iup-stack/im/include/im_attrib.h

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2023-02-20 16:44:45 +00:00
/** \file
* \brief Attributes Table.
*
* See Copyright Notice in im_lib.h
*/
#ifndef __IM_ATTRIB_H_
#define __IM_ATTRIB_H_
#include "im_attrib_flat.h"
/** \brief Attributes Table Class
*
* \par
* All the attributes have a name, a type, a count and the data.\n
* Names are usually strings with less that 30 chars.
* \par
* Attributes are stored in a hash table for fast access. \n
* We use the hash function described in "The Practice of Programming" of Kernighan & Pike.
* \ingroup util */
class imAttribTable
{
imAttribTablePrivate* ptable;
public:
/** Creates an empty table.
* If size is zero the default size of 101 is used. Size must be a prime number.
* Other common values are 67, 599 and 1499.*/
imAttribTable(int hash_size)
{ ptable = imAttribTableCreate(hash_size); }
/** Destroys the table and all the attributes. */
~imAttribTable()
{ imAttribTableDestroy(ptable); ptable = 0; }
/** Returns the number of elements in the table. */
int Count() const
{ return imAttribTableCount(ptable); }
/** Removes all the attributes in the table */
void RemoveAll()
{ imAttribTableRemoveAll(ptable); }
/** Copies the contents of the given table into this table. */
void CopyFrom(const imAttribTable& table)
{ imAttribTableCopyFrom(ptable, table.ptable); }
/** Merges the contents of the given table into this table. */
void MergeFrom(const imAttribTable& table)
{ imAttribTableMergeFrom(ptable, table.ptable); }
/** Inserts an attribute into the table. \n
* If data_type is BYTE then count can be -1 to indicate a NULL terminated string.
* Data is duplicated if not NULL, else data is initialized with zeros.
* See also \ref imDataType. */
void Set(const char* name, int data_type, int count, const void* data)
{ imAttribTableSet(ptable, name, data_type, count, data); }
/** Inserts a single integer attribute into the table. */
void SetInteger(const char* name, int data_type, int value)
{ imAttribTableSetInteger(ptable, name, data_type, value); }
/** Inserts a single real attribute into the table. */
void SetReal(const char* name, int data_type, double value)
{ imAttribTableSetReal(ptable, name, data_type, value); }
/** Inserts a string attribute into the table.
* data_type=IM_BYTE and is zero terminated. */
void SetString(const char* name, const char* value)
{ imAttribTableSetString(ptable, name, value); }
/** Removes an attribute from the table given its name. */
void UnSet(const char *name)
{ imAttribTableUnSet(ptable, name); }
/** Returns an attribute from the table.
* Returns the attribute if found, NULL otherwise.
* See also \ref imDataType. */
const void* Get(const char *name, int *data_type = 0, int *count = 0) const
{ return imAttribTableGet(ptable, name, data_type, count); }
/** Returns the attribute value at given index as an integer.
* If not found or complex returns 0. */
int GetInteger(const char *name, int index = 0) const
{ return imAttribTableGetInteger(ptable, name, index); }
/** Returns the attribute value at given index as a real.
* If not found or complex returns 0. */
double GetReal(const char *name, int index = 0) const
{ return imAttribTableGetReal(ptable, name, index); }
/** Returns the attribute value as a string.
* If not found or not a zero terminated string returns 0. */
const char* GetString(const char *name) const
{ return imAttribTableGetString(ptable, name); }
/** For each attribute calls the user callback. If the callback returns 0 the function returns. */
void ForEach(void* user_data, imAttribTableCallback attrib_func) const
{ imAttribTableForEach(ptable, user_data, attrib_func); }
};
/** \brief Attributes Array Class
*
* \par
* Same as \ref imAttribTable, but uses an array of fixed size.
* \ingroup util */
class imAttribArray
{
imAttribTablePrivate* ptable;
public:
/** Creates an empty array. */
imAttribArray(int count)
{ ptable = imAttribArrayCreate(count); }
/** Destroys the array and all the attributes. */
~imAttribArray()
{ imAttribTableDestroy(ptable); ptable = 0; }
/** Returns the number of elements in the array. */
int Count() const
{ return imAttribTableCount(ptable); }
/** Removes all the attributes in the array */
void RemoveAll()
{ imAttribTableRemoveAll(ptable); }
/** Copies the contents of the given table into this table. */
void CopyFrom(const imAttribArray& table)
{ imAttribArrayCopyFrom(ptable, table.ptable); }
/** Inserts one attribute into the array.
* The attribute data is a simple array of data_type elements of count length. \n
* Data is duplicated if not NULL, else data is initialized with zeros.
* When NULL is specified use the Get method to retrieve a pointer to the data
* so you can initialize it with other values.
* See also \ref imDataType. */
void Set(int index, const char* name, int data_type, int count, const void* data)
{ imAttribArraySet(ptable, index, name, data_type, count, data); }
/** Finds one attribute in the array.
* Returns the attribute if found, NULL otherwise.
* See also \ref imDataType. */
const void* Get(int index, char *name = 0, int *data_type = 0, int *count = 0) const
{ return imAttribArrayGet(ptable, index, name, data_type, count); }
/** For each attribute calls the user callback. If the callback returns 0 the function returns. */
void ForEach(void* user_data, imAttribTableCallback attrib_func) const
{ imAttribTableForEach(ptable, user_data, attrib_func); }
};
#endif