#ifndef _MGL_CONFIG_H_ #define _MGL_CONFIG_H_ #define MGL_VER2 3.5 // minor version of MathGL 2.* (like 1.3 for v.2.1.3) #define MGL_USE_DOUBLE 1 #ifdef WIN32 // a man ask to use built-in font under Windows #define MGL_DEF_FONT_NAME "" #else #define MGL_DEF_FONT_NAME "" #endif #if defined(_MSC_VER) || defined(__BORLANDC__) #define MGL_SYS_NAN 0 #define MGL_HAVE_TYPEOF 0 #define MGL_HAVE_PTHREAD 0 #define MGL_HAVE_PTHR_WIDGET 0 #define MGL_HAVE_ATTRIBUTE 0 #define MGL_HAVE_C99_COMPLEX 0 #else #define MGL_HAVE_TYPEOF 0 #define MGL_SYS_NAN 0 #define MGL_HAVE_PTHREAD 0 #define MGL_HAVE_PTHR_WIDGET 0 #define MGL_HAVE_ATTRIBUTE 0 #define MGL_HAVE_C99_COMPLEX 0 #endif #define MGL_HAVE_LTDL 0 #define MGL_HAVE_RVAL 0 #define MGL_HAVE_ZLIB 0 #define MGL_HAVE_PNG 0 #define MGL_HAVE_GSL 0 #define MGL_HAVE_OPENGL 1 #define MGL_HAVE_OMP 0 #define MGL_HAVE_JPEG 0 #define MGL_HAVE_GIF 0 #define MGL_HAVE_PDF 0 #define MGL_HAVE_HDF4 0 #define MGL_HAVE_HDF5 0 #define MGL_FONT_PATH "" #endif