62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
#include "SBomber.h"
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#include "MyTools.h"
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#include "ScreenSingleton.h"
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#include <iostream>
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#include <fstream>
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#include <unistd.h>
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#include <fcntl.h>
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#include <termios.h>
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#include <sys/ioctl.h>
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int _kbhit()
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{
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static const int STDIN = 0;
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static bool initialized = false;
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if (!initialized)
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{
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// Use termios to turn off line buffering
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termios term;
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tcgetattr(STDIN, &term);
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term.c_lflag &= ~ICANON;
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tcsetattr(STDIN, TCSANOW, &term);
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setbuf(stdin, NULL);
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initialized = true;
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}
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int bytesWaiting;
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ioctl(STDIN, FIONREAD, &bytesWaiting);
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return bytesWaiting;
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}
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int main(void)
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{
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MyTools::OpenLogFile("log.txt");
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SBomber game;
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do
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{
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game.TimeStart();
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if (_kbhit())
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{
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game.ProcessKBHit();
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}
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ScreenSingleton::getInstance().ClrScr();
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game.DrawFrame();
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game.MoveObjects();
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game.CheckObjects();
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game.TimeFinish();
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} while (!game.GetExitFlag());
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MyTools::CloseLogFile();
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return 0;
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}
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