158 lines
4.1 KiB
C++
158 lines
4.1 KiB
C++
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/*
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TUIO C++ Library
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Copyright (c) 2005-2017 Martin Kaltenbrunner <martin@tuio.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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*/
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#include "TuioObject.h"
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#include <iostream>
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using namespace TUIO;
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TuioObject::TuioObject (TuioTime ttime, long si, int sym, float xp, float yp, float a):TuioContainer(ttime, si, xp, yp) {
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symbol_id = sym;
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angle = a;
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rotation_speed = 0.0f;
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rotation_accel = 0.0f;
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angleFilter = NULL;
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angleThreshold = 0.0f;
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}
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TuioObject::TuioObject (long si, int sym, float xp, float yp, float a):TuioContainer(si, xp, yp) {
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symbol_id = sym;
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angle = a;
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rotation_speed = 0.0f;
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rotation_accel = 0.0f;
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angleFilter = NULL;
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angleThreshold = 0.0f;
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}
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TuioObject::TuioObject (TuioObject *tobj):TuioContainer(tobj) {
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symbol_id = tobj->getSymbolID();
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angle = tobj->getAngle();
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rotation_speed = 0.0f;
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rotation_accel = 0.0f;
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angleFilter = NULL;
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angleThreshold = 0.0f;
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}
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void TuioObject::update (TuioTime ttime, float xp, float yp, float a, float xs, float ys, float rs, float ma, float ra) {
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TuioContainer::update(ttime,xp,yp,xs,ys,ma);
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angle = a;
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rotation_speed = rs;
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rotation_accel = ra;
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if ((rotation_accel!=0) && (state==TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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void TuioObject::update (float xp, float yp, float a, float xs, float ys, float rs, float ma, float ra) {
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TuioContainer::update(xp,yp,xs,ys,ma);
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angle = a;
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rotation_speed = rs;
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rotation_accel = ra;
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if ((rotation_accel!=0) && (state==TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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void TuioObject::update (TuioTime ttime, float xp, float yp, float a) {
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TuioPoint lastPoint = path.back();
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TuioContainer::update(ttime,xp,yp);
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TuioTime diffTime = currentTime - lastPoint.getTuioTime();
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float dt = diffTime.getTotalMilliseconds()/1000.0f;
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float last_rotation_speed = rotation_speed;
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float da = a-angle;
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if (da > M_PI) da -= 2*M_PI;
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else if (da < -M_PI) da+=2*M_PI;
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float prev_angle = angle;
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if (angleFilter) angle = angleFilter->filter(angle+da,dt);
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else angle = angle+da;
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if (fabs(angle-prev_angle)<angleThreshold) angle = prev_angle;
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if (angle > 2*M_PI) angle-=2*M_PI;
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else if (angle < 0) angle+=2*M_PI;
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da = angle-prev_angle;
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if (da > M_PI) da -= 2*M_PI;
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else if (da < -M_PI) da+=2*M_PI;
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da = da/(2*M_PI);
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rotation_speed = (float)da/dt;
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rotation_accel = (rotation_speed - last_rotation_speed)/dt;
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if ((rotation_accel!=0) && (state==TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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void TuioObject::stop (TuioTime ttime) {
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update(ttime,xpos,ypos,angle);
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}
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void TuioObject::update (TuioObject *tobj) {
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TuioContainer::update(tobj);
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angle = tobj->getAngle();
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rotation_speed = tobj->getRotationSpeed();
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rotation_accel = tobj->getRotationAccel();
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if ((rotation_accel!=0) && (state==TUIO_STOPPED)) state = TUIO_ROTATING;
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}
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int TuioObject::getSymbolID() const{
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return symbol_id;
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}
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float TuioObject::getAngle() const{
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return angle;
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}
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float TuioObject::getAngleDegrees() const{
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return (float)(angle/M_PI*180);
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}
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float TuioObject::getRotationSpeed() const{
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return rotation_speed;
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}
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float TuioObject::getRotationAccel() const{
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return rotation_accel;
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}
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bool TuioObject::isMoving() const{
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if ((state==TUIO_ACCELERATING) || (state==TUIO_DECELERATING) || (state==TUIO_ROTATING)) return true;
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else return false;
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}
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void TuioObject::addAngleThreshold(float thresh) {
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angleThreshold = thresh;
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}
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void TuioObject::removeAngleThreshold() {
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angleThreshold = 0.0f;
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}
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void TuioObject::addAngleFilter(float mcut, float beta) {
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if (angleFilter) delete angleFilter;
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angleFilter = new OneEuroFilter(60.0f, mcut, beta, 10.0f);
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}
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void TuioObject::removeAngleFilter() {
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if (angleFilter) delete angleFilter;
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angleFilter = NULL;
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}
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