// Scintilla source code edit control /** @file LexLout.cxx ** Lexer for the Basser Lout (>= version 3) typesetting language **/ // Copyright 2003 by Kein-Hong Man // The License.txt file describes the conditions under which this software may be distributed. #include #include #include #include #include #include #include "ILexer.h" #include "Scintilla.h" #include "SciLexer.h" #include "WordList.h" #include "LexAccessor.h" #include "Accessor.h" #include "StyleContext.h" #include "CharacterSet.h" #include "LexerModule.h" #ifdef SCI_NAMESPACE using namespace Scintilla; #endif static inline bool IsAWordChar(const int ch) { return (ch < 0x80) && (isalpha(ch) || ch == '@' || ch == '_'); } static inline bool IsAnOther(const int ch) { return (ch < 0x80) && (ch == '{' || ch == '}' || ch == '!' || ch == '$' || ch == '%' || ch == '&' || ch == '\'' || ch == '(' || ch == ')' || ch == '*' || ch == '+' || ch == ',' || ch == '-' || ch == '.' || ch == '/' || ch == ':' || ch == ';' || ch == '<' || ch == '=' || ch == '>' || ch == '?' || ch == '[' || ch == ']' || ch == '^' || ch == '`' || ch == '|' || ch == '~'); } static void ColouriseLoutDoc(Sci_PositionU startPos, Sci_Position length, int initStyle, WordList *keywordlists[], Accessor &styler) { WordList &keywords = *keywordlists[0]; WordList &keywords2 = *keywordlists[1]; WordList &keywords3 = *keywordlists[2]; int visibleChars = 0; int firstWordInLine = 0; int leadingAtSign = 0; StyleContext sc(startPos, length, initStyle, styler); for (; sc.More(); sc.Forward()) { if (sc.atLineStart && (sc.state == SCE_LOUT_STRING)) { // Prevent SCE_LOUT_STRINGEOL from leaking back to previous line sc.SetState(SCE_LOUT_STRING); } // Determine if the current state should terminate. if (sc.state == SCE_LOUT_COMMENT) { if (sc.atLineEnd) { sc.SetState(SCE_LOUT_DEFAULT); visibleChars = 0; } } else if (sc.state == SCE_LOUT_NUMBER) { if (!IsADigit(sc.ch) && sc.ch != '.') { sc.SetState(SCE_LOUT_DEFAULT); } } else if (sc.state == SCE_LOUT_STRING) { if (sc.ch == '\\') { if (sc.chNext == '\"' || sc.chNext == '\\') { sc.Forward(); } } else if (sc.ch == '\"') { sc.ForwardSetState(SCE_LOUT_DEFAULT); } else if (sc.atLineEnd) { sc.ChangeState(SCE_LOUT_STRINGEOL); sc.ForwardSetState(SCE_LOUT_DEFAULT); visibleChars = 0; } } else if (sc.state == SCE_LOUT_IDENTIFIER) { if (!IsAWordChar(sc.ch)) { char s[100]; sc.GetCurrent(s, sizeof(s)); if (leadingAtSign) { if (keywords.InList(s)) { sc.ChangeState(SCE_LOUT_WORD); } else { sc.ChangeState(SCE_LOUT_WORD4); } } else if (firstWordInLine && keywords3.InList(s)) { sc.ChangeState(SCE_LOUT_WORD3); } sc.SetState(SCE_LOUT_DEFAULT); } } else if (sc.state == SCE_LOUT_OPERATOR) { if (!IsAnOther(sc.ch)) { char s[100]; sc.GetCurrent(s, sizeof(s)); if (keywords2.InList(s)) { sc.ChangeState(SCE_LOUT_WORD2); } sc.SetState(SCE_LOUT_DEFAULT); } } // Determine if a new state should be entered. if (sc.state == SCE_LOUT_DEFAULT) { if (sc.ch == '#') { sc.SetState(SCE_LOUT_COMMENT); } else if (sc.ch == '\"') { sc.SetState(SCE_LOUT_STRING); } else if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) { sc.SetState(SCE_LOUT_NUMBER); } else if (IsAWordChar(sc.ch)) { firstWordInLine = (visibleChars == 0); leadingAtSign = (sc.ch == '@'); sc.SetState(SCE_LOUT_IDENTIFIER); } else if (IsAnOther(sc.ch)) { sc.SetState(SCE_LOUT_OPERATOR); } } if (sc.atLineEnd) { // Reset states to begining of colourise so no surprises // if different sets of lines lexed. visibleChars = 0; } if (!IsASpace(sc.ch)) { visibleChars++; } } sc.Complete(); } static void FoldLoutDoc(Sci_PositionU startPos, Sci_Position length, int, WordList *[], Accessor &styler) { Sci_PositionU endPos = startPos + length; int visibleChars = 0; Sci_Position lineCurrent = styler.GetLine(startPos); int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK; int levelCurrent = levelPrev; char chNext = styler[startPos]; bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0; int styleNext = styler.StyleAt(startPos); char s[10] = ""; for (Sci_PositionU i = startPos; i < endPos; i++) { char ch = chNext; chNext = styler.SafeGetCharAt(i + 1); int style = styleNext; styleNext = styler.StyleAt(i + 1); bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n'); if (style == SCE_LOUT_WORD) { if (ch == '@') { for (Sci_PositionU j = 0; j < 8; j++) { if (!IsAWordChar(styler[i + j])) { break; } s[j] = styler[i + j]; s[j + 1] = '\0'; } if (strcmp(s, "@Begin") == 0) { levelCurrent++; } else if (strcmp(s, "@End") == 0) { levelCurrent--; } } } else if (style == SCE_LOUT_OPERATOR) { if (ch == '{') { levelCurrent++; } else if (ch == '}') { levelCurrent--; } } if (atEOL) { int lev = levelPrev; if (visibleChars == 0 && foldCompact) { lev |= SC_FOLDLEVELWHITEFLAG; } if ((levelCurrent > levelPrev) && (visibleChars > 0)) { lev |= SC_FOLDLEVELHEADERFLAG; } if (lev != styler.LevelAt(lineCurrent)) { styler.SetLevel(lineCurrent, lev); } lineCurrent++; levelPrev = levelCurrent; visibleChars = 0; } if (!isspacechar(ch)) visibleChars++; } // Fill in the real level of the next line, keeping the current flags as they will be filled in later int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK; styler.SetLevel(lineCurrent, levelPrev | flagsNext); } static const char * const loutWordLists[] = { "Predefined identifiers", "Predefined delimiters", "Predefined keywords", 0, }; LexerModule lmLout(SCLEX_LOUT, ColouriseLoutDoc, "lout", FoldLoutDoc, loutWordLists);