lesson_8 #3
|
@ -5,7 +5,7 @@
|
|||
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
|
||||
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="-1286560408718923769" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="-1277994465197165617" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<language-scope id="org.eclipse.cdt.core.gcc"/>
|
||||
<language-scope id="org.eclipse.cdt.core.g++"/>
|
||||
</provider>
|
||||
|
@ -16,7 +16,7 @@
|
|||
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
|
||||
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="-1286562333461475541" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="-1277996664550349269" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<language-scope id="org.eclipse.cdt.core.gcc"/>
|
||||
<language-scope id="org.eclipse.cdt.core.g++"/>
|
||||
</provider>
|
||||
|
|
|
@ -12,6 +12,8 @@ public:
|
|||
|
||||
virtual inline uint16_t GetScore() const = 0;
|
||||
|
||||
virtual DestroyableGroundObject* clone() const = 0;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
|
@ -3,16 +3,32 @@
|
|||
#include "DestroyableGroundObject.h"
|
||||
#include <cstdint>
|
||||
|
||||
class House : public DestroyableGroundObject {
|
||||
class House: public DestroyableGroundObject
|
||||
{
|
||||
public:
|
||||
bool isInside(double x1, double x2) const override;
|
||||
House() {}
|
||||
|
||||
inline uint16_t GetScore() const override {
|
||||
return score;
|
||||
}
|
||||
House(const House &h)
|
||||
{
|
||||
x = h.x;
|
||||
y = h.y;
|
||||
width = h.width;
|
||||
}
|
||||
|
||||
void Draw() const override;
|
||||
bool isInside(double x1, double x2) const override;
|
||||
|
||||
inline uint16_t GetScore() const override
|
||||
{
|
||||
return score;
|
||||
}
|
||||
|
||||
void Draw() const override;
|
||||
|
||||
House* clone() const
|
||||
{
|
||||
return new House(*this);
|
||||
}
|
||||
|
||||
private:
|
||||
const uint16_t score = 40;
|
||||
const uint16_t score = 40;
|
||||
};
|
||||
|
|
|
@ -42,6 +42,8 @@ private:
|
|||
|
||||
void DropBomb();
|
||||
|
||||
void AnimateScrolling();
|
||||
|
||||
std::vector<DynamicObject*> vecDynamicObj;
|
||||
std::vector<GameObject*> vecStaticObj;
|
||||
|
||||
|
|
|
@ -7,6 +7,14 @@
|
|||
class Tank : public DestroyableGroundObject
|
||||
{
|
||||
public:
|
||||
Tank() {}
|
||||
|
||||
Tank(const Tank &t)
|
||||
{
|
||||
x = t.x;
|
||||
y = t.y;
|
||||
width = t.width;
|
||||
}
|
||||
|
||||
bool isInside(double x1, double x2) const override;
|
||||
|
||||
|
@ -14,6 +22,11 @@ public:
|
|||
|
||||
void Draw() const override;
|
||||
|
||||
Tank* clone() const
|
||||
{
|
||||
return new Tank(*this);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
const uint16_t score = 30;
|
||||
|
|
|
@ -54,7 +54,7 @@ int main(void)
|
|||
game.TimeFinish();
|
||||
|
||||
} while (!game.GetExitFlag());
|
||||
|
||||
game.AnimateScrolling();
|
||||
MyTools::LoggerSingleton::getInstance().CloseLogFile();
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
#include "MyTools.h"
|
||||
#include "SBomber.h"
|
||||
#include "Bomb.h"
|
||||
|
@ -10,302 +9,391 @@
|
|||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
SBomber::SBomber()
|
||||
: exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0),
|
||||
fps(0), bombsNumber(10), score(0) {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
extern int _kbhit();
|
||||
|
||||
Plane* p = new Plane;
|
||||
p->SetDirection(1, 0.1);
|
||||
p->SetSpeed(4);
|
||||
p->SetPos(5, 10);
|
||||
vecDynamicObj.push_back(p);
|
||||
|
||||
LevelGUI* pGUI = new LevelGUI;
|
||||
pGUI->SetParam(passedTime, fps, bombsNumber, score);
|
||||
const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t offset = 3;
|
||||
const uint16_t width = maxX - 7;
|
||||
pGUI->SetPos(offset, offset);
|
||||
pGUI->SetWidth(width);
|
||||
pGUI->SetHeight(maxY - 4);
|
||||
pGUI->SetFinishX(offset + width - 4);
|
||||
vecStaticObj.push_back(pGUI);
|
||||
|
||||
Ground* pGr = new Ground;
|
||||
const uint16_t groundY = maxY - 5;
|
||||
pGr->SetPos(offset + 1, groundY);
|
||||
pGr->SetWidth(width - 2);
|
||||
vecStaticObj.push_back(pGr);
|
||||
|
||||
Tank* pTank = new Tank;
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(30, groundY - 1);
|
||||
vecStaticObj.push_back(pTank);
|
||||
|
||||
pTank = new Tank;
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(50, groundY - 1);
|
||||
vecStaticObj.push_back(pTank);
|
||||
|
||||
House* pHouse = new House;
|
||||
pHouse->SetWidth(13);
|
||||
pHouse->SetPos(80, groundY - 1);
|
||||
vecStaticObj.push_back(pHouse);
|
||||
|
||||
/*
|
||||
Bomb* pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(51, 5);
|
||||
pBomb->SetSize(SMALL_CRATER_SIZE);
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
*/
|
||||
}
|
||||
|
||||
SBomber::~SBomber() {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
delete vecDynamicObj[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
if (vecStaticObj[i] != nullptr) {
|
||||
delete vecStaticObj[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::MoveObjects() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
vecDynamicObj[i]->Move(deltaTime);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void SBomber::CheckObjects() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
CheckPlaneAndLevelGUI();
|
||||
CheckBombsAndGround();
|
||||
};
|
||||
|
||||
void SBomber::CheckPlaneAndLevelGUI() {
|
||||
if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX()) {
|
||||
exitFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckBombsAndGround() {
|
||||
std::vector<Bomb*> vecBombs = FindAllBombs();
|
||||
Ground* pGround = FindGround();
|
||||
const double y = pGround->GetY();
|
||||
for (size_t i = 0; i < vecBombs.size(); i++) {
|
||||
if (vecBombs[i]->GetY() >= y) {
|
||||
pGround->AddCrater(vecBombs[i]->GetX());
|
||||
CheckDestoyableObjects(vecBombs[i]);
|
||||
DeleteDynamicObj(vecBombs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckDestoyableObjects(Bomb* pBomb) {
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects =
|
||||
FindDestoyableGroundObjects();
|
||||
const double size = pBomb->GetWidth();
|
||||
const double size_2 = size / 2;
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++) {
|
||||
const double x1 = pBomb->GetX() - size_2;
|
||||
const double x2 = x1 + size;
|
||||
if (vecDestoyableObjects[i]->isInside(x1, x2)) {
|
||||
score += vecDestoyableObjects[i]->GetScore();
|
||||
DeleteStaticObj(vecDestoyableObjects[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DeleteDynamicObj(DynamicObject* pObj) {
|
||||
auto it = vecDynamicObj.begin();
|
||||
for (; it != vecDynamicObj.end(); it++) {
|
||||
if (*it == pObj) {
|
||||
vecDynamicObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DeleteStaticObj(GameObject* pObj) {
|
||||
auto it = vecStaticObj.begin();
|
||||
for (; it != vecStaticObj.end(); it++) {
|
||||
if (*it == pObj) {
|
||||
vecStaticObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const {
|
||||
std::vector<DestroyableGroundObject*> vec;
|
||||
Tank* pTank;
|
||||
House* pHouse;
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
pTank = dynamic_cast<Tank*>(vecStaticObj[i]);
|
||||
if (pTank != nullptr) {
|
||||
vec.push_back(pTank);
|
||||
continue;
|
||||
}
|
||||
|
||||
pHouse = dynamic_cast<House*>(vecStaticObj[i]);
|
||||
if (pHouse != nullptr) {
|
||||
vec.push_back(pHouse);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
Ground* SBomber::FindGround() const {
|
||||
Ground* pGround;
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
pGround = dynamic_cast<Ground*>(vecStaticObj[i]);
|
||||
if (pGround != nullptr) {
|
||||
return pGround;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Bomb*> SBomber::FindAllBombs() const {
|
||||
std::vector<Bomb*> vecBombs;
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
Bomb* pBomb = dynamic_cast<Bomb*>(vecDynamicObj[i]);
|
||||
if (pBomb != nullptr) {
|
||||
vecBombs.push_back(pBomb);
|
||||
}
|
||||
}
|
||||
|
||||
return vecBombs;
|
||||
}
|
||||
|
||||
Plane* SBomber::FindPlane() const {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
Plane* p = dynamic_cast<Plane*>(vecDynamicObj[i]);
|
||||
if (p != nullptr) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LevelGUI* SBomber::FindLevelGUI() const {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
LevelGUI* p = dynamic_cast<LevelGUI*>(vecStaticObj[i]);
|
||||
if (p != nullptr) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SBomber::ProcessKBHit() {
|
||||
int c = getchar();
|
||||
|
||||
if (c == 224) {
|
||||
c = getchar();
|
||||
}
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked. key = ", c);
|
||||
|
||||
switch (c) {
|
||||
|
||||
case 27: // esc
|
||||
exitFlag = true;
|
||||
break;
|
||||
|
||||
case 72: // up
|
||||
FindPlane()->ChangePlaneY(-0.25);
|
||||
break;
|
||||
|
||||
case 80: // down
|
||||
FindPlane()->ChangePlaneY(0.25);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
DropBomb();
|
||||
break;
|
||||
|
||||
case 'B':
|
||||
DropBomb();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DrawFrame() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
vecDynamicObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
if (vecStaticObj[i] != nullptr) {
|
||||
vecStaticObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().GotoXY(0, 0);
|
||||
fps++;
|
||||
|
||||
FindLevelGUI()->SetParam(passedTime, fps, bombsNumber, score);
|
||||
}
|
||||
|
||||
void SBomber::TimeStart() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
void SBomber::TimeFinish() {
|
||||
finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
deltaTime = uint16_t(finishTime - startTime);
|
||||
passedTime += deltaTime;
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " deltaTime = ", (int)deltaTime);
|
||||
}
|
||||
|
||||
void SBomber::DropBomb() {
|
||||
if (bombsNumber > 0) {
|
||||
SBomber::SBomber() : exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0), fps(0), bombsNumber(10), score(0)
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
Plane* pPlane = FindPlane();
|
||||
double x = pPlane->GetX() + 4;
|
||||
double y = pPlane->GetY() + 2;
|
||||
Plane *p = new Plane;
|
||||
p->SetDirection(1, 0.1);
|
||||
p->SetSpeed(4);
|
||||
p->SetPos(5, 10);
|
||||
vecDynamicObj.push_back(p);
|
||||
|
||||
Bomb* pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(x, y);
|
||||
pBomb->SetWidth(SMALL_CRATER_SIZE);
|
||||
LevelGUI *pGUI = new LevelGUI;
|
||||
pGUI->SetParam(passedTime, fps, bombsNumber, score);
|
||||
const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t offset = 3;
|
||||
const uint16_t width = maxX - 7;
|
||||
pGUI->SetPos(offset, offset);
|
||||
pGUI->SetWidth(width);
|
||||
pGUI->SetHeight(maxY - 4);
|
||||
pGUI->SetFinishX(offset + width - 4);
|
||||
vecStaticObj.push_back(pGUI);
|
||||
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
bombsNumber--;
|
||||
score -= Bomb::BombCost;
|
||||
}
|
||||
Ground *pGr = new Ground;
|
||||
const uint16_t groundY = maxY - 5;
|
||||
pGr->SetPos(offset + 1, groundY);
|
||||
pGr->SetWidth(width - 2);
|
||||
vecStaticObj.push_back(pGr);
|
||||
|
||||
Tank *pTank = new Tank;
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(30, groundY - 1);
|
||||
vecStaticObj.push_back(pTank);
|
||||
|
||||
pTank = new Tank;
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(50, groundY - 1);
|
||||
vecStaticObj.push_back(pTank);
|
||||
|
||||
House *pHouse = new House;
|
||||
pHouse->SetWidth(13);
|
||||
pHouse->SetPos(80, groundY - 1);
|
||||
vecStaticObj.push_back(pHouse);
|
||||
|
||||
/*
|
||||
Bomb* pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(51, 5);
|
||||
pBomb->SetSize(SMALL_CRATER_SIZE);
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
*/
|
||||
}
|
||||
|
||||
SBomber::~SBomber()
|
||||
{
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
delete vecDynamicObj[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
if (vecStaticObj[i] != nullptr)
|
||||
{
|
||||
delete vecStaticObj[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::MoveObjects()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
vecDynamicObj[i]->Move(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
;
|
||||
|
||||
void SBomber::CheckObjects()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
CheckPlaneAndLevelGUI();
|
||||
CheckBombsAndGround();
|
||||
}
|
||||
;
|
||||
|
||||
void SBomber::CheckPlaneAndLevelGUI()
|
||||
{
|
||||
if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX())
|
||||
{
|
||||
exitFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckBombsAndGround()
|
||||
{
|
||||
std::vector<Bomb*> vecBombs = FindAllBombs();
|
||||
Ground *pGround = FindGround();
|
||||
const double y = pGround->GetY();
|
||||
for (size_t i = 0; i < vecBombs.size(); i++)
|
||||
{
|
||||
if (vecBombs[i]->GetY() >= y)
|
||||
{
|
||||
pGround->AddCrater(vecBombs[i]->GetX());
|
||||
CheckDestoyableObjects(vecBombs[i]);
|
||||
DeleteDynamicObj(vecBombs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckDestoyableObjects(Bomb *pBomb)
|
||||
{
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects = FindDestoyableGroundObjects();
|
||||
const double size = pBomb->GetWidth();
|
||||
const double size_2 = size / 2;
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++)
|
||||
{
|
||||
const double x1 = pBomb->GetX() - size_2;
|
||||
const double x2 = x1 + size;
|
||||
if (vecDestoyableObjects[i]->isInside(x1, x2))
|
||||
{
|
||||
score += vecDestoyableObjects[i]->GetScore();
|
||||
DeleteStaticObj(vecDestoyableObjects[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DeleteDynamicObj(DynamicObject *pObj)
|
||||
{
|
||||
auto it = vecDynamicObj.begin();
|
||||
for (; it != vecDynamicObj.end(); it++)
|
||||
{
|
||||
if (*it == pObj)
|
||||
{
|
||||
vecDynamicObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DeleteStaticObj(GameObject *pObj)
|
||||
{
|
||||
auto it = vecStaticObj.begin();
|
||||
for (; it != vecStaticObj.end(); it++)
|
||||
{
|
||||
if (*it == pObj)
|
||||
{
|
||||
vecStaticObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const
|
||||
{
|
||||
std::vector<DestroyableGroundObject*> vec;
|
||||
Tank *pTank;
|
||||
House *pHouse;
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
pTank = dynamic_cast<Tank*>(vecStaticObj[i]);
|
||||
if (pTank != nullptr)
|
||||
{
|
||||
vec.push_back(pTank);
|
||||
continue;
|
||||
}
|
||||
|
||||
pHouse = dynamic_cast<House*>(vecStaticObj[i]);
|
||||
if (pHouse != nullptr)
|
||||
{
|
||||
vec.push_back(pHouse);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
Ground* SBomber::FindGround() const
|
||||
{
|
||||
Ground *pGround;
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
pGround = dynamic_cast<Ground*>(vecStaticObj[i]);
|
||||
if (pGround != nullptr)
|
||||
{
|
||||
return pGround;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Bomb*> SBomber::FindAllBombs() const
|
||||
{
|
||||
std::vector<Bomb*> vecBombs;
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
Bomb *pBomb = dynamic_cast<Bomb*>(vecDynamicObj[i]);
|
||||
if (pBomb != nullptr)
|
||||
{
|
||||
vecBombs.push_back(pBomb);
|
||||
}
|
||||
}
|
||||
|
||||
return vecBombs;
|
||||
}
|
||||
|
||||
Plane* SBomber::FindPlane() const
|
||||
{
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
Plane *p = dynamic_cast<Plane*>(vecDynamicObj[i]);
|
||||
if (p != nullptr)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LevelGUI* SBomber::FindLevelGUI() const
|
||||
{
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
LevelGUI *p = dynamic_cast<LevelGUI*>(vecStaticObj[i]);
|
||||
if (p != nullptr)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SBomber::ProcessKBHit()
|
||||
{
|
||||
int c = getchar();
|
||||
|
||||
if (c == 224)
|
||||
{
|
||||
c = getchar();
|
||||
}
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked. key = ", c);
|
||||
|
||||
switch (c)
|
||||
{
|
||||
|
||||
case 27: // esc
|
||||
exitFlag = true;
|
||||
break;
|
||||
|
||||
case 72: // up
|
||||
FindPlane()->ChangePlaneY(-0.25);
|
||||
break;
|
||||
|
||||
case 80: // down
|
||||
FindPlane()->ChangePlaneY(0.25);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
DropBomb();
|
||||
break;
|
||||
|
||||
case 'B':
|
||||
DropBomb();
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
{
|
||||
DestroyableGroundObject *clone = nullptr;
|
||||
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects = FindDestoyableGroundObjects();
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++)
|
||||
{
|
||||
if (!clone) clone = vecDestoyableObjects[i]->clone();
|
||||
if (!vecDestoyableObjects[i]->isInside(clone->GetX(), clone->GetY()))
|
||||
{
|
||||
vecStaticObj.push_back(clone);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DrawFrame()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
vecDynamicObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
if (vecStaticObj[i] != nullptr)
|
||||
{
|
||||
vecStaticObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().GotoXY(0, 0);
|
||||
fps++;
|
||||
|
||||
FindLevelGUI()->SetParam(passedTime, fps, bombsNumber, score);
|
||||
}
|
||||
|
||||
void SBomber::TimeStart()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
void SBomber::TimeFinish()
|
||||
{
|
||||
finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
deltaTime = uint16_t(finishTime - startTime);
|
||||
passedTime += deltaTime;
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " deltaTime = ", (int) deltaTime);
|
||||
}
|
||||
|
||||
void SBomber::DropBomb()
|
||||
{
|
||||
if (bombsNumber > 0)
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
Plane *pPlane = FindPlane();
|
||||
double x = pPlane->GetX() + 4;
|
||||
double y = pPlane->GetY() + 2;
|
||||
|
||||
Bomb *pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(x, y);
|
||||
pBomb->SetWidth(SMALL_CRATER_SIZE);
|
||||
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
bombsNumber--;
|
||||
score -= Bomb::BombCost;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::AnimateScrolling()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__FUNCTION__) + " was invoked");
|
||||
const size_t windowHeight = 10; // Размер окна для скроллинга
|
||||
const size_t startX = MyTools::GetMaxX() / 2 - ScrollWidth / 2;
|
||||
const size_t startY = MyTools::GetMaxY() / 2 - windowHeight / 2;
|
||||
double curPos = 0;
|
||||
do {
|
||||
TimeStart();
|
||||
MyTools::ClrScr();
|
||||
|
||||
// вывод windowHeight строк из ppScroll используя смещение curPos
|
||||
// ...
|
||||
MyTools::GotoXY(0, 0);
|
||||
TimeFinish();
|
||||
curPos += deltaTime * 0.0015;
|
||||
|
||||
} while (!_kbhit() && int(curPos) <= (ScrollHeight - windowHeight));
|
||||
MyTools::ClrScr();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue