// Scintilla source code edit control /** @file CharacterCategory.h ** Returns the Unicode general category of a character. **/ // Copyright 2013 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. #ifndef CHARACTERCATEGORY_H #define CHARACTERCATEGORY_H namespace Scintilla { enum CharacterCategory { ccLu, ccLl, ccLt, ccLm, ccLo, ccMn, ccMc, ccMe, ccNd, ccNl, ccNo, ccPc, ccPd, ccPs, ccPe, ccPi, ccPf, ccPo, ccSm, ccSc, ccSk, ccSo, ccZs, ccZl, ccZp, ccCc, ccCf, ccCs, ccCo, ccCn }; CharacterCategory CategoriseCharacter(int character); // Common definitions of allowable characters in identifiers from UAX #31. bool IsIdStart(int character); bool IsIdContinue(int character); bool IsXidStart(int character); bool IsXidContinue(int character); class CharacterCategoryMap { private: std::vector dense; public: CharacterCategoryMap(); CharacterCategory CategoryFor(int character) const { if (static_cast(character) < dense.size()) { return static_cast(dense[character]); } else { // binary search through ranges return CategoriseCharacter(character); } } int Size() const noexcept; void Optimize(int countCharacters); }; } #endif