/****************************************************************************** * Automatically generated file. Please don't change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "iupglcontrols.h" #include "il.h" static int glbutton_action(Ihandle *self) { lua_State *L = iuplua_call_start(self, "action"); return iuplua_call(L, 0); } static int GLButton(lua_State *L) { Ihandle *ih = IupGLButton((char *)luaL_optstring(L, 1, NULL)); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } int iupglbuttonlua_open(lua_State * L) { iuplua_register(L, GLButton, "GLButton"); iuplua_register_cb(L, "ACTION", (lua_CFunction)glbutton_action, "glbutton"); #ifdef IUPLUA_USELOH #include "glbutton.loh" #else #ifdef IUPLUA_USELH #include "glbutton.lh" #else iuplua_dofile(L, "glbutton.lua"); #endif #endif return 0; }