// If you want IupLua, you must have a pre-built Lua and you need to // Add a new entry to your local.properties: // prebuilt_external_libs.dir=/Users/ewing/Source/Blurrr/Release/BlurrrSDKApple/Libraries/SDK/Android/Lua_f32_i32 // This should contain a lua directory with a layout like the old Android NDK "module" system, which contains include/ and libs//liblua.so // where is armeabi-v7a, arm64-v8a, x86, x86_64, etc. // This path will be passed to CMake as -DPREBUILT_LIBRARY_PATH because the Android cross-compile chain disables the FIND_ system with CMAKE_PREFIX_PATH and friends. // This custom flag works in conjunction with our InitialCacheAndroid.cmake file which effectively restores the FIND_ behavior. include ':iup', ':iupweb', ':iuptestapp', ':iuptestappwebbrowser' // Ugh: Android Studio 3.1 (plugin 4.4) broke the default path so new File('local.properties') fails. // Furthermore, System.getProperty("user.dir") changes as it iterates through each sub-project. // So in the startup case, System.getProperty("user.dir") + "/local.properties" works, // where root/Android/local.properties // but when it descends into a sub-project, it breaks because it looks in root/Android/iup/local.properties. // For now: you will have to comment/uncomment the additional include for iuplua, etc. include ':iuplua', ':iuptestapplua' /* // println " project dir: ${System.getProperty("user.dir")}" def project_dir = System.getProperty("user.dir"); // We need the full path. def full_path_local_properties = project_dir + "/local.properties" def file_handle = new File(full_path_local_properties) if(file_handle.exists()) { Properties local_properties = new Properties() local_properties.load(file_handle.newDataInputStream()) def prebuilt_library_path = local_properties.getProperty('prebuilt_external_libs.dir') if(prebuilt_library_path) { include ':iuplua', ':iuptestapplua' } else { } } else { // Hack. We only go one level deep. So we can check .. for the path. If so, we are traversing in a subdirectory and can ignore this case. full_path_local_properties = project_dir + "/../local.properties" file_handle = new File(full_path_local_properties) if (file_handle.exists()) { // Safe to ignore case. } else { println "ATTENTION: To build IupLua, you must add an entry called prebuilt_external_libs.dir in local.properties. See settings.gradle for more info.\n" } } */