/** \file * \brief OpenGL canvas for Iup. * * See Copyright Notice in "iup.h" */ #ifndef __IUPGL_H #define __IUPGL_H #ifdef __cplusplus extern "C" { #endif /* Attributes ** To set the appropriate visual (pixel format) the following ** attributes may be specified. Their values should be set ** before the canvas is mapped to the scrren. ** After mapping, changing their values has no effect. */ #ifndef IUP_BUFFER /* IUP_SINGLE (defaut) or IUP_DOUBLE */ #define IUP_BUFFER "BUFFER" #endif #ifndef IUP_STEREO /* IUP_NO (defaut) or IUP_YES */ #define IUP_STEREO "STEREO" #endif #ifndef IUP_BUFFER_SIZE /* Number of bits if index mode */ #define IUP_BUFFER_SIZE "BUFFER_SIZE" #endif #ifndef IUP_RED_SIZE /* Number of red bits */ #define IUP_RED_SIZE "RED_SIZE" #endif #ifndef IUP_GREEN_SIZE /* Number of green bits */ #define IUP_GREEN_SIZE "GREEN_SIZE" #endif #ifndef IUP_BLUE_SIZE /* Number of blue bits */ #define IUP_BLUE_SIZE "BLUE_SIZE" #endif #ifndef IUP_ALPHA_SIZE /* Number of alpha bits */ #define IUP_ALPHA_SIZE "ALPHA_SIZE" #endif #ifndef IUP_DEPTH_SIZE /* Number of bits in depth buffer */ #define IUP_DEPTH_SIZE "DEPTH_SIZE" #endif #ifndef IUP_STENCIL_SIZE /* Number of bits in stencil buffer */ #define IUP_STENCIL_SIZE "STENCIL_SIZE" #endif #ifndef IUP_ACCUM_RED_SIZE /* Number of red bits in accum. buffer */ #define IUP_ACCUM_RED_SIZE "ACCUM_RED_SIZE" #endif #ifndef IUP_ACCUM_GREEN_SIZE /* Number of green bits in accum. buffer */ #define IUP_ACCUM_GREEN_SIZE "ACCUM_GREEN_SIZE" #endif #ifndef IUP_ACCUM_BLUE_SIZE /* Number of blue bits in accum. buffer */ #define IUP_ACCUM_BLUE_SIZE "ACCUM_BLUE_SIZE" #endif #ifndef IUP_ACCUM_ALPHA_SIZE /* Number of alpha bits in accum. buffer */ #define IUP_ACCUM_ALPHA_SIZE "ACCUM_ALPHA_SIZE" #endif /* Attribute values */ #ifndef IUP_DOUBLE #define IUP_DOUBLE "DOUBLE" #endif #ifndef IUP_SINGLE #define IUP_SINGLE "SINGLE" #endif #ifndef IUP_INDEX #define IUP_INDEX "INDEX" #endif #ifndef IUP_RGBA #define IUP_RGBA "RGBA" #endif #ifndef IUP_YES #define IUP_YES "YES" #endif #ifndef IUP_NO #define IUP_NO "NO" #endif void IupGLCanvasOpen(void); Ihandle *IupGLCanvas(const char *action); Ihandle* IupGLBackgroundBox(Ihandle* child); void IupGLMakeCurrent(Ihandle* ih); int IupGLIsCurrent(Ihandle* ih); void IupGLSwapBuffers(Ihandle* ih); void IupGLPalette(Ihandle* ih, int index, float r, float g, float b); void IupGLUseFont(Ihandle* ih, int first, int count, int list_base); void IupGLWait(int gl); #ifdef __cplusplus } #endif #endif