/****************************************************************************** * Automatically generated file. Please don't change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "iupgl.h" #include "il.h" static int glcanvas_action(Ihandle *self, float p0, float p1) { lua_State *L = iuplua_call_start(self, "action"); lua_pushnumber(L, p0); lua_pushnumber(L, p1); return iuplua_call(L, 2); } static int glcanvas_swapbuffers_cb(Ihandle *self) { lua_State *L = iuplua_call_start(self, "swapbuffers_cb"); return iuplua_call(L, 0); } static int GLCanvas(lua_State *L) { Ihandle *ih = IupGLCanvas(NULL); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } void iuplua_glcanvasfuncs_open(lua_State *L); int iupglcanvaslua_open(lua_State * L) { iuplua_register(L, GLCanvas, "GLCanvas"); iuplua_register_cb(L, "ACTION", (lua_CFunction)glcanvas_action, "glcanvas"); iuplua_register_cb(L, "SWAPBUFFERS_CB", (lua_CFunction)glcanvas_swapbuffers_cb, NULL); iuplua_glcanvasfuncs_open(L); #ifdef IUPLUA_USELOH #include "glcanvas.loh" #else #ifdef IUPLUA_USELH #include "glcanvas.lh" #else iuplua_dofile(L, "glcanvas.lua"); #endif #endif return 0; } int iupglbackgroundboxlua_open(lua_State * L); int iupgllua_open(lua_State * L) { if (iuplua_opencall_internal(L)) IupGLCanvasOpen(); iuplua_get_env(L); iupglcanvaslua_open(L); iupglbackgroundboxlua_open(L); return 0; } /* obligatory to use require"iupluagl" */ int luaopen_iupluagl(lua_State* L) { return iupgllua_open(L); }