/** \file * \brief initializes the GL controls. * * See Copyright Notice in "iup.h" */ #include "iup.h" #include "iupgl.h" #include "iupglcontrols.h" #include "iup_object.h" #include "iup_childtree.h" #include "iup_register.h" #include "iup_attrib.h" #include "iup_glcontrols.h" int IupGLControlsOpen(void) { if (!IupIsOpened()) return IUP_ERROR; IupGLCanvasOpen(); if (IupGetGlobal("_IUP_GLCONTROLS_OPEN")) return IUP_OPENED; iupRegisterClass(iupGLCanvasBoxNewClass()); iupRegisterClass(iupGLSubCanvasNewClass()); iupRegisterClass(iupGLLabelNewClass()); iupRegisterClass(iupGLSeparatorNewClass()); iupRegisterClass(iupGLButtonNewClass()); iupRegisterClass(iupGLToggleNewClass()); iupRegisterClass(iupGLLinkNewClass()); iupRegisterClass(iupGLProgressBarNewClass()); iupRegisterClass(iupGLValNewClass()); iupRegisterClass(iupGLFrameNewClass()); iupRegisterClass(iupGLExpanderNewClass()); iupRegisterClass(iupGLScrollBoxNewClass()); iupRegisterClass(iupGLSizeBoxNewClass()); iupRegisterClass(iupGLTextNewClass()); IupSetGlobal("_IUP_GLCONTROLS_OPEN", "1"); return IUP_NOERROR; }