lesson_2 #2
|
@ -6,7 +6,7 @@ class Bomb : public DynamicObject
|
|||
{
|
||||
public:
|
||||
|
||||
static const uint16_t BombCost = 10; // ñòîèìîñòü áîìáû â î÷êàõ
|
||||
static const uint16_t BombCost = 10;
|
||||
|
||||
void Draw() const override;
|
||||
|
||||
|
@ -14,3 +14,17 @@ private:
|
|||
|
||||
};
|
||||
|
||||
class BombDecorator: public DynamicObject
|
||||
{
|
||||
public:
|
||||
BombDecorator(DynamicObject *bomb) : m_bomb(bomb)
|
||||
{
|
||||
}
|
||||
void Move(uint16_t time) override;
|
||||
void Draw() const override;
|
||||
|
||||
void SetPos(double nx, double ny) override;
|
||||
uint16_t GetWidth() const override;
|
||||
private:
|
||||
DynamicObject *m_bomb;
|
||||
};
|
||||
|
|
|
@ -2,25 +2,41 @@
|
|||
|
||||
#include <cstdint>
|
||||
|
||||
class GameObject {
|
||||
class GameObject
|
||||
{
|
||||
public:
|
||||
GameObject() : x(0.0), y(0.0), width(0) {}
|
||||
virtual ~GameObject() = default;
|
||||
GameObject() : x(0.0), y(0.0), width(0)
|
||||
{
|
||||
}
|
||||
virtual ~GameObject() = default;
|
||||
|
||||
virtual void Draw() const = 0;
|
||||
virtual void Draw() const = 0;
|
||||
|
||||
inline void SetPos(double nx, double ny) {
|
||||
x = nx;
|
||||
y = ny;
|
||||
}
|
||||
virtual inline void SetPos(double nx, double ny)
|
||||
{
|
||||
x = nx;
|
||||
y = ny;
|
||||
}
|
||||
|
||||
inline double GetY() const { return y; }
|
||||
inline double GetX() const { return x; }
|
||||
virtual inline double GetY() const
|
||||
{
|
||||
return y;
|
||||
}
|
||||
virtual inline double GetX() const
|
||||
{
|
||||
return x;
|
||||
}
|
||||
|
||||
inline void SetWidth(uint16_t widthN) { width = widthN; }
|
||||
inline uint16_t GetWidth() const { return width; }
|
||||
virtual inline void SetWidth(uint16_t widthN)
|
||||
{
|
||||
width = widthN;
|
||||
}
|
||||
virtual inline uint16_t GetWidth() const
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
protected:
|
||||
double x, y;
|
||||
uint16_t width;
|
||||
double x, y;
|
||||
uint16_t width;
|
||||
};
|
||||
|
|
|
@ -11,11 +11,13 @@
|
|||
class SBomber
|
||||
{
|
||||
public:
|
||||
|
||||
SBomber();
|
||||
~SBomber();
|
||||
|
||||
inline bool GetExitFlag() const { return exitFlag; }
|
||||
|
||||
inline bool GetExitFlag() const
|
||||
{
|
||||
return exitFlag;
|
||||
}
|
||||
|
||||
void ProcessKBHit();
|
||||
void TimeStart();
|
||||
|
@ -25,29 +27,30 @@ public:
|
|||
void MoveObjects();
|
||||
void CheckObjects();
|
||||
|
||||
private:
|
||||
void run();
|
||||
|
||||
private:
|
||||
void CheckPlaneAndLevelGUI();
|
||||
void CheckBombsAndGround();
|
||||
void CheckDestoyableObjects(Bomb* pBomb);
|
||||
void CheckDestoyableObjects(Bomb *pBomb);
|
||||
|
||||
void DeleteDynamicObj(DynamicObject * pBomb);
|
||||
void DeleteStaticObj(GameObject* pObj);
|
||||
// void DeleteDynamicObj(DynamicObject *pBomb);
|
||||
// void DeleteStaticObj(GameObject *pObj);
|
||||
|
||||
Ground * FindGround() const;
|
||||
Plane * FindPlane() const;
|
||||
LevelGUI * FindLevelGUI() const;
|
||||
Ground* FindGround() const;
|
||||
Plane* FindPlane() const;
|
||||
LevelGUI* FindLevelGUI() const;
|
||||
std::vector<DestroyableGroundObject*> FindDestoyableGroundObjects() const;
|
||||
std::vector<Bomb*> FindAllBombs() const;
|
||||
|
||||
void DropBomb();
|
||||
// void DropBomb();
|
||||
|
||||
std::vector<DynamicObject*> vecDynamicObj;
|
||||
std::vector<GameObject*> vecStaticObj;
|
||||
|
||||
|
||||
bool exitFlag;
|
||||
|
||||
uint64_t startTime, finishTime, passedTime;
|
||||
uint16_t bombsNumber, deltaTime, fps;
|
||||
int16_t score;
|
||||
};
|
||||
};
|
||||
|
|
|
@ -2,58 +2,12 @@
|
|||
#include "MyTools.h"
|
||||
#include "ScreenSingleton.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <termios.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
int _kbhit()
|
||||
{
|
||||
static const int STDIN = 0;
|
||||
static bool initialized = false;
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
// Use termios to turn off line buffering
|
||||
termios term;
|
||||
tcgetattr(STDIN, &term);
|
||||
term.c_lflag &= ~ICANON;
|
||||
tcsetattr(STDIN, TCSANOW, &term);
|
||||
setbuf(stdin, NULL);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
int bytesWaiting;
|
||||
ioctl(STDIN, FIONREAD, &bytesWaiting);
|
||||
return bytesWaiting;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().OpenLogFile("log.txt");
|
||||
|
||||
SBomber game;
|
||||
|
||||
do
|
||||
{
|
||||
game.TimeStart();
|
||||
|
||||
if (_kbhit())
|
||||
{
|
||||
game.ProcessKBHit();
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().ClrScr();
|
||||
|
||||
game.DrawFrame();
|
||||
game.MoveObjects();
|
||||
game.CheckObjects();
|
||||
|
||||
game.TimeFinish();
|
||||
|
||||
} while (!game.GetExitFlag());
|
||||
game.run();
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().CloseLogFile();
|
||||
|
||||
|
|
|
@ -7,3 +7,26 @@ void Bomb::Draw() const {
|
|||
ScreenSingleton::getInstance().GotoXY(x, y);
|
||||
std::cout << "*";
|
||||
}
|
||||
|
||||
void BombDecorator::Move(uint16_t time)
|
||||
{
|
||||
m_bomb->Move(time * 1.6);
|
||||
}
|
||||
|
||||
void BombDecorator::Draw() const
|
||||
{
|
||||
m_bomb->Draw();
|
||||
// Некоторое изменение внешнего вида бомбы
|
||||
ScreenSingleton::getInstance().GotoXY(m_bomb->GetX(), m_bomb->GetY() - 1);
|
||||
std::cout << "|";
|
||||
}
|
||||
|
||||
void BombDecorator::SetPos(double nx, double ny)
|
||||
{
|
||||
m_bomb->SetPos(nx, ny);
|
||||
}
|
||||
|
||||
uint16_t BombDecorator::GetWidth() const
|
||||
{
|
||||
return m_bomb->GetWidth();
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
#include "MyTools.h"
|
||||
#include "SBomber.h"
|
||||
#include "Bomb.h"
|
||||
|
@ -10,302 +9,542 @@
|
|||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
SBomber::SBomber()
|
||||
: exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0),
|
||||
fps(0), bombsNumber(10), score(0) {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <termios.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
Plane* p = new Plane;
|
||||
p->SetDirection(1, 0.1);
|
||||
p->SetSpeed(4);
|
||||
p->SetPos(5, 10);
|
||||
vecDynamicObj.push_back(p);
|
||||
int _kbhit()
|
||||
{
|
||||
static const int STDIN = 0;
|
||||
static bool initialized = false;
|
||||
|
||||
LevelGUI* pGUI = new LevelGUI;
|
||||
pGUI->SetParam(passedTime, fps, bombsNumber, score);
|
||||
const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t offset = 3;
|
||||
const uint16_t width = maxX - 7;
|
||||
pGUI->SetPos(offset, offset);
|
||||
pGUI->SetWidth(width);
|
||||
pGUI->SetHeight(maxY - 4);
|
||||
pGUI->SetFinishX(offset + width - 4);
|
||||
vecStaticObj.push_back(pGUI);
|
||||
if (!initialized)
|
||||
{
|
||||
// Use termios to turn off line buffering
|
||||
termios term;
|
||||
tcgetattr(STDIN, &term);
|
||||
term.c_lflag &= ~ICANON;
|
||||
tcsetattr(STDIN, TCSANOW, &term);
|
||||
setbuf(stdin, NULL);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
Ground* pGr = new Ground;
|
||||
const uint16_t groundY = maxY - 5;
|
||||
pGr->SetPos(offset + 1, groundY);
|
||||
pGr->SetWidth(width - 2);
|
||||
vecStaticObj.push_back(pGr);
|
||||
|
||||
Tank* pTank = new Tank;
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(30, groundY - 1);
|
||||
vecStaticObj.push_back(pTank);
|
||||
|
||||
pTank = new Tank;
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(50, groundY - 1);
|
||||
vecStaticObj.push_back(pTank);
|
||||
|
||||
House* pHouse = new House;
|
||||
pHouse->SetWidth(13);
|
||||
pHouse->SetPos(80, groundY - 1);
|
||||
vecStaticObj.push_back(pHouse);
|
||||
|
||||
/*
|
||||
Bomb* pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(51, 5);
|
||||
pBomb->SetSize(SMALL_CRATER_SIZE);
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
*/
|
||||
int bytesWaiting;
|
||||
ioctl(STDIN, FIONREAD, &bytesWaiting);
|
||||
return bytesWaiting;
|
||||
}
|
||||
|
||||
SBomber::~SBomber() {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
delete vecDynamicObj[i];
|
||||
}
|
||||
}
|
||||
class IFactory
|
||||
{
|
||||
public:
|
||||
virtual ~IFactory() {}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
if (vecStaticObj[i] != nullptr) {
|
||||
delete vecStaticObj[i];
|
||||
DynamicObject* createPlane() const
|
||||
{
|
||||
Plane *p = createPlaneInstance();
|
||||
p->SetDirection(1, 0.1);
|
||||
p->SetSpeed(4);
|
||||
p->SetPos(5, 10);
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::MoveObjects() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
vecDynamicObj[i]->Move(deltaTime);
|
||||
DynamicObject* createBomb(const double x, const double y) const
|
||||
{
|
||||
Bomb *pBomb = createBombInstance();
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(x, y);
|
||||
pBomb->SetWidth(SMALL_CRATER_SIZE);
|
||||
return pBomb;
|
||||
}
|
||||
}
|
||||
|
||||
GameObject* createUI(const uint64_t passedTime, const uint64_t fps, const uint16_t bombsNumber, const int16_t score) const
|
||||
{
|
||||
LevelGUI *pGUI = createUIInstance();
|
||||
pGUI->SetParam(passedTime, fps, bombsNumber, score);
|
||||
const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t offset = 3;
|
||||
const uint16_t width = maxX - 7;
|
||||
pGUI->SetPos(offset, offset);
|
||||
pGUI->SetWidth(width);
|
||||
pGUI->SetHeight(maxY - 4);
|
||||
pGUI->SetFinishX(offset + width - 4);
|
||||
return pGUI;
|
||||
}
|
||||
|
||||
virtual GameObject* createHouse(double posX) const
|
||||
{
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t groundY = maxY - 5;
|
||||
House *pHouse = createHouseInstance();
|
||||
pHouse->SetWidth(13);
|
||||
pHouse->SetPos(posX, groundY - 1);
|
||||
return pHouse;
|
||||
}
|
||||
|
||||
virtual GameObject* createGround() const
|
||||
{
|
||||
const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t offset = 3;
|
||||
const uint16_t width = maxX - 7;
|
||||
Ground *pGr = createGroundInstance();
|
||||
const uint16_t groundY = maxY - 5;
|
||||
pGr->SetPos(offset + 1, groundY);
|
||||
pGr->SetWidth(width - 2);
|
||||
return pGr;
|
||||
}
|
||||
|
||||
virtual GameObject* createTank(double posX) const
|
||||
{
|
||||
const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
|
||||
const uint16_t groundY = maxY - 5;
|
||||
Tank *pTank = createTankInstance();
|
||||
pTank->SetWidth(13);
|
||||
pTank->SetPos(posX, groundY - 1);
|
||||
return pTank;
|
||||
}
|
||||
private:
|
||||
virtual Plane* createPlaneInstance() const = 0;
|
||||
virtual Bomb* createBombInstance() const = 0;
|
||||
virtual LevelGUI* createUIInstance() const = 0;
|
||||
virtual Ground* createGroundInstance() const = 0;
|
||||
virtual Tank* createTankInstance() const = 0;
|
||||
virtual House* createHouseInstance() const = 0;
|
||||
};
|
||||
|
||||
void SBomber::CheckObjects() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
class RegularFactory : public IFactory
|
||||
{
|
||||
Plane* createPlaneInstance() const override
|
||||
{
|
||||
return new Plane;
|
||||
}
|
||||
|
||||
CheckPlaneAndLevelGUI();
|
||||
CheckBombsAndGround();
|
||||
Bomb* createBombInstance() const override
|
||||
{
|
||||
return new Bomb;
|
||||
}
|
||||
|
||||
LevelGUI* createUIInstance() const override
|
||||
{
|
||||
return new LevelGUI;
|
||||
}
|
||||
Ground* createGroundInstance() const override
|
||||
{
|
||||
return new Ground;
|
||||
}
|
||||
|
||||
Tank* createTankInstance() const override
|
||||
{
|
||||
return new Tank;
|
||||
}
|
||||
|
||||
House* createHouseInstance() const override
|
||||
{
|
||||
return new House;
|
||||
}
|
||||
};
|
||||
|
||||
void SBomber::CheckPlaneAndLevelGUI() {
|
||||
if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX()) {
|
||||
exitFlag = true;
|
||||
}
|
||||
}
|
||||
class Command
|
||||
{
|
||||
public:
|
||||
virtual ~Command() {}
|
||||
virtual void Execute() = 0;
|
||||
};
|
||||
|
||||
void SBomber::CheckBombsAndGround() {
|
||||
std::vector<Bomb*> vecBombs = FindAllBombs();
|
||||
Ground* pGround = FindGround();
|
||||
const double y = pGround->GetY();
|
||||
for (size_t i = 0; i < vecBombs.size(); i++) {
|
||||
if (vecBombs[i]->GetY() >= y) {
|
||||
pGround->AddCrater(vecBombs[i]->GetX());
|
||||
CheckDestoyableObjects(vecBombs[i]);
|
||||
DeleteDynamicObj(vecBombs[i]);
|
||||
template <class Object>
|
||||
class DeleteCommand : public Command
|
||||
{
|
||||
public:
|
||||
DeleteCommand(std::vector<Object*>& vecObj) : m_vecObj(vecObj), m_pObj(nullptr) {}
|
||||
void setObj(Object *pObj)
|
||||
{
|
||||
m_pObj = pObj;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Execute()
|
||||
{
|
||||
if (!m_pObj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void SBomber::CheckDestoyableObjects(Bomb* pBomb) {
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects =
|
||||
FindDestoyableGroundObjects();
|
||||
const double size = pBomb->GetWidth();
|
||||
const double size_2 = size / 2;
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++) {
|
||||
const double x1 = pBomb->GetX() - size_2;
|
||||
const double x2 = x1 + size;
|
||||
if (vecDestoyableObjects[i]->isInside(x1, x2)) {
|
||||
score += vecDestoyableObjects[i]->GetScore();
|
||||
DeleteStaticObj(vecDestoyableObjects[i]);
|
||||
auto it = m_vecObj.begin();
|
||||
for (; it != m_vecObj.end(); it++)
|
||||
{
|
||||
if (*it == m_pObj)
|
||||
{
|
||||
m_vecObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
std::vector<Object*>& m_vecObj;
|
||||
Object *m_pObj;
|
||||
};
|
||||
|
||||
void SBomber::DeleteDynamicObj(DynamicObject* pObj) {
|
||||
auto it = vecDynamicObj.begin();
|
||||
for (; it != vecDynamicObj.end(); it++) {
|
||||
if (*it == pObj) {
|
||||
vecDynamicObj.erase(it);
|
||||
break;
|
||||
class DropCommand : public Command
|
||||
{
|
||||
public:
|
||||
DropCommand(std::vector<DynamicObject*>& vecDynamicObj) : m_vecDynamicObj(vecDynamicObj), m_pPlane(nullptr), m_bombsNumber(nullptr), m_score(nullptr) {}
|
||||
void setParams(Plane *pPlane, uint16_t *bombsNumber, int16_t *score)
|
||||
{
|
||||
m_pPlane = pPlane;
|
||||
m_bombsNumber = bombsNumber;
|
||||
m_score = score;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Execute()
|
||||
{
|
||||
if (*m_bombsNumber > 0)
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
void SBomber::DeleteStaticObj(GameObject* pObj) {
|
||||
auto it = vecStaticObj.begin();
|
||||
for (; it != vecStaticObj.end(); it++) {
|
||||
if (*it == pObj) {
|
||||
vecStaticObj.erase(it);
|
||||
break;
|
||||
double x = m_pPlane->GetX() + 4;
|
||||
double y = m_pPlane->GetY() + 2;
|
||||
|
||||
auto pFactory = new RegularFactory;
|
||||
m_vecDynamicObj.push_back(pFactory->createBomb(x, y));
|
||||
delete pFactory;
|
||||
|
||||
(*m_bombsNumber)--;
|
||||
*m_score -= Bomb::BombCost;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
std::vector<DynamicObject*>& m_vecDynamicObj;
|
||||
Plane *m_pPlane;
|
||||
uint16_t *m_bombsNumber;
|
||||
int16_t *m_score;
|
||||
};
|
||||
|
||||
std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const {
|
||||
std::vector<DestroyableGroundObject*> vec;
|
||||
Tank* pTank;
|
||||
House* pHouse;
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
pTank = dynamic_cast<Tank*>(vecStaticObj[i]);
|
||||
if (pTank != nullptr) {
|
||||
vec.push_back(pTank);
|
||||
continue;
|
||||
class DropBigCommand : public Command
|
||||
{
|
||||
public:
|
||||
DropBigCommand(std::vector<DynamicObject*>& vecDynamicObj) : m_vecDynamicObj(vecDynamicObj), m_pPlane(nullptr), m_bombsNumber(nullptr), m_score(nullptr) {}
|
||||
void setParams(Plane *pPlane, uint16_t *bombsNumber, int16_t *score)
|
||||
{
|
||||
m_pPlane = pPlane;
|
||||
m_bombsNumber = bombsNumber;
|
||||
m_score = score;
|
||||
}
|
||||
void Execute()
|
||||
{
|
||||
if (*m_bombsNumber > 0)
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
pHouse = dynamic_cast<House*>(vecStaticObj[i]);
|
||||
if (pHouse != nullptr) {
|
||||
vec.push_back(pHouse);
|
||||
continue;
|
||||
double x = m_pPlane->GetX() + 4;
|
||||
double y = m_pPlane->GetY() + 2;
|
||||
|
||||
auto pFactory = new RegularFactory;
|
||||
m_vecDynamicObj.push_back(new BombDecorator(pFactory->createBomb(x, y)));
|
||||
delete pFactory;
|
||||
|
||||
(*m_bombsNumber)--;
|
||||
*m_score -= Bomb::BombCost;
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
std::vector<DynamicObject*>& m_vecDynamicObj;
|
||||
Plane *m_pPlane;
|
||||
uint16_t *m_bombsNumber;
|
||||
int16_t *m_score;
|
||||
};
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
Ground* SBomber::FindGround() const {
|
||||
Ground* pGround;
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
pGround = dynamic_cast<Ground*>(vecStaticObj[i]);
|
||||
if (pGround != nullptr) {
|
||||
return pGround;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Bomb*> SBomber::FindAllBombs() const {
|
||||
std::vector<Bomb*> vecBombs;
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
Bomb* pBomb = dynamic_cast<Bomb*>(vecDynamicObj[i]);
|
||||
if (pBomb != nullptr) {
|
||||
vecBombs.push_back(pBomb);
|
||||
}
|
||||
}
|
||||
|
||||
return vecBombs;
|
||||
}
|
||||
|
||||
Plane* SBomber::FindPlane() const {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
Plane* p = dynamic_cast<Plane*>(vecDynamicObj[i]);
|
||||
if (p != nullptr) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LevelGUI* SBomber::FindLevelGUI() const {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
LevelGUI* p = dynamic_cast<LevelGUI*>(vecStaticObj[i]);
|
||||
if (p != nullptr) {
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SBomber::ProcessKBHit() {
|
||||
int c = getchar();
|
||||
|
||||
if (c == 224) {
|
||||
c = getchar();
|
||||
}
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked. key = ", c);
|
||||
|
||||
switch (c) {
|
||||
|
||||
case 27: // esc
|
||||
exitFlag = true;
|
||||
break;
|
||||
|
||||
case 72: // up
|
||||
FindPlane()->ChangePlaneY(-0.25);
|
||||
break;
|
||||
|
||||
case 80: // down
|
||||
FindPlane()->ChangePlaneY(0.25);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
DropBomb();
|
||||
break;
|
||||
|
||||
case 'B':
|
||||
DropBomb();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DrawFrame() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
vecDynamicObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
if (vecStaticObj[i] != nullptr) {
|
||||
vecStaticObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().GotoXY(0, 0);
|
||||
fps++;
|
||||
|
||||
FindLevelGUI()->SetParam(passedTime, fps, bombsNumber, score);
|
||||
}
|
||||
|
||||
void SBomber::TimeStart() {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
void SBomber::TimeFinish() {
|
||||
finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
deltaTime = uint16_t(finishTime - startTime);
|
||||
passedTime += deltaTime;
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " deltaTime = ", (int)deltaTime);
|
||||
}
|
||||
|
||||
void SBomber::DropBomb() {
|
||||
if (bombsNumber > 0) {
|
||||
SBomber::SBomber() : exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0), fps(0), bombsNumber(10), score(0)
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
Plane* pPlane = FindPlane();
|
||||
double x = pPlane->GetX() + 4;
|
||||
double y = pPlane->GetY() + 2;
|
||||
auto pFactory = new RegularFactory;
|
||||
|
||||
Bomb* pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(x, y);
|
||||
pBomb->SetWidth(SMALL_CRATER_SIZE);
|
||||
vecDynamicObj.push_back(pFactory->createPlane());
|
||||
vecStaticObj.push_back(pFactory->createUI(passedTime, fps, bombsNumber, score));
|
||||
vecStaticObj.push_back(pFactory->createGround());
|
||||
vecStaticObj.push_back(pFactory->createTank(30));
|
||||
vecStaticObj.push_back(pFactory->createTank(50));
|
||||
vecStaticObj.push_back(pFactory->createHouse(80));
|
||||
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
bombsNumber--;
|
||||
score -= Bomb::BombCost;
|
||||
}
|
||||
delete pFactory;
|
||||
}
|
||||
|
||||
SBomber::~SBomber()
|
||||
{
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
delete vecDynamicObj[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
if (vecStaticObj[i] != nullptr)
|
||||
{
|
||||
delete vecStaticObj[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::MoveObjects()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
vecDynamicObj[i]->Move(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
;
|
||||
|
||||
void SBomber::CheckObjects()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
CheckPlaneAndLevelGUI();
|
||||
CheckBombsAndGround();
|
||||
}
|
||||
;
|
||||
|
||||
void SBomber::CheckPlaneAndLevelGUI()
|
||||
{
|
||||
if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX())
|
||||
{
|
||||
exitFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckBombsAndGround()
|
||||
{
|
||||
std::vector<Bomb*> vecBombs = FindAllBombs();
|
||||
Ground *pGround = FindGround();
|
||||
const double y = pGround->GetY();
|
||||
for (size_t i = 0; i < vecBombs.size(); i++)
|
||||
{
|
||||
if (vecBombs[i]->GetY() >= y)
|
||||
{
|
||||
pGround->AddCrater(vecBombs[i]->GetX());
|
||||
CheckDestoyableObjects(vecBombs[i]);
|
||||
|
||||
DeleteCommand<DynamicObject> delCom(SBomber::vecDynamicObj);
|
||||
delCom.setObj(vecBombs[i]);
|
||||
delCom.Execute();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckDestoyableObjects(Bomb *pBomb)
|
||||
{
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects = FindDestoyableGroundObjects();
|
||||
const double size = pBomb->GetWidth();
|
||||
const double size_2 = size / 2;
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++)
|
||||
{
|
||||
const double x1 = pBomb->GetX() - size_2;
|
||||
const double x2 = x1 + size;
|
||||
if (vecDestoyableObjects[i]->isInside(x1, x2))
|
||||
{
|
||||
score += vecDestoyableObjects[i]->GetScore();
|
||||
|
||||
DeleteCommand<GameObject> delCom(SBomber::vecStaticObj);
|
||||
delCom.setObj(vecDestoyableObjects[i]);
|
||||
delCom.Execute();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const
|
||||
{
|
||||
std::vector<DestroyableGroundObject*> vec;
|
||||
Tank *pTank;
|
||||
House *pHouse;
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
pTank = dynamic_cast<Tank*>(vecStaticObj[i]);
|
||||
if (pTank != nullptr)
|
||||
{
|
||||
vec.push_back(pTank);
|
||||
continue;
|
||||
}
|
||||
|
||||
pHouse = dynamic_cast<House*>(vecStaticObj[i]);
|
||||
if (pHouse != nullptr)
|
||||
{
|
||||
vec.push_back(pHouse);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
||||
Ground* SBomber::FindGround() const
|
||||
{
|
||||
Ground *pGround;
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
pGround = dynamic_cast<Ground*>(vecStaticObj[i]);
|
||||
if (pGround != nullptr)
|
||||
{
|
||||
return pGround;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Bomb*> SBomber::FindAllBombs() const
|
||||
{
|
||||
std::vector<Bomb*> vecBombs;
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
Bomb *pBomb = dynamic_cast<Bomb*>(vecDynamicObj[i]);
|
||||
if (pBomb != nullptr)
|
||||
{
|
||||
vecBombs.push_back(pBomb);
|
||||
}
|
||||
}
|
||||
|
||||
return vecBombs;
|
||||
}
|
||||
|
||||
Plane* SBomber::FindPlane() const
|
||||
{
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
Plane *p = dynamic_cast<Plane*>(vecDynamicObj[i]);
|
||||
if (p != nullptr)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LevelGUI* SBomber::FindLevelGUI() const
|
||||
{
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
LevelGUI *p = dynamic_cast<LevelGUI*>(vecStaticObj[i]);
|
||||
if (p != nullptr)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SBomber::ProcessKBHit()
|
||||
{
|
||||
int c = getchar();
|
||||
|
||||
if (c == 224)
|
||||
{
|
||||
c = getchar();
|
||||
}
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked. key = ", c);
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case 27: // esc
|
||||
exitFlag = true;
|
||||
break;
|
||||
case 72: // up
|
||||
FindPlane()->ChangePlaneY(-0.25);
|
||||
break;
|
||||
case 80: // down
|
||||
FindPlane()->ChangePlaneY(0.25);
|
||||
break;
|
||||
case 'b':
|
||||
{
|
||||
DropCommand dropCom(SBomber::vecDynamicObj);
|
||||
dropCom.setParams(FindPlane(), &bombsNumber, &score);
|
||||
dropCom.Execute();
|
||||
break;
|
||||
}
|
||||
case 'B':
|
||||
{
|
||||
DropBigCommand dropCom(SBomber::vecDynamicObj);
|
||||
dropCom.setParams(FindPlane(), &bombsNumber, &score);
|
||||
dropCom.Execute();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DrawFrame()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
vecDynamicObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
if (vecStaticObj[i] != nullptr)
|
||||
{
|
||||
vecStaticObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().GotoXY(0, 0);
|
||||
fps++;
|
||||
|
||||
FindLevelGUI()->SetParam(passedTime, fps, bombsNumber, score);
|
||||
}
|
||||
|
||||
void SBomber::TimeStart()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
void SBomber::TimeFinish()
|
||||
{
|
||||
finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
deltaTime = uint16_t(finishTime - startTime);
|
||||
passedTime += deltaTime;
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " deltaTime = ", (int) deltaTime);
|
||||
}
|
||||
|
||||
void SBomber::run()
|
||||
{
|
||||
do
|
||||
{
|
||||
TimeStart();
|
||||
|
||||
if (_kbhit())
|
||||
{
|
||||
ProcessKBHit();
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().ClrScr();
|
||||
|
||||
DrawFrame();
|
||||
MoveObjects();
|
||||
CheckObjects();
|
||||
|
||||
TimeFinish();
|
||||
|
||||
} while (!GetExitFlag());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue