iup-stack/im/include/im_convert.h

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2023-02-20 16:44:45 +00:00
/** \file
* \brief Image Conversion
*
* See Copyright Notice in im_lib.h
*/
#ifndef __IM_CONVERT_H
#define __IM_CONVERT_H
#include "im_image.h"
#if defined(__cplusplus)
extern "C" {
#endif
/** \defgroup convert Image Conversion
* \par
* Converts one type of image into another. Can convert between color modes
* and between data types.
* \par
* See \ref im_convert.h
* \ingroup imgclass */
/** Complex to real conversions
* \ingroup convert */
enum imComplex2Real
{
IM_CPX_REAL,
IM_CPX_IMAG,
IM_CPX_MAG,
IM_CPX_PHASE
};
/** Predefined Gamma factors. Gamma can be any real number.
* When gamma<0 use logarithmic, when gamma>0 use exponential.
* gamma(x,g) = ((e^(g*x))-1)/(exp(g)-1)
* gamma(x,g) = (log((g*x)+1))/(log(g+1))
* \ingroup convert */
enum imGammaFactor
{
IM_GAMMA_LINEAR = 0,
IM_GAMMA_LOGLITE = -10,
IM_GAMMA_LOGHEAVY = -1000,
IM_GAMMA_EXPLITE = 2,
IM_GAMMA_EXPHEAVY = 7
};
/** Predefined Cast Modes \n
* See also \ref color Color Manipulation, Color Component Intervals section.
* \ingroup convert */
enum imCastMode
{
IM_CAST_MINMAX, /**< scan for min and max values. */
IM_CAST_FIXED, /**< use predefined min-max values. */
IM_CAST_DIRECT, /**< direct type cast the value. */
IM_CAST_USER /**< user attributes called "UserMin" and "UserMax", both double values. */
};
/** Changes the image data type, using a complex2real conversion,
* a gamma factor, and an absolute mode (modulus). \n
* When demoting the data type the function will scan source for min/max values or use fixed values (cast_mode)
* to scale the result according to the target range. \n
* Except complex to real that will use only the complex2real conversion. \n
* Images must be of the same size and color mode. If data type is the same nothing is done. \n
* Returns IM_ERR_NONE, IM_ERR_MEM, IM_ERR_DATA or IM_ERR_COUNTER, see also \ref imErrorCodes. \n
* See also \ref imDataType, \ref datatypeutl, \ref imComplex2Real, \ref imGammaFactor and \ref imCastMode.
*
* \verbatim im.ConvertDataType(src_image: imImage, dst_image: imImage, cpx2real: number, gamma: number, absolute: boolean, cast_mode: number) -> error: number [in Lua 5] \endverbatim
* \verbatim im.ConvertDataTypeNew(image: imImage, data_type: number, cpx2real: number, gamma: number, absolute: boolean, cast_mode: number) -> error: number, new_image: imImage [in Lua 5] \endverbatim
* \ingroup convert */
int imConvertDataType(const imImage* src_image, imImage* dst_image, int cpx2real, double gamma, int absolute, int cast_mode);
/** Converts one color space to another. \n
* Images must be of the same size and data type. If color mode is the same nothing is done. \n
* CMYK can be converted to RGB only, and it is a very simple conversion. \n
* All colors can be converted to Binary, the non zero gray values are converted to 1. \n
* RGB to Map uses the median cut implementation from the free IJG JPEG software, copyright Thomas G. Lane. \n
* Alpha channel is considered and Transparency* attributes are converted to alpha channel. \n
* All other color space conversions assume sRGB and CIE definitions, see \ref color. \n
* Returns IM_ERR_NONE, IM_ERR_DATA or IM_ERR_COUNTER, see also \ref imErrorCodes. \n
* See also \ref imColorSpace, \ref imColorModeConfig and \ref colormodeutl.
*
* \verbatim im.ConvertColorSpace(src_image: imImage, dst_image: imImage) -> error: number [in Lua 5] \endverbatim
* \verbatim im.ConvertColorSpaceNew(image: imImage, color_space: number, has_alpha: boolean) -> error: number, new_image: imImage [in Lua 5] \endverbatim
* \ingroup convert */
int imConvertColorSpace(const imImage* src_image, imImage* dst_image);
/** Converts the image to its bitmap equivalent,
* uses \ref imConvertColorSpace and \ref imConvertDataType. \n
* Returns IM_ERR_NONE, IM_ERR_MEM, IM_ERR_DATA or IM_ERR_COUNTER, see also \ref imErrorCodes.
* See also \ref imImageIsBitmap, \ref imComplex2Real, \ref imGammaFactor and \ref imCastMode. \n
* The function im.ConvertToBitmapNew uses the default conversion result from \ref imColorModeToBitmap if color_space is nil.
*
* \verbatim im.ConvertToBitmap(src_image: imImage, dst_image: imImage, cpx2real: number, gamma: number, absolute: boolean, cast_mode: number) -> error: number [in Lua 5] \endverbatim
* \verbatim im.ConvertToBitmapNew(image: imImage, color_space: number, has_alpha: boolean, cpx2real: number, gamma: number, absolute: boolean, cast_mode: number) -> error: number, new_image: imImage [in Lua 5] \endverbatim
* \ingroup convert */
int imConvertToBitmap(const imImage* src_image, imImage* dst_image, int cpx2real, double gamma, int absolute, int cast_mode);
/** Returns an OpenGL compatible data buffer. Also returns the correspondent pixel format. \n
* The memory allocated is stored in the attribute "GLDATA" with BYTE type. And it will exists while the image exists. \n
* It can be cleared by setting the attribute to NULL. \n
* MAP images are converted to RGB, and BINARY images are converted to GRAY.
* Alpha channel is considered and Transparency* attributes are converted to alpha channel.
* So calculate depth from glformat, not from image depth.
*
* \verbatim image:GetOpenGLData() -> gldata: userdata, glformat: number [in Lua 5] \endverbatim
* \ingroup convert */
void* imImageGetOpenGLData(const imImage* image, int *glformat);
/** Creates an image from an OpenGL data.
*
* \verbatim im.ImageCreateFromOpenGLData(width, height, glformat: number, gldata: userdata) -> image: imImage [in Lua 5] \endverbatim
* \ingroup convert */
imImage* imImageCreateFromOpenGLData(int width, int height, int glformat, const void* gldata);
/** \defgroup cnvutil Raw Data Conversion Utilities
* \par
* Utilities for raw data buffers.
* \par
* See \ref im_convert.h
* \ingroup imagerep */
/** Changes the packing of the data buffer. Both must have the same width, height and data_type. \n
* It can be used to copy data even if depth=1. \n
* Unsed in OpenGL data conversions.
* \ingroup cnvutil */
void imConvertPacking(const void* src_data, void* dst_data, int width, int height, int src_depth, int dst_depth, int data_type, int src_is_packed);
/** Changes in-place a MAP data into a RGB data. The data must have room for the RGB image. \n
* depth can be 3 or 4. count=width*height. \n
* Unsed in OpenGL data conversions.
* \ingroup cnvutil */
void imConvertMapToRGB(unsigned char* data, int count, int depth, int packed, long* palette, int palette_count);
/* Converts a RGB bitmap into a map bitmap using the median cut algorithm.
* Used only "im_convertcolor.cpp" implemented in "im_rgb2map.cpp".
* Internal function kept here because of the compatibility module.
* Will not be at the documentation. */
int imConvertRGB2Map(int width, int height,
unsigned char *red, unsigned char *green, unsigned char *blue,
unsigned char *map, long *palette, int *palette_count);
int imConvertRGB2MapCounter(int width, int height,
unsigned char *red, unsigned char *green, unsigned char *blue,
unsigned char *map, long *palette, int *palette_count,
int counter);
#if defined(__cplusplus)
}
#endif
#endif