27 lines
524 B
C
27 lines
524 B
C
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#pragma once
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#include <cstdint>
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class GameObject {
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public:
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GameObject() : x(0.0), y(0.0), width(0) {}
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virtual ~GameObject() = default;
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virtual void Draw() const = 0;
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inline void SetPos(double nx, double ny) {
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x = nx;
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y = ny;
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}
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inline double GetY() const { return y; }
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inline double GetX() const { return x; }
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inline void SetWidth(uint16_t widthN) { width = widthN; }
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inline uint16_t GetWidth() const { return width; }
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protected:
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double x, y;
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uint16_t width;
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};
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