lesson 2 withot destroy
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42495521c3
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e37ff585f7
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@ -6,7 +6,7 @@ class Bomb : public DynamicObject
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{
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public:
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static const uint16_t BombCost = 10; // ñòîèìîñòü áîìáû â î÷êàõ
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static const uint16_t BombCost = 10;
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void Draw() const override;
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@ -14,3 +14,17 @@ private:
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};
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class BombDecorator: public DynamicObject
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{
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public:
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BombDecorator(DynamicObject *bomb) : m_bomb(bomb)
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{
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}
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void Move(uint16_t time) override;
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void Draw() const override;
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void SetPos(double nx, double ny) override;
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uint16_t GetWidth() const override;
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private:
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DynamicObject *m_bomb;
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};
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@ -2,23 +2,39 @@
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#include <cstdint>
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class GameObject {
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class GameObject
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{
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public:
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GameObject() : x(0.0), y(0.0), width(0) {}
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GameObject() : x(0.0), y(0.0), width(0)
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{
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}
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virtual ~GameObject() = default;
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virtual void Draw() const = 0;
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inline void SetPos(double nx, double ny) {
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virtual inline void SetPos(double nx, double ny)
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{
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x = nx;
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y = ny;
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}
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inline double GetY() const { return y; }
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inline double GetX() const { return x; }
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virtual inline double GetY() const
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{
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return y;
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}
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virtual inline double GetX() const
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{
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return x;
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}
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inline void SetWidth(uint16_t widthN) { width = widthN; }
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inline uint16_t GetWidth() const { return width; }
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virtual inline void SetWidth(uint16_t widthN)
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{
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width = widthN;
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}
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virtual inline uint16_t GetWidth() const
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{
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return width;
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}
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protected:
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double x, y;
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@ -11,11 +11,13 @@
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class SBomber
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{
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public:
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SBomber();
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~SBomber();
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inline bool GetExitFlag() const { return exitFlag; }
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inline bool GetExitFlag() const
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{
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return exitFlag;
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}
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void ProcessKBHit();
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void TimeStart();
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@ -25,14 +27,15 @@ public:
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void MoveObjects();
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void CheckObjects();
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private:
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void run();
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private:
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void CheckPlaneAndLevelGUI();
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void CheckBombsAndGround();
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void CheckDestoyableObjects(Bomb *pBomb);
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void DeleteDynamicObj(DynamicObject * pBomb);
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void DeleteStaticObj(GameObject* pObj);
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// void DeleteDynamicObj(DynamicObject *pBomb);
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// void DeleteStaticObj(GameObject *pObj);
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Ground* FindGround() const;
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Plane* FindPlane() const;
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@ -40,7 +43,7 @@ private:
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std::vector<DestroyableGroundObject*> FindDestoyableGroundObjects() const;
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std::vector<Bomb*> FindAllBombs() const;
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void DropBomb();
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// void DropBomb();
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std::vector<DynamicObject*> vecDynamicObj;
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std::vector<GameObject*> vecStaticObj;
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@ -2,58 +2,12 @@
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#include "MyTools.h"
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#include "ScreenSingleton.h"
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#include <iostream>
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#include <fstream>
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#include <unistd.h>
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#include <fcntl.h>
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#include <termios.h>
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#include <sys/ioctl.h>
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int _kbhit()
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{
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static const int STDIN = 0;
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static bool initialized = false;
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if (!initialized)
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{
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// Use termios to turn off line buffering
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termios term;
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tcgetattr(STDIN, &term);
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term.c_lflag &= ~ICANON;
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tcsetattr(STDIN, TCSANOW, &term);
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setbuf(stdin, NULL);
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initialized = true;
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}
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int bytesWaiting;
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ioctl(STDIN, FIONREAD, &bytesWaiting);
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return bytesWaiting;
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}
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int main(void)
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{
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MyTools::LoggerSingleton::getInstance().OpenLogFile("log.txt");
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SBomber game;
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do
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{
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game.TimeStart();
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if (_kbhit())
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{
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game.ProcessKBHit();
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}
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ScreenSingleton::getInstance().ClrScr();
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game.DrawFrame();
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game.MoveObjects();
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game.CheckObjects();
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game.TimeFinish();
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} while (!game.GetExitFlag());
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game.run();
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MyTools::LoggerSingleton::getInstance().CloseLogFile();
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@ -7,3 +7,26 @@ void Bomb::Draw() const {
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ScreenSingleton::getInstance().GotoXY(x, y);
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std::cout << "*";
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}
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void BombDecorator::Move(uint16_t time)
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{
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m_bomb->Move(time * 1.6);
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}
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void BombDecorator::Draw() const
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{
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m_bomb->Draw();
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// Некоторое изменение внешнего вида бомбы
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ScreenSingleton::getInstance().GotoXY(m_bomb->GetX(), m_bomb->GetY() - 1);
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std::cout << "|";
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}
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void BombDecorator::SetPos(double nx, double ny)
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{
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m_bomb->SetPos(nx, ny);
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}
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uint16_t BombDecorator::GetWidth() const
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{
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return m_bomb->GetWidth();
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}
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@ -1,4 +1,3 @@
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#include "MyTools.h"
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#include "SBomber.h"
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#include "Bomb.h"
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@ -10,18 +9,61 @@
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#include <chrono>
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#include <thread>
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SBomber::SBomber()
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: exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0),
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fps(0), bombsNumber(10), score(0) {
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MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
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#include <iostream>
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#include <fstream>
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#include <unistd.h>
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#include <fcntl.h>
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#include <termios.h>
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#include <sys/ioctl.h>
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Plane* p = new Plane;
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int _kbhit()
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{
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static const int STDIN = 0;
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static bool initialized = false;
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if (!initialized)
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{
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// Use termios to turn off line buffering
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termios term;
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tcgetattr(STDIN, &term);
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term.c_lflag &= ~ICANON;
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tcsetattr(STDIN, TCSANOW, &term);
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setbuf(stdin, NULL);
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initialized = true;
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}
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int bytesWaiting;
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ioctl(STDIN, FIONREAD, &bytesWaiting);
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return bytesWaiting;
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}
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class IFactory
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{
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public:
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virtual ~IFactory() {}
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DynamicObject* createPlane() const
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{
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Plane *p = createPlaneInstance();
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p->SetDirection(1, 0.1);
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p->SetSpeed(4);
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p->SetPos(5, 10);
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vecDynamicObj.push_back(p);
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return p;
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}
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LevelGUI* pGUI = new LevelGUI;
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DynamicObject* createBomb(const double x, const double y) const
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{
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Bomb *pBomb = createBombInstance();
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pBomb->SetDirection(0.3, 1);
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pBomb->SetSpeed(2);
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pBomb->SetPos(x, y);
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pBomb->SetWidth(SMALL_CRATER_SIZE);
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return pBomb;
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}
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GameObject* createUI(const uint64_t passedTime, const uint64_t fps, const uint16_t bombsNumber, const int16_t score) const
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{
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LevelGUI *pGUI = createUIInstance();
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pGUI->SetParam(passedTime, fps, bombsNumber, score);
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const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
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const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
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pGUI->SetWidth(width);
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pGUI->SetHeight(maxY - 4);
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pGUI->SetFinishX(offset + width - 4);
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vecStaticObj.push_back(pGUI);
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return pGUI;
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}
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Ground* pGr = new Ground;
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virtual GameObject* createHouse(double posX) const
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{
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const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
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const uint16_t groundY = maxY - 5;
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House *pHouse = createHouseInstance();
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pHouse->SetWidth(13);
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pHouse->SetPos(posX, groundY - 1);
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return pHouse;
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}
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virtual GameObject* createGround() const
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{
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const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
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const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
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const uint16_t offset = 3;
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const uint16_t width = maxX - 7;
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Ground *pGr = createGroundInstance();
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const uint16_t groundY = maxY - 5;
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pGr->SetPos(offset + 1, groundY);
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pGr->SetWidth(width - 2);
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vecStaticObj.push_back(pGr);
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Tank* pTank = new Tank;
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pTank->SetWidth(13);
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pTank->SetPos(30, groundY - 1);
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vecStaticObj.push_back(pTank);
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pTank = new Tank;
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pTank->SetWidth(13);
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pTank->SetPos(50, groundY - 1);
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vecStaticObj.push_back(pTank);
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House* pHouse = new House;
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pHouse->SetWidth(13);
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pHouse->SetPos(80, groundY - 1);
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vecStaticObj.push_back(pHouse);
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/*
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Bomb* pBomb = new Bomb;
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pBomb->SetDirection(0.3, 1);
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pBomb->SetSpeed(2);
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pBomb->SetPos(51, 5);
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pBomb->SetSize(SMALL_CRATER_SIZE);
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vecDynamicObj.push_back(pBomb);
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*/
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return pGr;
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}
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SBomber::~SBomber() {
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for (size_t i = 0; i < vecDynamicObj.size(); i++) {
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if (vecDynamicObj[i] != nullptr) {
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virtual GameObject* createTank(double posX) const
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{
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const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
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const uint16_t groundY = maxY - 5;
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Tank *pTank = createTankInstance();
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pTank->SetWidth(13);
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pTank->SetPos(posX, groundY - 1);
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return pTank;
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}
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private:
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virtual Plane* createPlaneInstance() const = 0;
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virtual Bomb* createBombInstance() const = 0;
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virtual LevelGUI* createUIInstance() const = 0;
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virtual Ground* createGroundInstance() const = 0;
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virtual Tank* createTankInstance() const = 0;
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virtual House* createHouseInstance() const = 0;
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};
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class RegularFactory : public IFactory
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{
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Plane* createPlaneInstance() const override
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{
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return new Plane;
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}
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Bomb* createBombInstance() const override
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{
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return new Bomb;
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}
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LevelGUI* createUIInstance() const override
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{
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return new LevelGUI;
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}
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Ground* createGroundInstance() const override
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{
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return new Ground;
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}
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Tank* createTankInstance() const override
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{
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return new Tank;
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}
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House* createHouseInstance() const override
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{
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return new House;
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}
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};
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class Command
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{
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public:
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virtual ~Command() {}
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virtual void Execute() = 0;
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};
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template <class Object>
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class DeleteCommand : public Command
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{
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public:
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DeleteCommand(std::vector<Object*>& vecObj) : m_vecObj(vecObj), m_pObj(nullptr) {}
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void setObj(Object *pObj)
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{
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m_pObj = pObj;
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}
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void Execute()
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{
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if (!m_pObj)
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{
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return;
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}
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auto it = m_vecObj.begin();
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for (; it != m_vecObj.end(); it++)
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{
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if (*it == m_pObj)
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{
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m_vecObj.erase(it);
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break;
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}
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}
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}
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private:
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std::vector<Object*>& m_vecObj;
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Object *m_pObj;
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};
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class DropCommand : public Command
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{
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public:
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DropCommand(std::vector<DynamicObject*>& vecDynamicObj) : m_vecDynamicObj(vecDynamicObj), m_pPlane(nullptr), m_bombsNumber(nullptr), m_score(nullptr) {}
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void setParams(Plane *pPlane, uint16_t *bombsNumber, int16_t *score)
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{
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m_pPlane = pPlane;
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m_bombsNumber = bombsNumber;
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m_score = score;
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}
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void Execute()
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{
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if (*m_bombsNumber > 0)
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{
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MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
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double x = m_pPlane->GetX() + 4;
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double y = m_pPlane->GetY() + 2;
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auto pFactory = new RegularFactory;
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m_vecDynamicObj.push_back(pFactory->createBomb(x, y));
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delete pFactory;
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(*m_bombsNumber)--;
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*m_score -= Bomb::BombCost;
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}
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}
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private:
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std::vector<DynamicObject*>& m_vecDynamicObj;
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Plane *m_pPlane;
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uint16_t *m_bombsNumber;
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int16_t *m_score;
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};
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class DropBigCommand : public Command
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{
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public:
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DropBigCommand(std::vector<DynamicObject*>& vecDynamicObj) : m_vecDynamicObj(vecDynamicObj), m_pPlane(nullptr), m_bombsNumber(nullptr), m_score(nullptr) {}
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void setParams(Plane *pPlane, uint16_t *bombsNumber, int16_t *score)
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{
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m_pPlane = pPlane;
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m_bombsNumber = bombsNumber;
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m_score = score;
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}
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void Execute()
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{
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if (*m_bombsNumber > 0)
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{
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MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
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double x = m_pPlane->GetX() + 4;
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double y = m_pPlane->GetY() + 2;
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auto pFactory = new RegularFactory;
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m_vecDynamicObj.push_back(new BombDecorator(pFactory->createBomb(x, y)));
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delete pFactory;
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(*m_bombsNumber)--;
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*m_score -= Bomb::BombCost;
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}
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}
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private:
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std::vector<DynamicObject*>& m_vecDynamicObj;
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Plane *m_pPlane;
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uint16_t *m_bombsNumber;
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int16_t *m_score;
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};
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SBomber::SBomber() : exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0), fps(0), bombsNumber(10), score(0)
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{
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MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
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auto pFactory = new RegularFactory;
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vecDynamicObj.push_back(pFactory->createPlane());
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vecStaticObj.push_back(pFactory->createUI(passedTime, fps, bombsNumber, score));
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vecStaticObj.push_back(pFactory->createGround());
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vecStaticObj.push_back(pFactory->createTank(30));
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vecStaticObj.push_back(pFactory->createTank(50));
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vecStaticObj.push_back(pFactory->createHouse(80));
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delete pFactory;
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}
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SBomber::~SBomber()
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{
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for (size_t i = 0; i < vecDynamicObj.size(); i++)
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{
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if (vecDynamicObj[i] != nullptr)
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{
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delete vecDynamicObj[i];
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}
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}
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|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
if (vecStaticObj[i] != nullptr) {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
if (vecStaticObj[i] != nullptr)
|
||||
{
|
||||
delete vecStaticObj[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::MoveObjects() {
|
||||
void SBomber::MoveObjects()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
vecDynamicObj[i]->Move(deltaTime);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
;
|
||||
|
||||
void SBomber::CheckObjects() {
|
||||
void SBomber::CheckObjects()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
CheckPlaneAndLevelGUI();
|
||||
CheckBombsAndGround();
|
||||
};
|
||||
}
|
||||
;
|
||||
|
||||
void SBomber::CheckPlaneAndLevelGUI() {
|
||||
if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX()) {
|
||||
void SBomber::CheckPlaneAndLevelGUI()
|
||||
{
|
||||
if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX())
|
||||
{
|
||||
exitFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckBombsAndGround() {
|
||||
void SBomber::CheckBombsAndGround()
|
||||
{
|
||||
std::vector<Bomb*> vecBombs = FindAllBombs();
|
||||
Ground *pGround = FindGround();
|
||||
const double y = pGround->GetY();
|
||||
for (size_t i = 0; i < vecBombs.size(); i++) {
|
||||
if (vecBombs[i]->GetY() >= y) {
|
||||
for (size_t i = 0; i < vecBombs.size(); i++)
|
||||
{
|
||||
if (vecBombs[i]->GetY() >= y)
|
||||
{
|
||||
pGround->AddCrater(vecBombs[i]->GetX());
|
||||
CheckDestoyableObjects(vecBombs[i]);
|
||||
DeleteDynamicObj(vecBombs[i]);
|
||||
|
||||
DeleteCommand<DynamicObject> delCom(SBomber::vecDynamicObj);
|
||||
delCom.setObj(vecBombs[i]);
|
||||
delCom.Execute();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::CheckDestoyableObjects(Bomb* pBomb) {
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects =
|
||||
FindDestoyableGroundObjects();
|
||||
void SBomber::CheckDestoyableObjects(Bomb *pBomb)
|
||||
{
|
||||
std::vector<DestroyableGroundObject*> vecDestoyableObjects = FindDestoyableGroundObjects();
|
||||
const double size = pBomb->GetWidth();
|
||||
const double size_2 = size / 2;
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++) {
|
||||
for (size_t i = 0; i < vecDestoyableObjects.size(); i++)
|
||||
{
|
||||
const double x1 = pBomb->GetX() - size_2;
|
||||
const double x2 = x1 + size;
|
||||
if (vecDestoyableObjects[i]->isInside(x1, x2)) {
|
||||
if (vecDestoyableObjects[i]->isInside(x1, x2))
|
||||
{
|
||||
score += vecDestoyableObjects[i]->GetScore();
|
||||
DeleteStaticObj(vecDestoyableObjects[i]);
|
||||
|
||||
DeleteCommand<GameObject> delCom(SBomber::vecStaticObj);
|
||||
delCom.setObj(vecDestoyableObjects[i]);
|
||||
delCom.Execute();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DeleteDynamicObj(DynamicObject* pObj) {
|
||||
auto it = vecDynamicObj.begin();
|
||||
for (; it != vecDynamicObj.end(); it++) {
|
||||
if (*it == pObj) {
|
||||
vecDynamicObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DeleteStaticObj(GameObject* pObj) {
|
||||
auto it = vecStaticObj.begin();
|
||||
for (; it != vecStaticObj.end(); it++) {
|
||||
if (*it == pObj) {
|
||||
vecStaticObj.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const {
|
||||
std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const
|
||||
{
|
||||
std::vector<DestroyableGroundObject*> vec;
|
||||
Tank *pTank;
|
||||
House *pHouse;
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
pTank = dynamic_cast<Tank*>(vecStaticObj[i]);
|
||||
if (pTank != nullptr) {
|
||||
if (pTank != nullptr)
|
||||
{
|
||||
vec.push_back(pTank);
|
||||
continue;
|
||||
}
|
||||
|
||||
pHouse = dynamic_cast<House*>(vecStaticObj[i]);
|
||||
if (pHouse != nullptr) {
|
||||
if (pHouse != nullptr)
|
||||
{
|
||||
vec.push_back(pHouse);
|
||||
continue;
|
||||
}
|
||||
|
@ -170,12 +385,15 @@ std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() con
|
|||
return vec;
|
||||
}
|
||||
|
||||
Ground* SBomber::FindGround() const {
|
||||
Ground* SBomber::FindGround() const
|
||||
{
|
||||
Ground *pGround;
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
pGround = dynamic_cast<Ground*>(vecStaticObj[i]);
|
||||
if (pGround != nullptr) {
|
||||
if (pGround != nullptr)
|
||||
{
|
||||
return pGround;
|
||||
}
|
||||
}
|
||||
|
@ -183,12 +401,15 @@ Ground* SBomber::FindGround() const {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Bomb*> SBomber::FindAllBombs() const {
|
||||
std::vector<Bomb*> SBomber::FindAllBombs() const
|
||||
{
|
||||
std::vector<Bomb*> vecBombs;
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
Bomb *pBomb = dynamic_cast<Bomb*>(vecDynamicObj[i]);
|
||||
if (pBomb != nullptr) {
|
||||
if (pBomb != nullptr)
|
||||
{
|
||||
vecBombs.push_back(pBomb);
|
||||
}
|
||||
}
|
||||
|
@ -196,10 +417,13 @@ std::vector<Bomb*> SBomber::FindAllBombs() const {
|
|||
return vecBombs;
|
||||
}
|
||||
|
||||
Plane* SBomber::FindPlane() const {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
Plane* SBomber::FindPlane() const
|
||||
{
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
Plane *p = dynamic_cast<Plane*>(vecDynamicObj[i]);
|
||||
if (p != nullptr) {
|
||||
if (p != nullptr)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
@ -207,10 +431,13 @@ Plane* SBomber::FindPlane() const {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
LevelGUI* SBomber::FindLevelGUI() const {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
LevelGUI* SBomber::FindLevelGUI() const
|
||||
{
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
LevelGUI *p = dynamic_cast<LevelGUI*>(vecStaticObj[i]);
|
||||
if (p != nullptr) {
|
||||
if (p != nullptr)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
@ -218,53 +445,63 @@ LevelGUI* SBomber::FindLevelGUI() const {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
void SBomber::ProcessKBHit() {
|
||||
void SBomber::ProcessKBHit()
|
||||
{
|
||||
int c = getchar();
|
||||
|
||||
if (c == 224) {
|
||||
if (c == 224)
|
||||
{
|
||||
c = getchar();
|
||||
}
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked. key = ", c);
|
||||
|
||||
switch (c) {
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case 27: // esc
|
||||
exitFlag = true;
|
||||
break;
|
||||
|
||||
case 72: // up
|
||||
FindPlane()->ChangePlaneY(-0.25);
|
||||
break;
|
||||
|
||||
case 80: // down
|
||||
FindPlane()->ChangePlaneY(0.25);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
DropBomb();
|
||||
{
|
||||
DropCommand dropCom(SBomber::vecDynamicObj);
|
||||
dropCom.setParams(FindPlane(), &bombsNumber, &score);
|
||||
dropCom.Execute();
|
||||
break;
|
||||
|
||||
}
|
||||
case 'B':
|
||||
DropBomb();
|
||||
{
|
||||
DropBigCommand dropCom(SBomber::vecDynamicObj);
|
||||
dropCom.setParams(FindPlane(), &bombsNumber, &score);
|
||||
dropCom.Execute();
|
||||
break;
|
||||
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SBomber::DrawFrame() {
|
||||
void SBomber::DrawFrame()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++) {
|
||||
if (vecDynamicObj[i] != nullptr) {
|
||||
for (size_t i = 0; i < vecDynamicObj.size(); i++)
|
||||
{
|
||||
if (vecDynamicObj[i] != nullptr)
|
||||
{
|
||||
vecDynamicObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++) {
|
||||
if (vecStaticObj[i] != nullptr) {
|
||||
for (size_t i = 0; i < vecStaticObj.size(); i++)
|
||||
{
|
||||
if (vecStaticObj[i] != nullptr)
|
||||
{
|
||||
vecStaticObj[i]->Draw();
|
||||
}
|
||||
}
|
||||
|
@ -275,37 +512,39 @@ void SBomber::DrawFrame() {
|
|||
FindLevelGUI()->SetParam(passedTime, fps, bombsNumber, score);
|
||||
}
|
||||
|
||||
void SBomber::TimeStart() {
|
||||
void SBomber::TimeStart()
|
||||
{
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
void SBomber::TimeFinish() {
|
||||
finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
void SBomber::TimeFinish()
|
||||
{
|
||||
finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
|
||||
deltaTime = uint16_t(finishTime - startTime);
|
||||
passedTime += deltaTime;
|
||||
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " deltaTime = ", (int) deltaTime);
|
||||
}
|
||||
|
||||
void SBomber::DropBomb() {
|
||||
if (bombsNumber > 0) {
|
||||
MyTools::LoggerSingleton::getInstance().WriteToLog(std::string(__func__) + " was invoked");
|
||||
void SBomber::run()
|
||||
{
|
||||
do
|
||||
{
|
||||
TimeStart();
|
||||
|
||||
Plane* pPlane = FindPlane();
|
||||
double x = pPlane->GetX() + 4;
|
||||
double y = pPlane->GetY() + 2;
|
||||
|
||||
Bomb* pBomb = new Bomb;
|
||||
pBomb->SetDirection(0.3, 1);
|
||||
pBomb->SetSpeed(2);
|
||||
pBomb->SetPos(x, y);
|
||||
pBomb->SetWidth(SMALL_CRATER_SIZE);
|
||||
|
||||
vecDynamicObj.push_back(pBomb);
|
||||
bombsNumber--;
|
||||
score -= Bomb::BombCost;
|
||||
if (_kbhit())
|
||||
{
|
||||
ProcessKBHit();
|
||||
}
|
||||
|
||||
ScreenSingleton::getInstance().ClrScr();
|
||||
|
||||
DrawFrame();
|
||||
MoveObjects();
|
||||
CheckObjects();
|
||||
|
||||
TimeFinish();
|
||||
|
||||
} while (!GetExitFlag());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue