iup-stack/iup/srclua5/iuplua.lua

326 lines
8.5 KiB
Lua
Executable File

------------------------------------------------------------------------------
-- Callback handler
------------------------------------------------------------------------------
iup.callbacks = {} -- storage for the C callbacks
function iup.CallMethod(name, ...)
local ih = ... -- the first argument is always the iupHandle
local lua_func = ih[name] -- use "gettable" to retrieve the Lua callback
if (not lua_func) then
return
end
if type(lua_func) == "function" then
return lua_func(...)
elseif type(lua_func) == "string" then
local temp = self
self = ih
local result = iup.dostring(lua_func)
self = temp
return result
else
return iup.ERROR
end
end
function iup.RegisterCallback(name, c_func, type)
-- Store a C callback for future use
if not iup.callbacks[name] then iup.callbacks[name] = {} end
local cb = iup.callbacks[name]
if type then
cb[type] = c_func
else
cb[1] = c_func
end
end
function iup.CallGlobalMethod(name, ...)
local INDEX = string.upper(name)
local cb = iup.callbacks[INDEX]
if (not cb) then
return
end
local lua_func = cb[2]
if type(lua_func) == "function" then
return lua_func(...)
elseif type(lua_func) == "string" then
return iup.dostring(lua_func)
else
return iup.ERROR
end
end
function iup.SetGlobalCallback(name, lua_func)
local INDEX = string.upper(name)
local cb = iup.callbacks[INDEX]
if (cb) then -- if a callback name
if (lua_func) then
local c_func = cb[1]
iup.SetFunction(INDEX, c_func) -- set the pre-defined C callback
else
iup.SetFunction(INDEX, nil)
end
cb[2] = lua_func -- store also the Lua callback
end
end
------------------------------------------------------------------------------
-- Meta Methods
------------------------------------------------------------------------------
------------------------------------------------------------------------------
-- this is a Lua table for control construction, see iup.WIDGET and iup.BOX
-- not used by applications
-- implements class inheritance for iupWidget
local widget_gettable = function(widget, index)
local p = widget
local v
while p do
v = rawget(p, index)
if v then
return v
end
p = rawget(p, "parent")
end
return nil
end
iup.NewClass("iupWidget")
iup.SetMethod("iupWidget", "__index", widget_gettable)
------------------------------------------------------------------------------
-- this is an Ihandle* with enhancements
local ihandle_gettable = function(ih, index)
local INDEX = string.upper(index)
if (iup.callbacks[INDEX]) then
local widget = iup.GetWidget(ih)
if (not widget or type(widget)~="table") then error("invalid IUP handle") end
return widget[index]
else
local value = iup.GetAttribute(ih, INDEX)
if (not value) then
local widget = iup.GetWidget(ih)
if (not widget or type(widget)~="table") then error("invalid IUP handle") end
return widget[index]
elseif type(value)== "number" or type(value) == "string" then
local ih = iup.GetHandle(value)
if ih then
return ih
else
return value
end
else
return value
end
end
end
local ihandle_settable = function(ih, index, value)
local ti = type(index)
local tv = type(value)
local widget = iup.GetWidget(ih)
if (not widget or type(widget)~="table") then error("invalid IUP handle") end
if ti == "number" or ti == "string" then -- check if a valid C name
local INDEX = string.upper(index)
local cb = iup.callbacks[INDEX]
if (cb) then -- if a callback name
local c_func = cb[1]
if (not c_func) then
c_func = cb[iup.GetClassName(ih)]
end
iup.SetCallback(ih, INDEX, c_func, value) -- set the pre-defined C callback
widget[index] = value -- store also in Lua
elseif iup.GetClass(value) == "iupHandle" then -- if an iupHandle
local name = iup.SetHandleName(value)
iup.SetAttribute(ih, INDEX, name)
widget[index] = nil -- if there was something in Lua remove it
elseif tv == "string" or tv == "number" or tv == "nil" then -- if a common value
iup.SetAttribute(ih, INDEX, value)
widget[index] = nil -- if there was something in Lua remove it
else
widget[index] = value -- store only in Lua
end
else
widget[index] = value -- store only in Lua
end
end
iup.NewClass("iupHandle")
iup.SetMethod("iupHandle", "__index", ihandle_gettable)
iup.SetMethod("iupHandle", "__newindex", ihandle_settable)
iup.SetMethod("iupHandle", "__tostring", iup.ihandle_tostring) -- implemented in C
iup.SetMethod("iupHandle", "__eq", iup.ihandle_compare) -- implemented in C
------------------------------------------------------------------------------
-- Utilities
------------------------------------------------------------------------------
function iup.SetHandleName(v) -- used also by radio and zbox
local name = iup.GetName(v)
if not name then
local autoname = string.format("_IUPLUA_NAME(%s)", tostring(v))
iup.SetHandle(autoname, v)
return autoname
end
return name
end
function iup.RegisterWidget(ctrl) -- called by all the controls initialization functions
iup[ctrl.nick] = function(param)
if (not ctrl.constructor) then
error("IUP constructor missing for:" .. ctrl.nick)
end
return ctrl:constructor(param)
end
end
function iup.RegisterHandle(ih, typename)
iup.SetClass(ih, "iupHandle")
local widget = iup.GetWidget(ih)
if not widget then
local class = iup[string.upper(typename)]
if not class then
if (iup.IsContainer(ih)) then
class = iup.BOX
else
class = iup.WIDGET
end
end
local widget = {
parent = class,
ihandle = ih
}
iup.SetClass(widget, "iupWidget")
iup.SetWidget(ih, widget)
end
return ih
end
------------------------------------------------------------------------------
-- Widget class (top class)
------------------------------------------------------------------------------
iup.WIDGET = {
callback = {}
}
function iup.WIDGET.constructor(class, param)
local ih = class:createElement(param) -- all classes must define createElement
local widget = {
parent = class,
ihandle = ih
}
iup.SetClass(ih, "iupHandle")
iup.SetClass(widget, "iupWidget")
iup.SetWidget(ih, widget)
widget:setAttributes(param)
return ih
end
function iup.WIDGET.setAttributes(widget, param)
local ih = widget.ihandle
for i,v in pairs(param) do
if type(i) == "number" and iup.GetClass(v) == "iupHandle" then
-- We should not set this or other elements (such as iuptext)
-- will erroneosly inherit it
rawset(widget, i, v)
else
-- this will call settable metamethod
ih[i] = v
end
end
end
function iup.WIDGET.show(ih)
iup.Show(ih)
end
function iup.WIDGET.hide(ih)
iup.Hide(ih)
end
function iup.WIDGET.map(ih)
iup.Map(ih)
end
function iup.WIDGET.unmap(ih)
iup.Unmap(ih)
end
function iup.WIDGET.detach(ih)
iup.Detach(ih)
end
function iup.WIDGET.destroy(ih)
iup.Destroy(ih)
end
-- all the objects in the hierarchy must be "iupWidget"
-- Must repeat this call for every new widget
iup.SetClass(iup.WIDGET, "iupWidget")
------------------------------------------------------------------------------
-- Box class (inherits from WIDGET)
------------------------------------------------------------------------------
iup.BOX = {
parent = iup.WIDGET
}
function iup.BOX.setAttributes(widget, param)
-- iup.Append will be automatically called after createElement
-- no need to pass elements in the constructor of boxes
local ih = widget.ihandle
local n = #param
for i = 1, n do
if iup.GetClass(param[i]) == "iupHandle" then
iup.Append(ih, param[i])
end
end
iup.WIDGET.setAttributes(widget, param)
end
function iup.BOX.append(ih, child)
return iup.Append(ih, child)
end
function iup.BOX.insert(ih, ref_child, child)
return iup.Insert(ih, ref_child, child)
end
iup.SetClass(iup.BOX, "iupWidget")
------------------------------------------------------------------------------
-- Compatibility functions.
------------------------------------------------------------------------------
function iup.RGB(r, g, b)
return string.format("%d %d %d", 255*r, 255*g, 255*b)
end
-- This will allow both names to be used in the same application
-- also will allow static linking to work with require for the main library (only)
if _G.package then
_G.package.loaded["iuplua"] = iup
iup._M = iup
iup._PACKAGE = "iuplua"
end
function iup.layoutdialog(obj)
return iup.LayoutDialog(obj[1])
end