geekbrains_gof/SBomber/include/ScreenSingleton.h

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2021-12-20 22:22:05 +00:00
#pragma once
#include <cstdint>
#include "enums/ConsoleColors.h"
class IScreen {
public:
virtual ~IScreen() = default;
virtual void ClrScr() = 0;
virtual void GotoXY(double x, double y) = 0;
virtual uint16_t GetMaxX() = 0;
virtual uint16_t GetMaxY() = 0;
virtual void SetColor(ConsoleColor color) = 0;
};
class ScreenSingleton : public IScreen {
public:
static IScreen& getInstance();
virtual void ClrScr() override;
virtual void GotoXY(double x, double y) override;
virtual uint16_t GetMaxX() override;
virtual uint16_t GetMaxY() override;
virtual void SetColor(ConsoleColor color) override;
private:
friend IScreen& getInternalInstance();
ScreenSingleton() = default;
~ScreenSingleton() = default;
ScreenSingleton(const ScreenSingleton& root) = delete;
ScreenSingleton& operator=(const ScreenSingleton&) = delete;
ScreenSingleton(ScreenSingleton&& root) = delete;
ScreenSingleton& operator=(ScreenSingleton&&) = delete;
};