(startPos);
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int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK;
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int levelCurrent = levelPrev;
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char chNext = styler[startPos];
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const bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
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int styleNext = styler.StyleAt(startPos);
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for (Sci_PositionU i = startPos; i < lengthDoc; i++) {
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const char ch = chNext;
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chNext = styler.SafeGetCharAt(i + 1);
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const int style = styleNext;
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styleNext = styler.StyleAt(i + 1);
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const bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
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if (style == SCE_LUA_WORD) {
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if (ch == 'i' || ch == 'd' || ch == 'f' || ch == 'e' || ch == 'r' || ch == 'u') {
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char s[10] = "";
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for (Sci_PositionU j = 0; j < 8; j++) {
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if (!iswordchar(styler[i + j])) {
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break;
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}
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s[j] = styler[i + j];
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s[j + 1] = '\0';
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}
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if ((strcmp(s, "if") == 0) || (strcmp(s, "do") == 0) || (strcmp(s, "function") == 0) || (strcmp(s, "repeat") == 0)) {
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levelCurrent++;
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}
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if ((strcmp(s, "end") == 0) || (strcmp(s, "elseif") == 0) || (strcmp(s, "until") == 0)) {
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levelCurrent--;
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}
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}
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} else if (style == SCE_LUA_OPERATOR) {
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if (ch == '{' || ch == '(') {
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levelCurrent++;
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} else if (ch == '}' || ch == ')') {
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levelCurrent--;
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}
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} else if (style == SCE_LUA_LITERALSTRING || style == SCE_LUA_COMMENT) {
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if (ch == '[') {
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levelCurrent++;
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} else if (ch == ']') {
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levelCurrent--;
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}
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}
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if (atEOL) {
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int lev = levelPrev;
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if (visibleChars == 0 && foldCompact) {
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lev |= SC_FOLDLEVELWHITEFLAG;
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}
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if ((levelCurrent > levelPrev) && (visibleChars > 0)) {
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lev |= SC_FOLDLEVELHEADERFLAG;
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}
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if (lev != styler.LevelAt(lineCurrent)) {
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styler.SetLevel(lineCurrent, lev);
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}
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lineCurrent++;
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levelPrev = levelCurrent;
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visibleChars = 0;
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}
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if (!isspacechar(ch)) {
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visibleChars++;
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}
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}
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// Fill in the real level of the next line, keeping the current flags as they will be filled in later
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int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;
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styler.SetLevel(lineCurrent, levelPrev | flagsNext);
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}
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static const char * const luaWordListDesc[] = {
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"Keywords",
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"Basic functions",
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"String, (table) & math functions",
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"(coroutines), I/O & system facilities",
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"user1",
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"user2",
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"user3",
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"user4",
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0
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};
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LexerModule lmLua(SCLEX_LUA, ColouriseLuaDoc, "lua", FoldLuaDoc, luaWordListDesc);
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