344 lines
7.1 KiB
C++
344 lines
7.1 KiB
C++
#ifndef BLACKJACK_HPP_
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#define BLACKJACK_HPP_
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#include <iostream>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include <ctime>
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using namespace std;
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class Card
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{
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public:
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enum rank {ACE = 1, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING};
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enum suit {CLUBS, DIAMONDS, HEARTS, SPADES};
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friend ostream& operator<<(ostream& os, const Card& aCard)
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{
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const string RANKS[] = {"0", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
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const string SUITS[] = {"c", "d", "h", "s"};
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if (aCard.m_IsFaceUp)
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os << RANKS[aCard.m_Rank] << SUITS[aCard.m_Suit];
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else
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os << "XX";
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return os;
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}
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Card(rank r = ACE, suit s = SPADES, bool ifu = true) : m_Rank(r), m_Suit(s), m_IsFaceUp(ifu) {}
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int GetValue() const
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{
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int value = 0;
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if (m_IsFaceUp)
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{
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value = m_Rank;
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if (value > 10)
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value = 10;
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}
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return value;
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}
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void Flip()
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{
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m_IsFaceUp = !(m_IsFaceUp);
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}
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private:
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rank m_Rank;
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suit m_Suit;
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bool m_IsFaceUp;
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};
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class Hand
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{
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public:
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Hand()
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{
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m_Cards.reserve(7);
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}
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virtual ~Hand()
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{
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Clear();
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}
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void Add(Card* pCard)
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{
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m_Cards.push_back(pCard);
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}
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void Clear()
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{
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vector<Card*>::iterator iter = m_Cards.begin();
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for (iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
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{
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delete *iter;
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*iter = 0;
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}
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m_Cards.clear();
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}
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int GetTotal() const
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{
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if (m_Cards.empty())
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return 0;
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if (m_Cards[0]->GetValue() == 0)
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return 0;
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int total = 0;
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vector<Card*>::const_iterator iter;
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for (iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
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total += (*iter)->GetValue();
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bool containsAce = false;
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for (iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
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{
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if ((*iter)->GetValue() == Card::ACE)
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containsAce = true;
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}
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if (containsAce && total <= 11)
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total += 10;
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return total;
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}
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protected:
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vector<Card*> m_Cards;
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};
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class GenericPlayer : public Hand
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{
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friend ostream& operator<<(ostream& os, const GenericPlayer& aGenericPlayer)
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{
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os << aGenericPlayer.m_Name << ":\t";
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vector<Card*>::const_iterator pCard;
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if (!aGenericPlayer.m_Cards.empty())
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{
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for (pCard = aGenericPlayer.m_Cards.begin(); pCard != aGenericPlayer.m_Cards.end(); ++pCard)
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os << *(*pCard) << "\t";
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if (aGenericPlayer.GetTotal() != 0)
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cout << "(" << aGenericPlayer.GetTotal() << ")";
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}
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else
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os << "<empty>";
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return os;
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}
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public:
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GenericPlayer(const string& name = "") : m_Name(name) {}
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virtual ~GenericPlayer() {}
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virtual bool IsHitting() const = 0;
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bool IsBusted() const
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{
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return (GetTotal() > 21);
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}
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void Bust() const
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{
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cout << m_Name << " busts.\n";
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}
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protected:
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string m_Name;
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};
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class Player : public GenericPlayer
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{
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public:
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Player(const string& name = "") : GenericPlayer(name) {}
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virtual ~Player() {}
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virtual bool IsHitting() const
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{
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cout << m_Name << ", do you want a hit? (Y/N): ";
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char response;
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cin >> response;
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return (response == 'y' || response == 'Y');
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}
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void Win() const
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{
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cout << m_Name << " wins.\n";
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}
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void Lose() const
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{
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cout << m_Name << " loses.\n";
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}
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void Push() const
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{
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cout << m_Name << " pushes.\n";
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}
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};
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class House : public GenericPlayer
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{
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public:
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House(const string& name = "House") : GenericPlayer(name) {}
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virtual ~House() {}
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virtual bool IsHitting() const
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{
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return (GetTotal() <= 16);
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}
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void FlipFirstCard()
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{
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if (!(m_Cards.empty()))
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m_Cards[0]->Flip();
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else
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cout << "No card to flip!\n";
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}
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};
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class Deck : public Hand
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{
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public:
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Deck()
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{
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m_Cards.reserve(52);
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Populate();
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}
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virtual ~Deck() {}
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void Populate()
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{
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Clear();
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for (int s = Card::CLUBS; s <= Card::SPADES; ++s)
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{
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for (int r = Card::ACE; r <= Card::KING; ++r)
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Add(new Card(static_cast<Card::rank>(r), static_cast<Card::suit>(s)));
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}
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}
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void Shuffle()
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{
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random_shuffle(m_Cards.begin(), m_Cards.end());
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}
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void Deal(Hand& aHand)
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{
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if (!m_Cards.empty())
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{
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aHand.Add(m_Cards.back());
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m_Cards.pop_back();
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}
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else
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cout << "Out of cards. Unable to deal.";
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}
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void AdditionalCards(GenericPlayer& aGenericPlayer)
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{
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cout << endl;
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while ( !(aGenericPlayer.IsBusted()) && aGenericPlayer.IsHitting() )
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{
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Deal(aGenericPlayer);
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cout << aGenericPlayer << endl;
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if (aGenericPlayer.IsBusted())
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aGenericPlayer.Bust();
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}
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}
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};
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class Game
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{
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public:
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Game(const vector<string>& names)
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{
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vector<string>::const_iterator pName;
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for (pName = names.begin(); pName != names.end(); ++pName)
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{
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m_Players.push_back(Player(*pName));
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}
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srand(static_cast<unsigned int>(time(0)));
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m_Deck.Populate();
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m_Deck.Shuffle();
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}
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~Game() {}
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void Play()
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{
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vector<Player>::iterator pPlayer;
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for (int i = 0; i < 2; ++i)
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{
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for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
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m_Deck.Deal(*pPlayer);
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m_Deck.Deal(m_House);
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}
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m_House.FlipFirstCard();
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for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
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cout << *pPlayer << endl;
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cout << m_House << endl;
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for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
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m_Deck.AdditionalCards(*pPlayer);
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m_House.FlipFirstCard();
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cout << endl << m_House;
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m_Deck.AdditionalCards(m_House);
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if (m_House.IsBusted())
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{
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for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
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{
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if ( !(pPlayer->IsBusted()) )
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pPlayer->Win();
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}
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}
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else
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{
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for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
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{
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if ( !(pPlayer->IsBusted()) )
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{
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if (pPlayer->GetTotal() > m_House.GetTotal())
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pPlayer->Win();
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else if (pPlayer->GetTotal() < m_House.GetTotal())
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pPlayer->Lose();
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else
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pPlayer->Push();
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}
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}
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}
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for (pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
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pPlayer->Clear();
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m_House.Clear();
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}
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private:
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Deck m_Deck;
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House m_House;
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vector<Player> m_Players;
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};
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void exercise_5();
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#endif
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