/****************************************************************************** * Automatically generated file. Please don't change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "il.h" static int flatbutton_flat_action(Ihandle *self) { lua_State *L = iuplua_call_start(self, "flat_action"); return iuplua_call(L, 0); } static int flatbutton_flat_button_cb(Ihandle *self, int p0, int p1, int p2, int p3, char * p4) { lua_State *L = iuplua_call_start(self, "flat_button_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushinteger(L, p2); lua_pushinteger(L, p3); lua_pushstring(L, p4); return iuplua_call(L, 5); } static int flatbutton_flat_enterwindow_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "flat_enterwindow_cb"); return iuplua_call(L, 0); } static int flatbutton_flat_focus_cb(Ihandle *self, int p0) { lua_State *L = iuplua_call_start(self, "flat_focus_cb"); lua_pushinteger(L, p0); return iuplua_call(L, 1); } static int flatbutton_flat_leavewindow_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "flat_leavewindow_cb"); return iuplua_call(L, 0); } static int flatbutton_flat_motion_cb(Ihandle *self, int p0, int p1, char * p2) { lua_State *L = iuplua_call_start(self, "flat_motion_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushstring(L, p2); return iuplua_call(L, 3); } static int FlatButton(lua_State *L) { Ihandle *ih = IupFlatButton((char *)luaL_optstring(L, 1, NULL)); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } int iupflatbuttonlua_open(lua_State * L) { iuplua_register(L, FlatButton, "FlatButton"); iuplua_register_cb(L, "FLAT_ACTION", (lua_CFunction)flatbutton_flat_action, "flatbutton"); iuplua_register_cb(L, "FLAT_BUTTON_CB", (lua_CFunction)flatbutton_flat_button_cb, NULL); iuplua_register_cb(L, "FLAT_ENTERWINDOW_CB", (lua_CFunction)flatbutton_flat_enterwindow_cb, NULL); iuplua_register_cb(L, "FLAT_FOCUS_CB", (lua_CFunction)flatbutton_flat_focus_cb, NULL); iuplua_register_cb(L, "FLAT_LEAVEWINDOW_CB", (lua_CFunction)flatbutton_flat_leavewindow_cb, NULL); iuplua_register_cb(L, "FLAT_MOTION_CB", (lua_CFunction)flatbutton_flat_motion_cb, NULL); #ifdef IUPLUA_USELOH #include "flatbutton.loh" #else #ifdef IUPLUA_USELH #include "flatbutton.lh" #else iuplua_dofile(L, "flatbutton.lua"); #endif #endif return 0; }