/****************************************************************************** * Automatically generated file. Please don't change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "il.h" static int canvas_action(Ihandle *self, float p0, float p1) { lua_State *L = iuplua_call_start(self, "action"); lua_pushnumber(L, p0); lua_pushnumber(L, p1); return iuplua_call(L, 2); } static int canvas_button_cb(Ihandle *self, int p0, int p1, int p2, int p3, char * p4) { lua_State *L = iuplua_call_start(self, "button_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushinteger(L, p2); lua_pushinteger(L, p3); lua_pushstring(L, p4); return iuplua_call(L, 5); } static int canvas_enterwindow_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "enterwindow_cb"); return iuplua_call(L, 0); } static int canvas_focus_cb(Ihandle *self, int p0) { lua_State *L = iuplua_call_start(self, "focus_cb"); lua_pushinteger(L, p0); return iuplua_call(L, 1); } static int canvas_keypress_cb(Ihandle *self, int p0, int p1) { lua_State *L = iuplua_call_start(self, "keypress_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); return iuplua_call(L, 2); } static int canvas_leavewindow_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "leavewindow_cb"); return iuplua_call(L, 0); } static int canvas_mdiactivate_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "mdiactivate_cb"); return iuplua_call(L, 0); } static int canvas_motion_cb(Ihandle *self, int p0, int p1, char * p2) { lua_State *L = iuplua_call_start(self, "motion_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushstring(L, p2); return iuplua_call(L, 3); } static int canvas_resize_cb(Ihandle *self, int p0, int p1) { lua_State *L = iuplua_call_start(self, "resize_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); return iuplua_call(L, 2); } static int canvas_scroll_cb(Ihandle *self, int p0, float p1, float p2) { lua_State *L = iuplua_call_start(self, "scroll_cb"); lua_pushinteger(L, p0); lua_pushnumber(L, p1); lua_pushnumber(L, p2); return iuplua_call(L, 3); } static int canvas_touch_cb(Ihandle *self, int p0, int p1, int p2, char * p3) { lua_State *L = iuplua_call_start(self, "touch_cb"); lua_pushinteger(L, p0); lua_pushinteger(L, p1); lua_pushinteger(L, p2); lua_pushstring(L, p3); return iuplua_call(L, 4); } static int canvas_wheel_cb(Ihandle *self, float p0, int p1, int p2, char * p3) { lua_State *L = iuplua_call_start(self, "wheel_cb"); lua_pushnumber(L, p0); lua_pushinteger(L, p1); lua_pushinteger(L, p2); lua_pushstring(L, p3); return iuplua_call(L, 4); } static int canvas_wom_cb(Ihandle *self, int p0) { lua_State *L = iuplua_call_start(self, "wom_cb"); lua_pushinteger(L, p0); return iuplua_call(L, 1); } static int Canvas(lua_State *L) { Ihandle *ih = IupCanvas(NULL); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } int iupcanvaslua_open(lua_State * L) { iuplua_register(L, Canvas, "Canvas"); iuplua_register_cb(L, "ACTION", (lua_CFunction)canvas_action, "canvas"); iuplua_register_cb(L, "BUTTON_CB", (lua_CFunction)canvas_button_cb, NULL); iuplua_register_cb(L, "ENTERWINDOW_CB", (lua_CFunction)canvas_enterwindow_cb, NULL); iuplua_register_cb(L, "FOCUS_CB", (lua_CFunction)canvas_focus_cb, NULL); iuplua_register_cb(L, "KEYPRESS_CB", (lua_CFunction)canvas_keypress_cb, NULL); iuplua_register_cb(L, "LEAVEWINDOW_CB", (lua_CFunction)canvas_leavewindow_cb, NULL); iuplua_register_cb(L, "MDIACTIVATE_CB", (lua_CFunction)canvas_mdiactivate_cb, NULL); iuplua_register_cb(L, "MOTION_CB", (lua_CFunction)canvas_motion_cb, NULL); iuplua_register_cb(L, "RESIZE_CB", (lua_CFunction)canvas_resize_cb, NULL); iuplua_register_cb(L, "SCROLL_CB", (lua_CFunction)canvas_scroll_cb, NULL); iuplua_register_cb(L, "TOUCH_CB", (lua_CFunction)canvas_touch_cb, NULL); iuplua_register_cb(L, "WHEEL_CB", (lua_CFunction)canvas_wheel_cb, NULL); iuplua_register_cb(L, "WOM_CB", (lua_CFunction)canvas_wom_cb, NULL); #ifdef IUPLUA_USELOH #include "canvas.loh" #else #ifdef IUPLUA_USELH #include "canvas.lh" #else iuplua_dofile(L, "canvas.lua"); #endif #endif return 0; }