// Scintilla source code edit control /** @file LexCsound.cxx ** Lexer for Csound (Orchestra & Score) ** Written by Georg Ritter - **/ // Copyright 1998-2003 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. #include #include #include #include #include #include #include "ILexer.h" #include "Scintilla.h" #include "SciLexer.h" #include "WordList.h" #include "LexAccessor.h" #include "Accessor.h" #include "StyleContext.h" #include "CharacterSet.h" #include "LexerModule.h" #ifdef SCI_NAMESPACE using namespace Scintilla; #endif static inline bool IsAWordChar(const int ch) { return (ch < 0x80) && (isalnum(ch) || ch == '.' || ch == '_' || ch == '?'); } static inline bool IsAWordStart(const int ch) { return (ch < 0x80) && (isalnum(ch) || ch == '_' || ch == '.' || ch == '%' || ch == '@' || ch == '$' || ch == '?'); } static inline bool IsCsoundOperator(char ch) { if (IsASCII(ch) && isalnum(ch)) return false; // '.' left out as it is used to make up numbers if (ch == '*' || ch == '/' || ch == '-' || ch == '+' || ch == '(' || ch == ')' || ch == '=' || ch == '^' || ch == '[' || ch == ']' || ch == '<' || ch == '&' || ch == '>' || ch == ',' || ch == '|' || ch == '~' || ch == '%' || ch == ':') return true; return false; } static void ColouriseCsoundDoc(Sci_PositionU startPos, Sci_Position length, int initStyle, WordList *keywordlists[], Accessor &styler) { WordList &opcode = *keywordlists[0]; WordList &headerStmt = *keywordlists[1]; WordList &otherKeyword = *keywordlists[2]; // Do not leak onto next line if (initStyle == SCE_CSOUND_STRINGEOL) initStyle = SCE_CSOUND_DEFAULT; StyleContext sc(startPos, length, initStyle, styler); for (; sc.More(); sc.Forward()) { // Handle line continuation generically. if (sc.ch == '\\') { if (sc.chNext == '\n' || sc.chNext == '\r') { sc.Forward(); if (sc.ch == '\r' && sc.chNext == '\n') { sc.Forward(); } continue; } } // Determine if the current state should terminate. if (sc.state == SCE_CSOUND_OPERATOR) { if (!IsCsoundOperator(static_cast(sc.ch))) { sc.SetState(SCE_CSOUND_DEFAULT); } }else if (sc.state == SCE_CSOUND_NUMBER) { if (!IsAWordChar(sc.ch)) { sc.SetState(SCE_CSOUND_DEFAULT); } } else if (sc.state == SCE_CSOUND_IDENTIFIER) { if (!IsAWordChar(sc.ch) ) { char s[100]; sc.GetCurrent(s, sizeof(s)); if (opcode.InList(s)) { sc.ChangeState(SCE_CSOUND_OPCODE); } else if (headerStmt.InList(s)) { sc.ChangeState(SCE_CSOUND_HEADERSTMT); } else if (otherKeyword.InList(s)) { sc.ChangeState(SCE_CSOUND_USERKEYWORD); } else if (s[0] == 'p') { sc.ChangeState(SCE_CSOUND_PARAM); } else if (s[0] == 'a') { sc.ChangeState(SCE_CSOUND_ARATE_VAR); } else if (s[0] == 'k') { sc.ChangeState(SCE_CSOUND_KRATE_VAR); } else if (s[0] == 'i') { // covers both i-rate variables and i-statements sc.ChangeState(SCE_CSOUND_IRATE_VAR); } else if (s[0] == 'g') { sc.ChangeState(SCE_CSOUND_GLOBAL_VAR); } sc.SetState(SCE_CSOUND_DEFAULT); } } else if (sc.state == SCE_CSOUND_COMMENT ) { if (sc.atLineEnd) { sc.SetState(SCE_CSOUND_DEFAULT); } } else if ((sc.state == SCE_CSOUND_ARATE_VAR) || (sc.state == SCE_CSOUND_KRATE_VAR) || (sc.state == SCE_CSOUND_IRATE_VAR)) { if (!IsAWordChar(sc.ch)) { sc.SetState(SCE_CSOUND_DEFAULT); } } // Determine if a new state should be entered. if (sc.state == SCE_CSOUND_DEFAULT) { if (sc.ch == ';'){ sc.SetState(SCE_CSOUND_COMMENT); } else if (isdigit(sc.ch) || (sc.ch == '.' && isdigit(sc.chNext))) { sc.SetState(SCE_CSOUND_NUMBER); } else if (IsAWordStart(sc.ch)) { sc.SetState(SCE_CSOUND_IDENTIFIER); } else if (IsCsoundOperator(static_cast(sc.ch))) { sc.SetState(SCE_CSOUND_OPERATOR); } else if (sc.ch == 'p') { sc.SetState(SCE_CSOUND_PARAM); } else if (sc.ch == 'a') { sc.SetState(SCE_CSOUND_ARATE_VAR); } else if (sc.ch == 'k') { sc.SetState(SCE_CSOUND_KRATE_VAR); } else if (sc.ch == 'i') { // covers both i-rate variables and i-statements sc.SetState(SCE_CSOUND_IRATE_VAR); } else if (sc.ch == 'g') { sc.SetState(SCE_CSOUND_GLOBAL_VAR); } } } sc.Complete(); } static void FoldCsoundInstruments(Sci_PositionU startPos, Sci_Position length, int /* initStyle */, WordList *[], Accessor &styler) { Sci_PositionU lengthDoc = startPos + length; int visibleChars = 0; Sci_Position lineCurrent = styler.GetLine(startPos); int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK; int levelCurrent = levelPrev; char chNext = styler[startPos]; int stylePrev = 0; int styleNext = styler.StyleAt(startPos); for (Sci_PositionU i = startPos; i < lengthDoc; i++) { char ch = chNext; chNext = styler.SafeGetCharAt(i + 1); int style = styleNext; styleNext = styler.StyleAt(i + 1); bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n'); if ((stylePrev != SCE_CSOUND_OPCODE) && (style == SCE_CSOUND_OPCODE)) { char s[20]; unsigned int j = 0; while ((j < (sizeof(s) - 1)) && (iswordchar(styler[i + j]))) { s[j] = styler[i + j]; j++; } s[j] = '\0'; if (strcmp(s, "instr") == 0) levelCurrent++; if (strcmp(s, "endin") == 0) levelCurrent--; } if (atEOL) { int lev = levelPrev; if (visibleChars == 0) lev |= SC_FOLDLEVELWHITEFLAG; if ((levelCurrent > levelPrev) && (visibleChars > 0)) lev |= SC_FOLDLEVELHEADERFLAG; if (lev != styler.LevelAt(lineCurrent)) { styler.SetLevel(lineCurrent, lev); } lineCurrent++; levelPrev = levelCurrent; visibleChars = 0; } if (!isspacechar(ch)) visibleChars++; stylePrev = style; } // Fill in the real level of the next line, keeping the current flags as they will be filled in later int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK; styler.SetLevel(lineCurrent, levelPrev | flagsNext); } static const char * const csoundWordListDesc[] = { "Opcodes", "Header Statements", "User keywords", 0 }; LexerModule lmCsound(SCLEX_CSOUND, ColouriseCsoundDoc, "csound", FoldCsoundInstruments, csoundWordListDesc);