geekbrains_gof/SBomber/include/DestroyableGroundObject.h

20 lines
324 B
C++

#pragma once
#include <stdint.h>
#include "GameObject.h"
class DestroyableGroundObject : public GameObject
{
public:
virtual bool isInside(double x1, double x2) const = 0;
virtual inline uint16_t GetScore() const = 0;
virtual DestroyableGroundObject* clone() const = 0;
protected:
};