/****************************************************************************** * Automatically generated file. Please don't change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "il.h" static int val_button_press_cb(Ihandle *self, double p0) { lua_State *L = iuplua_call_start(self, "button_press_cb"); lua_pushnumber(L, p0); return iuplua_call(L, 1); } static int val_button_release_cb(Ihandle *self, double p0) { lua_State *L = iuplua_call_start(self, "button_release_cb"); lua_pushnumber(L, p0); return iuplua_call(L, 1); } static int val_mousemove_cb(Ihandle *self, double p0) { lua_State *L = iuplua_call_start(self, "mousemove_cb"); lua_pushnumber(L, p0); return iuplua_call(L, 1); } static int Val(lua_State *L) { Ihandle *ih = IupVal((char *)luaL_optstring(L, 1, NULL)); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } int iupvallua_open(lua_State * L) { iuplua_register(L, Val, "Val"); iuplua_register_cb(L, "BUTTON_PRESS_CB", (lua_CFunction)val_button_press_cb, NULL); iuplua_register_cb(L, "BUTTON_RELEASE_CB", (lua_CFunction)val_button_release_cb, NULL); iuplua_register_cb(L, "MOUSEMOVE_CB", (lua_CFunction)val_mousemove_cb, "val"); #ifdef IUPLUA_USELOH #include "val.loh" #else #ifdef IUPLUA_USELH #include "val.lh" #else iuplua_dofile(L, "val.lua"); #endif #endif return 0; }