// Scintilla source code edit control /** @file StyleContext.h ** Lexer infrastructure. **/ // Copyright 1998-2004 by Neil Hodgson // This file is in the public domain. #ifndef STYLECONTEXT_H #define STYLECONTEXT_H #ifdef SCI_NAMESPACE namespace Scintilla { #endif // All languages handled so far can treat all characters >= 0x80 as one class // which just continues the current token or starts an identifier if in default. // DBCS treated specially as the second character can be < 0x80 and hence // syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80 class StyleContext { LexAccessor &styler; IDocumentWithLineEnd *multiByteAccess; Sci_PositionU endPos; Sci_PositionU lengthDocument; // Used for optimizing GetRelativeCharacter Sci_PositionU posRelative; Sci_PositionU currentPosLastRelative; Sci_Position offsetRelative; void GetNextChar() { if (multiByteAccess) { chNext = multiByteAccess->GetCharacterAndWidth(currentPos+width, &widthNext); } else { chNext = static_cast(styler.SafeGetCharAt(currentPos+width, 0)); widthNext = 1; } // End of line determined from line end position, allowing CR, LF, // CRLF and Unicode line ends as set by document. if (currentLine < lineDocEnd) atLineEnd = static_cast(currentPos) >= (lineStartNext-1); else // Last line atLineEnd = static_cast(currentPos) >= lineStartNext; } public: Sci_PositionU currentPos; Sci_Position currentLine; Sci_Position lineDocEnd; Sci_Position lineStartNext; bool atLineStart; bool atLineEnd; int state; int chPrev; int ch; Sci_Position width; int chNext; Sci_Position widthNext; StyleContext(Sci_PositionU startPos, Sci_PositionU length, int initStyle, LexAccessor &styler_, char chMask='\377') : styler(styler_), multiByteAccess(0), endPos(startPos + length), posRelative(0), currentPosLastRelative(0x7FFFFFFF), offsetRelative(0), currentPos(startPos), currentLine(-1), lineStartNext(-1), atLineEnd(false), state(initStyle & chMask), // Mask off all bits which aren't in the chMask. chPrev(0), ch(0), width(0), chNext(0), widthNext(1) { if (styler.Encoding() != enc8bit) { multiByteAccess = styler.MultiByteAccess(); } styler.StartAt(startPos /*, chMask*/); styler.StartSegment(startPos); currentLine = styler.GetLine(startPos); lineStartNext = styler.LineStart(currentLine+1); lengthDocument = static_cast(styler.Length()); if (endPos == lengthDocument) endPos++; lineDocEnd = styler.GetLine(lengthDocument); atLineStart = static_cast(styler.LineStart(currentLine)) == startPos; // Variable width is now 0 so GetNextChar gets the char at currentPos into chNext/widthNext width = 0; GetNextChar(); ch = chNext; width = widthNext; GetNextChar(); } // Deleted so StyleContext objects can not be copied. StyleContext(const StyleContext &) = delete; StyleContext &operator=(const StyleContext &) = delete; void Complete() { styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state); styler.Flush(); } bool More() const { return currentPos < endPos; } void Forward() { if (currentPos < endPos) { atLineStart = atLineEnd; if (atLineStart) { currentLine++; lineStartNext = styler.LineStart(currentLine+1); } chPrev = ch; currentPos += width; ch = chNext; width = widthNext; GetNextChar(); } else { atLineStart = false; chPrev = ' '; ch = ' '; chNext = ' '; atLineEnd = true; } } void Forward(Sci_Position nb) { for (Sci_Position i = 0; i < nb; i++) { Forward(); } } void ForwardBytes(Sci_Position nb) { const Sci_PositionU forwardPos = currentPos + nb; while (forwardPos > currentPos) { Forward(); } } void ChangeState(int state_) { state = state_; } void SetState(int state_) { styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state); state = state_; } void ForwardSetState(int state_) { Forward(); styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state); state = state_; } Sci_Position LengthCurrent() const { return currentPos - styler.GetStartSegment(); } int GetRelative(Sci_Position n) { return static_cast(styler.SafeGetCharAt(currentPos+n, 0)); } int GetRelativeCharacter(Sci_Position n) { if (n == 0) return ch; if (multiByteAccess) { if ((currentPosLastRelative != currentPos) || ((n > 0) && ((offsetRelative < 0) || (n < offsetRelative))) || ((n < 0) && ((offsetRelative > 0) || (n > offsetRelative)))) { posRelative = currentPos; offsetRelative = 0; } Sci_Position diffRelative = n - offsetRelative; Sci_Position posNew = multiByteAccess->GetRelativePosition(posRelative, diffRelative); const int chReturn = multiByteAccess->GetCharacterAndWidth(posNew, 0); posRelative = posNew; currentPosLastRelative = currentPos; offsetRelative = n; return chReturn; } else { // fast version for single byte encodings return static_cast(styler.SafeGetCharAt(currentPos + n, 0)); } } bool Match(char ch0) const { return ch == static_cast(ch0); } bool Match(char ch0, char ch1) const { return (ch == static_cast(ch0)) && (chNext == static_cast(ch1)); } bool Match(const char *s) { if (ch != static_cast(*s)) return false; s++; if (!*s) return true; if (chNext != static_cast(*s)) return false; s++; for (int n=2; *s; n++) { if (*s != styler.SafeGetCharAt(currentPos+n, 0)) return false; s++; } return true; } // Non-inline bool MatchIgnoreCase(const char *s); void GetCurrent(char *s, Sci_PositionU len); void GetCurrentLowered(char *s, Sci_PositionU len); }; #ifdef SCI_NAMESPACE } #endif #endif